View Full Version : Text Editing and Scripting

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  1. Suitable Program to mod Unit count/type?
  2. I suppose this is the place to ask..
  3. unit sizes
  4. Adding an Armoury to a Region:
  5. Increasing maximum turns in grand campaign.
  6. Editing starting money & "king's purse" succesfully
  7. Arrows sticking around (literally)
  8. 1000 man per unit?
  9. Unit size
  10. How to Unlock all Factions
  11. Editting auto-resolve
  12. Number of turns per season
  13. Editing the maximum number of Units in Campaign?
  14. Earlier Start date
  15. Instant Completion
  16. advice on basic modding please
  17. How rename units?
  18. changing startpos question
  19. changing factions name question
  20. Any idea how to change victory conition?
  21. Adding Experience for Generals
  22. Edit Savegame
  23. saving the oda
  24. DATE entry in ESFs
  25. Modding conditions for 'Realm Divide'
  26. How to Edit Food Storage
  27. Diplomacy
  28. Editing Buildings?
  29. [Request] A way to edit the duration of Mastery of Arts
  30. Clan Fame: stopping it
  31. So is there a way to edit descr_unit like before?
  32. How to turn off a script
  33. Alternative Unlocking of Factions
  34. How could I localise the shogun 2?
  35. Unit editing
  36. Removing all handicap at any difficulty
  37. hello
  38. Any word on a longer game yet?
  39. Fertile trait?
  40. How do I adjust the size of a single unit?
  41. more general skill points and faster arts research.
  42. Odd issue with upgraded garrison troops
  43. Money cheat.
  44. Would like to slow down the game and make units unique, special, and hard to come by
  45. Mastery of Arts
  46. Trying to work on the clan issue
  47. Changing Admin Costs
  48. Possible to downgrade the fortress building line?
  49. Removing certain units
  50. "preferences.script" editing question
  51. Modding easier/harder/ bout the same?
  52. Editing Family Hierarchy
  53. How do I remove a unit from the game?
  54. How do I change tax, trade, estate income levels?
  55. How do I change garrison levels?
  56. How can I edit the unit stats in Shogun 2 ?
  57. Modding/Editing Clan Tree
  58. Initial challenge
  59. Adding new bonus effect, possible?
  60. Adding a colour for each faction?
  61. can not change clan starting religion by esf editor?
  62. Changing your general's bodyguard
  63. Campaign handicap db help
  64. Max variables for units stats
  65. Turn off FOW
  66. Intresting finds in DB tables
  67. heir not comming of age
  68. Editing Names
  69. Is it possible to change vassal attitude towards to the owner?
  70. Early Matchlock Ashigaru?
  71. [Question] How to recruit samurai from castle?
  72. adding units
  73. Modding STW2 Battle AI?
  74. Create a Custom Unit with PFM
  75. start to wonder that we cannot unlock more factions
  76. Unit experience bonus from buildings
  77. unit editing with pfm possible?
  78. Technology/Research (Please move to Empire's Mod Workshop)
  79. How can i change the ship,missile range;missile accuracy;melee attack;melee defence?
  80. unit stats not logical
  81. Turns Editor
  82. Custom Factions
  83. Unit speed
  84. {REQUEST} Editing traits/abilities.
  85. changing the size of land stacks?
  86. startpos.esf questions
  87. Edit Hattori Kisho Ninja
  88. Where are the function in .lua files called??
  89. Adding more defense to all units, makes battles longer?
  90. Problem with "technology_effects_junction"
  91. Battle AI Script Management - Idea Kitchen
  92. Fixing Takeda Great Guard Bug
  93. URGENT Need help with modding compaign
  94. When Does a Soldier Die?
  95. Using PFM to Edit Files
  96. 1 turn recruitment for Shimazu Units,All of them
  97. Trouble editing ammo count
  98. Starting armies dont change their unit size
  99. Problem with editing units in variantmodels
  100. General Stats
  101. Changing factions victory conditions...
  102. How to add units midgame
  103. Editing Calv Charge with PFM
  104. Retainer info ?
  105. help needed
  106. I need help in mod food supply
  107. Garrison Tutorial Request
  108. Create new faction missions possible?
  109. Modifying officers?
  110. Castle slots and agent limit
  111. For anyone who wants to help please do there will be enough for everyone :P
  112. Tenshu ammo resupply.
  113. How to Change Rebel Spawn Units
  114. How to re-enable an option to give region in diplomacy?
  115. Unit size and recruitment slots
  116. Hybrid Startpos [Request]
  117. "mod_unit_morale_enemy" effects
  118. [WARNING!] Modding Multiplayer Stats
  119. Clan Bonuses?
  120. building_levels_tables
  121. campaign_difficulty_handicap_effects - Which numbers corresponds to which difficulty setting?
  122. Advice Wanted
  123. Custom Ability??
  124. Faction Specific Building (Question)
  125. Editing generals and agents
  126. Heroes as general unit
  127. Flaming arrows script?
  128. Why does this pack make my game crash?
  129. Reached brickwall editing projectiles table - need help!
  130. Which .pack to use?
  131. Agent slots
  132. Missing Unit for recruit
  133. Hi friends, can someone help me with some basics?
  134. How can I force the program to refresh the encyclopedia?
  135. How do I editing non custom units?
  136. Battle_autoresolver_balances table in PFM
  137. Melee Piercing and Penetrating Weapons?
  138. How add new family with brother and son?? With ESF.
  139. How to edit stealthy level one to allow night battles?
  140. how to increase the naval unit slots
  141. where is Retainers,cant find them with ESF.
  142. [request] downgradable/destroyable castles
  143. Mastery of Arts, 1-Turn or instant?
  144. A way to 'simply' modify the range of Bow Samurai?
  145. Help with mod
  146. How to mod the clan possesions
  147. Lone Samurai
  148. how to add custom general
  149. Change weapons using text editing?
  150. changing starting character age
  151. Experience maximum points?
  152. Automatic Running - Moddable?
  153. mission edit
  154. Puzzled by the line of sight and weather effects.
  155. Is it possible to edit general skills, traits, and retainers?
  156. Modding town wealth growth?
  157. Firebomb Ninjas
  158. Where I can find the definition or how can I make new definitions of building functions
  159. Casttles and Provinces slots
  160. Occupation resistance and Siege length
  161. More than 81 general portraits in the game.
  162. Hattori special deployment
  163. Modding diplomacy agreements
  164. Generals dismounted by default
  165. Staggering unit upkeep
  166. Changing starting location of a faction?
  167. Custom unit crash
  168. Confused about resizing/disbanding units [UPDATE] [FFFFUUUUUUU~]
  169. How do dilemmas work?
  170. Adding new events
  171. What files to edit for Officer?
  172. Game crashing at load screen
  173. How can I force the game to use my DB values?
  174. Region Specialization and Resources
  175. Modifying Initial Diplomatic Relations
  176. Unit Sizes
  177. Problems with auto resolve
  178. files for one ancillary?
  179. Getting the matchlock units to all fire
  180. Removing Fog of War
  181. Need help bout units
  182. How do I disable a faction in campaign map?
  183. Dojos to Grant Unit Specific Bonuses
  184. Nodachi Cavalry
  185. my mod not taking effect
  186. Unit size change into an ongoing campaign
  187. Immune to Attrition?
  188. PFM Unhandled?
  189. intermediate modding questions
  190. editing files and now i cannot play savegame
  191. What do I edit for faster cavalry?
  192. Battle Map Time of Day..
  193. Unifying PFM data with TAWS data
  194. Stopping castle towers from firing on enemy
  195. How to edit unit stats??
  196. special ability
  197. editing scripting.lua
  198. Defence on walls
  199. Bulletproof does not work?!?
  200. How do you make a new projectile?
  201. Editing specific samurai unit details (number of soldiers, stats...)
  202. No Daimyo honour bonus?
  203. Retainers
  204. How do you edit stats etc... for units?
  205. dilemma mod not working
  206. Custom Abilities
  207. Custom Ship
  208. Removing swords from Long Yari.
  209. Getting unit to switch to secondary
  210. agent population cap adjustment
  211. Only one table from my mod is applying?
  212. Climbing Walls
  213. How can I edit proverbs in loading screen?
  214. Preventing AI Bankruptcy and Overspending
  215. Picture scripted ?
  216. Is there a limit to # of AI_forces you can spawn?
  217. Please help with cheats. dON'T SAY i TYPED WRONG.
  218. Campaign Description
  219. Recruiting Takeda Great Guards
  220. Victory conditions and general enlistment frequencies
  221. Points per rank increase
  222. Recruiting European cannons
  223. how to remove unit
  224. Ranged statistics
  225. Changing number of units in starting armies.
  226. Ikko Monk for other factions
  227. how do i increase the odds of getting heroic victories.
  228. Campaign Faction specific General Unit
  229. changing unit size not working?
  230. Need Help - Unit modding
  231. hard limits
  232. Custom Unit - BDI Pool
  233. Tweaking faction bonuses
  234. [Modding] Unit size. Sound issues.
  235. Trigger effects tables
  236. General Recruitment, Unit Strength, Female General
  237. Force Peace?
  238. Decreasing revolutions
  239. Lone Samurai Mod - Stuck?
  240. Building tooltips not showing?
  241. Effects,Grants,Etc
  242. Modding building attributes
  243. Best Projectile settings to adjust
  244. Strange problem with Diyamo After assassination
  245. N00b question, Pack File Manager
  246. AI money script
  247. Custom Script assistance
  248. Editing Unit Stats
  249. Noob question; cannot get unit stat mods to show in game
  250. ROTS Problem Creating Exclusive Units