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View Full Version : Skins, Models, and Animations



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  1. [PROBLEM] Using Blender for making animations
  2. making strat models
  3. model with weapon in second hand
  4. Faction Specific Event Pics
  5. Battle.models question
  6. How to change the model of the banners?
  7. Problems with EDU (importing new unit)
  8. Changing armours for units
  9. Creating high quality shields and heavy chain mail archers
  10. Problem with alpacas texture converter
  11. Making unit cards
  12. problem with strat models
  13. Secondary weapons as primary
  14. Creating a new animation and formation
  15. Repositioning the flag on strat buildings
  16. Problem with models
  17. General with spear?
  18. completley stumped with dds to texture converting
  19. advanced texture editing
  20. is there a unit limit in battle_models.txt?
  21. Half Light/Half dark texture problem
  22. Units from mod 2 mod
  23. How to improve it?
  24. Replacing portraits
  25. [HELP] Removing "ghost" frame from animations
  26. Faction Banners
  27. Problem Retexturing kingdoms units
  28. Milkshape Problem
  29. mount change
  30. Stakes Model
  31. Milkshape and what else?
  32. The next question about milkshape
  33. TATW UNIT CHANGE!!!!!
  34. How to unmount a unit..
  35. Unpacking Kingdoms Issue
  36. mesh file
  37. making new textures
  38. Siege engines?
  39. unpacking the pack.idx file from the animation folder
  40. pack.idx extraction
  41. problem: tried to delete a weapon
  42. EDU error "Expected formation for unit type 'Bigsecret'.
  43. Problems converting battle model to .cas
  44. Constant Milkshape crashes
  45. Problem with new officer model
  46. MTW2_Spear_new Animation Folder
  47. unit texture + strat map models
  48. Need help!
  49. Banners with Gimp help
  50. what mistake did i do?
  51. Flickering settlements textures
  52. (GOAT Error) IndexError: list index out of range
  53. CTD after adding a new mount
  54. problem in mikshape: assign weapon textures
  55. Mapping problem encountered,help needed
  56. A milkshape3d function
  57. milkshape 3d zoom feature.
  58. How to make a bigger animation?
  59. I cannot find .mesh files
  60. Transfer units between factions
  61. DDS Converter 2.1 not for Windows7?
  62. Horse models for other factions
  63. Changeing animations
  64. Archer animations
  65. Can anyone tell me what i'm doing wrong please?
  66. High Elven Mounted Bodyguard Models
  67. Help to change?
  68. how can we change texture?
  69. Will unit models from other total war games (especially Rome and Barbarian invasion) work in Medieval II?
  70. Battle Models Question
  71. Looking for help with using models and/or animations from one mod in another
  72. Help with textures
  73. Clergymen
  74. Problem with rebuilding Animation Packs
  75. Rider Offset
  76. Mangonel animation
  77. cavalry will not throw javelins
  78. Mount Elephants still invisible :(
  79. I need help with the unpacker
  80. third age total war animation unpacking/repacking
  81. remove finishing moves all together
  82. Help converting ETW models to M2TW Strat Map Models
  83. Archers on elephants
  84. Strat Model Problem
  85. packs.idx
  86. Texture to DDS converter problem
  87. problem exporting ms3d from 3d max
  88. How do I get two texture references into a CAS model?
  89. appeal to the Total War community
  90. Problem Applying Textures & Other Woes
  91. Rate of firing
  92. Arrow model
  93. Black lines and screwy UV mapping?
  94. Help needed with battle_models.modeldb
  95. Link to GOM?
  96. Help with converter
  97. Glitchy animations and skeleton
  98. Problem with unit_info_card
  99. Gondor Militia Units
  100. Problem with converting big mesh file using GOAT
  101. do you notice that mongols dont have any sword militia?isnt it weird?????
  102. Help wanted removing randomized parts and swapping heads in milkshape.
  103. Problem with editing horses
  104. Problem when saving modelDB file.
  105. Lading bar
  106. New Guy- Best Modelling Program
  107. Animations, is there any way..?
  108. Problem Editing Mesh
  109. How to convert texture and mesh files to a useable .DEF format?
  110. Bow all wonky, how do I fix it?
  111. Editing fonts using by the game.
  112. Mesh not saving attachment/figure changes when converted with GOM
  113. Issue in Milkshape regarding Irregular Faces
  114. Problem with sword and sheath texture
  115. CTD with modified strat model .cas file
  116. GOAT Merge function not working
  117. How to get rid of the merchant's shadow?
  118. SS6.4: removing certain battle animations?
  119. How do I change a units weapon?
  120. Help with Shield Wall formation and other tweaks
  121. Help with Faction Symbols Needed!
  122. All men in a unit won't use the swords shields and bows that are assigned to them.
  123. Help fixing invisible parts in a model please.
  124. Question about workflow in 3DS Max
  125. Adding animations to an existing mod
  126. Help with ships
  127. Which version of 3DS Max works with Vercingetorix's tools?
  128. Milkshape, Skinning: How to export UV maps to use as guideline in Photoshop?
  129. Parts of unit invisible/Jesus mode
  130. Portraits Not Showing in Game?
  131. Two one-hand weapons
  132. Lithunwrap corrupting MS3D files: A Quest for Truth
  133. Troubleshooting GOAT v1.1 Errors
  134. Unit textures ingame problem.
  135. Problem with battle_models.modeldb, any help would be appreciated.
  136. Vertex bone weight assignment issues
  137. Ghosts/ Unit Transparency question
  138. Vanishing Unit
  139. Moving helmets from one texture to another
  140. Exporting from 3ds Max to Milkshape error
  141. Changing the faction's version of a generic unit.
  142. Rigging in Milkshape?
  143. Jesus Syndrome - HELP!
  144. Milkshape trouble
  145. Help to quick-fix TFT2 Logo and make two signatures - generous remuneration
  146. descr_skeleton - How to edit this?
  147. Event picture maximum size
  148. Add unit from Medieval TWII into Kingdoms - Help with error Log
  149. GPU relevance question
  150. [Question] How to modeling?
  151. Why do my catapult fireballs look like big square blobs?
  152. Unit Model Radominzation Question
  153. MTW II skin
  154. problems changing battle models to strat models using GOAT
  155. Creating Videos
  156. TATW MOS missing heroe textures
  157. Muslim princesses
  158. bone_jaw and bone_eyebrow unfunctional?
  159. bone_jaw and bone_eyebrow unfunctional?
  160. make a medieval slinger
  161. Making swordsmen faster
  162. Editing Modles in Blender
  163. Problem with models
  164. Question about bone assignment
  165. Some basic questions about unit modding
  166. horizontal projectiles
  167. Opening models in MS3D break them
  168. Partially Transparent Skinns
  169. How to convert a rsd file into a tga picture ?
  170. Converting .max to .ms3d
  171. two leg withs diferent patterns and collors
  172. Editing Vegetation
  173. Custom Tree Texture Problem
  174. Jesus syndrome, invisible textures, bad textures
  175. Fantasy skin and models
  176. New strat ship model
  177. What's wrong with this?
  178. unique city strat map model
  179. Another way to do the pavises?
  180. I have a skinning problem and I need your help
  181. Model has problem
  182. Request for link or something like that :)
  183. Animation Packing Issue?
  184. Textures in M2TW
  185. merge walls and towers with IWTE tool
  186. Milkshape3D don't work for me.
  187. unit makers
  188. Need help making custom texture for new made helmet.
  189. strat models very strange issue
  190. My edited unit textures doesn't show in game
  191. Special unit banners - just not implemented?
  192. Question regarding bowstring animations
  193. Unit Merging Texture Question
  194. Is it possible to add new skeleton animations on the stratmap?
  195. Deleting portraits
  196. How to implement bannermens from ss?
  197. Animating of accesories
  198. Animations: Change running into walking
  199. Making Horses work for multiple factions
  200. I can't change weapons for a unit...
  201. Invisible Units
  202. Question Regarding Bone Assignment.
  203. Models_strat
  204. Help Editing Strat/Campaign Map Bridges
  205. Problem with converting stratmap model to cas
  206. Animations problem with rusichi mounts and MrCrows Warwagon
  207. Second Waving Flag Project ETW
  208. Bowstring Animations issue
  209. What Script governs which generalis used
  210. Swapping a model's animations in MS3D
  211. Changing SKY color.
  212. Polycount Question (using Blender)
  213. Request from a noob
  214. Having trouble converting .ms3d file to .mesh ?
  215. Help Editing UI
  216. Problem converting .ms3d to .mesh
  217. Problem With Re-Texturing CoW units
  218. New Photoshop keeps opening DDS files inverted
  219. Custom battlemap building quetion
  220. Problem: Units with no weapons
  221. Problem with textures
  222. Question Regarding Vertex Weights
  223. Free Alternative to MS3D
  224. Can't make strat map banners for new factions
  225. how to remove fatality in mods
  226. [Solved] Model Problem
  227. How to reduce polycount for a model ?
  228. new unit causing CTD
  229. Vanilla M2TW CTD after clearing animations folder for mods
  230. Trouble with siege engines
  231. Unit needed
  232. Looking for a texture-help
  233. How to extract horses skeleton?
  234. question about battle_models.modeldb file
  235. Animations for infantry
  236. Strat map city models
  237. Strat map model texture issue?
  238. Vertex weights
  239. Semi-Transparency
  240. Archer Bug
  241. Bows distorted after conversion to ms3d format
  242. Unique Strat and Battle Models when Faction Leader?
  243. Problem with "Mesh to MS3D Beta 0.18". Error: "Non-standard file - Not processed".
  244. [Resolved] Skinns messed up converting infantry to cavalry
  245. Howling wolves and animations
  246. Add units in the Main Campaign
  247. [Resolved] Backs of Shields not skinning properly
  248. ground texture of battle maps
  249. converting dds back to texture
  250. Problem with king on battle map