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  1. [Manual] The DeI Scriptorium
  2. Divide et Impera (Divide & Rule) - Main Thread
  3. Local Moderator Forum Rules
  4. Unit Preview Thread: Seleucids
  5. [Tech] Bug Reports
  6. How to use the mod to the best
  7. [Feedback] Suggestions, Critiques & Requests
  8. Didive et Impera - changes summary
  9. [Download] Divide et Impera - Download link (version 0.95n, updated 12/09/14 Patch 15 Beta)
  10. [Repository] Historical Research
  11. Faction Reforms...
  12. Campaign is Perfect. Battles are not.
  13. How to revert Pergamon to an independent state?
  14. Post your empires!
  15. Divide et Impera - Video Contest
  16. Inspired by Europa Barbarorum and Rome Total Realism?!
  17. Do I also need to put v0.5d into Data folder?
  18. Hmm only my opinion about pikemans really destroying everything .
  19. I love the idea behind this mod, but i have some concerns and would like to hear your opinionsF
  20. A note about Difficulties in DeI
  21. Seleukids are Macedonians seem to get crushed every game unless I actively intervene
  22. Legendary Stats bonuses
  23. A little video about routing units
  24. unit exchange problem
  25. Just had the most annoying moralthingy ever with this mod
  26. Campaign AI, how is it mid/late game?
  27. Intense
  28. Aura of Influence
  29. Implementing new diplomatic options
  30. Bactria patch problems
  31. Anybody know...
  32. Mod Compatibility?
  33. My First Taste of DeI
  34. Diplomacy?
  35. Fucrum
  36. Question about language support
  37. Recruitment Thread: Skilled Texturers and Variantmeshdefinition Wizards wanted!
  38. A Realism Enhancing proposal
  39. Some personal thought and suggestion
  40. Faction Specific Changes
  41. Mob Legionaries
  42. New team member !
  43. I get crushed on every campaign
  44. Few questiosn about this mod
  45. Seasons
  46. CTD when zooming in at the start of the battle.
  47. Invictus phalangites bug?
  48. An EB Styled AoR system in DeI ?
  49. Pike formations 16 men deep on all unit sizes
  50. transport ships fix submod
  51. Chariots = routing units solution?
  52. Whatever you guys are doing, keep doing it
  53. DeI After Action Reports
  54. Pontus campaign observations and suggestions
  55. Parthia- too difficult?
  56. Divide Et Impera v0.6 preview!!!!
  57. Is Coming new version saved games compatible?
  58. [Repository] Meneros' Texture Corner
  59. Suggestion about the transport ships
  60. Legionaries recruitment
  61. Naval Battle Overhaul
  62. Superpowered Torches
  63. No noticeable difference on units sizes
  64. Army builds
  65. Patch 8 + 8.1 patch notes
  66. Weird trait +1500% missile attack range
  67. I would like to turn the DeI developers attention to this jewel
  68. Your 0.6 plans?
  69. DIC and DLC Ceasar in Gaul
  70. Game will not start with mod enabled
  71. Roman unit rooster
  72. Can someone make Bullgod style cards for DeI units.
  73. First game with 0.6...
  74. [REL] Divide et Imperia Harder Economy Submod (for DeI 0.6) - UPDATED 23 Dec 2013
  75. unit size query
  76. How to rename factions?
  77. Sub-Mod Sub-Forum Pretty please
  78. Using DeI with Caesar in Gaul Campaign
  79. Formation attack use
  80. Regarding City Upgrades
  81. Workshop Version
  82. Where is the faction Delmate in 0.6?
  83. Hegemonia
  84. [Tech] Divide et Impera - Installation instructions and Compatibility
  85. Meaningfull resources?
  86. Playing with faction Julia
  87. Divide Et Impera 0.6 on STEAM : NEW LINKS !
  88. On the Onager Removal.
  89. Unit routed while pursuing enemies after battle was won
  90. Giving peace a chance
  91. What is this "Tradepost" building? It seems to defeat the purpose of Meaningful Resources
  92. In battles-limited 'zoom in'?
  93. How to rename unit descriptions?
  94. Odrysian Kingdom
  95. Roman Recruitment
  96. Building/Tech/Trait Tree
  97. Multiplayer campaign
  98. For those with save games not working (tradeposts)
  99. Units fighting forever - supposed to happen?
  100. To all the people asking about the Triumph bug.
  101. DEI
  102. Is Libya meant to be in the game?
  103. Odrysian Empire - Unplayable ?
  104. Since patch, can't mod in faction attributes to unplayable factions
  105. Happy Holiday DeI
  106. Roman Republic - 53 turns in
  107. how to get the copper?it is not in the map?
  108. Caesar in Gual - Divide et Impera
  109. AoR (Area of Recruitment)
  110. Warhorses?
  111. Merry Christmas to everyone from the DeI team
  112. Eastern satrapies recruitment submod
  113. Applause to the DeI Team
  114. My let's Play with the Divide et Impera
  115. Unofficial Transport Ship Patch
  116. Reforms
  117. Scriptorium buffer
  118. Recruitment Caps
  119. About Civil War in DEI
  120. Divide et Impera Guides: Seasons, Resources, and Characters
  121. How do I check if the mod is running?
  122. friendly language mod
  123. Lack of AI agents in DeI?
  124. Army and fleet limits
  125. How many of you are waiting to start a "true" campaign
  126. How to properly use attack formation and unit specific formations?
  127. DeI vs STIM
  128. Unable to quick-save in latest DEI?
  129. Multiplayer Help
  130. Can someone test this for me:
  131. What battle difficulty are you guys playing on?
  132. "Unplayable" playable factions
  133. nymphaion cant be builded
  134. [REL] Divide et Imperia - Season Graphics Alternative DISCONTINUED
  135. Reverted to 1TPY and no copper?
  136. Starting Character Trait Randomization?
  137. [SUB MOD] Expanded Carthagian Roster (update v.06j)
  138. Message to D.E.I team
  139. Bugged game or potential mod bug?
  140. Roman Campaign - Structure/Organization of Legions
  141. Other sub-mods changes to Divide?
  142. Square formation bug.
  143. Capturing a City - Choice Balance
  144. All Factions playable ?
  145. Blank/White Unit Card Bug
  146. [REQUEST] 12 TPY mod
  147. Replenishment rate
  148. [Important] Divide et Impera FAQ
  149. Older versions of DeI
  150. [REL] DeI - Preliminary Naval Battle Submod - UPDATED 01 Jan 1014
  151. What mods do YOU use alongside DeI?
  152. MOD-Suggestion to add to DeI
  153. Seasons Graphics effects.
  154. A 1TPY version?
  155. [REL] DeI - Season Lighting Options
  156. [Submod] DeI - 12tpy 0.2v NEED TESTERS
  157. Iberian Factions
  158. [PREVIEW] - The Bosporan Kingdom
  159. Total War...
  160. What are your most successful tactics and why?
  161. New to DeI. Need help with gravitas and public order.
  162. Hollow point no Shield ???
  163. DEI technology and factions
  164. "debugging" a busted campaign save
  165. Does it need beta patch?
  166. Warhorse pens
  167. Fighting against barbarian in late game = boring
  168. Would you guys be willing to release just the unit packs?
  169. Suddenly cant join a battle??
  170. [FIX] Triumph Video Bug Fix
  171. anyone else bothered that some cavalry units have javelins?
  172. Happy new year DeI Team!
  173. Kopis vs Xiphos
  174. CAI presets
  175. happy newyear
  176. How can I recruit troops from my client states?
  177. Weapon Deadliness vs Initiative
  178. Macedonia's Name... Why Antigonidai?
  179. [PREVIEW] - The Ptolemaic Kingdom
  180. non-vanilla factions
  181. Agent spam.
  182. Help Choosing a Faction
  183. Possible bugs or confusion on my part?
  184. Too much Bloom (or HDR?) will kill you :)
  185. Massalia or why oh why didnt i take the Blue pill.
  186. Autoresolve changes?
  187. [Sub-mod] Reduced Agent Cap
  188. Current Campaign balance is great
  189. Combat animations
  190. [Request] More Edicts Sub-mod
  191. [Sub-mod] Unlimited Edicts
  192. Morale issues
  193. 1TPY/4TPY, Walls and Campaign Speed
  194. It is really pain in the a.. to watch ai starve to Death
  195. Chaotic battles? Vanilla combat plz?
  196. Burning Ambush Balls in Campaign
  197. A clear distinction between factions that develop different research paths.
  198. [PREVIEW] - Hellenic & Thracian Generals
  199. Resource requirements for buildings
  200. Cant create buildings requiring copper even with copper trade partner
  201. Season effects gone in the latest version?
  202. Unseasonal Conditions Far Too Frequent
  203. simple difficulty setting question
  204. Where's the copper?
  205. Caesar in Gaul - soldiers per unit - question
  206. Combat lag?
  207. Hellenic Recruitment unbalanced?
  208. Ceasar in Gaul campaign , does it also benefit from the changes?
  209. [FIX] DeI Fix for late game crashes on AI turns
  210. 2 tpy
  211. Extend battle time duration
  212. Now if I could just get the AI to stop force marching everywhere...
  213. Thank you for the Safe Haven
  214. [PREVIEW] - The Iberian Tribes
  215. Am I the only one...
  216. Pike Phalanx issue
  217. Starving legions in Segestia
  218. Ai pike factions lose cuz...
  219. How well does Rome 2 handle mods such as DeI in Multiplayer Campaigns?
  220. Sacking City gave me a huge amount of gold
  221. No snow battles anymore?
  222. the random general spawn is broken..
  223. [PREVIEW] Divide Et Impera : Trailer / Banner / Wallpaper
  224. Why do I pay full upkeep for damaged/attritioned units each season
  225. Poll [Two - handed axe barbarian warriors ]
  226. Reskined Romans troops & Officers
  227. CTD 264BC AI Massagetae turn- (With mdmp file) - (With saved game)
  228. increased food for AI major factions
  229. I can not find Copper
  230. Some help for the Sub-Mods forum
  231. Carthage CAI Broken
  232. Artillery
  233. 100 subscribers! Thank you DEI team and everyone watching
  234. Combat stuttering
  235. Passive AI
  236. End Battle auto-resolve in DeI
  237. Idea for Nomads
  238. Loose Formation
  239. How to fight Carthagian elephants
  240. [SubMod - REQUEST] Slower Campaign Movement Speeds
  241. Sorry but i cannot play with FA on
  242. 37KB Rome2 update?
  243. DEI 0.7 ETA?
  244. There must BE A WAY TO LIMIT THIS DAMN FORCED MARCH!
  245. Stay in formation - Barbarians
  246. Dual wield for barbarian unit or another faction in DEI
  247. Dismantling/converting
  248. Latest version compatible with the 'live' 8.1 patch?
  249. Difficulty on this mod. pls answer :P
  250. Walled settlement battles untenable/crashes