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  1. [Released] 3 points skill point mod. S2 + Ikko & RotS. Now with FotS Goodness!
  2. [Proposal] Super Matchlock Unit
  3. [Released] Increase in clan rebellion rate
  4. [Proposal] less hills/mountains on battlemap
  5. [Proposal] Trying to tweak DLC unit
  6. [Proposal] Mod that makes disappear arrows quicker
  7. [Proposal] Correct Start for Hojo Capital
  8. [Proposal] Shogun Realm Divide Other Clans
  9. [Proposal] Heroic units
  10. [Proposal] Gunner Generals
  11. [Proposal] Resistance to Invaders - Main Clans Fix
  12. [Released] Fog of War Removal Mod
  13. [Proposal] RoTS General Skills in Main Campaign
  14. [Released] Improved Cannonball Lethality + Scattershot & Explosive Bolt Ability
  15. [Proposal] Update for general/agent skill points mod
  16. [Proposal] Realistic Saves
  17. [Beta] Archers and Matchlocks Realism Mod
  18. [Released] Naval Flaming Arrows
  19. [Proposal] Wounded
  20. [Proposal] Honor system is really pis*ing me off, any mod to increase honor?
  21. [Proposal] All Unique Buildings Can be Created Unlimited Times
  22. [Proposal] Changing The Capital
  23. [Proposal] Changing Trade Ports
  24. [Beta] Mod: No Handicap on Normal Difficulty
  25. [Released] Yarkis Reduced AI Cheating Mod
  26. [Released] Extended Years Mod - Year 1800
  27. [Proposal] Increase Hire Ronin Dilema
  28. [Proposal] Uesugi's Monk Warriors Got Bows
  29. [Proposal] [Question] Is there any mod that deletes diplomatic malusses against the player?
  30. [Released] Monthly Turn Mod for DarthMod 3.25
  31. [Proposal] Clan Fame
  32. [Released] Diamat's Missionary Experience Mod
  33. [Proposal] Another way to tweak the Realm Divide
  34. [Released] Heavy Garrison Mod for DarthMod 3.30
  35. [Proposal] More aggressive AI tactics(bai).
  36. [Proposal] Mod Food - GDP - for ROTS Please
  37. [Proposal] Standalone that fixes morale/10sec battle time.
  38. [Proposal] Arsenals Produce Cannons (Christian clan or not)
  39. [Proposal] General's bodyguard weapons
  40. [Proposal] General's "Stand and Fight" Skill
  41. [Proposal] Mouse Navigation Delay on campaign map
  42. [Proposal] Multiplayer co-op accesibility
  43. [Released] Debug Camera
  44. [Proposal] FOTS One Turn Tech+Building+Recruitment?
  45. [Proposal] FOTS One Turn Tech+Building
  46. [Released] Camerazoom
  47. [Proposal] Make Generals harder to assassinate?
  48. [WIP] Flexible Unit Recruitment Caps
  49. [Proposal] [FotS] Rebalance of Cavalry units' speed in relation to eachother
  50. [Released] [FotS] Additional Agent & General-skillpoints
  51. [Proposal] rifle range mod Fots
  52. [Proposal] 40 Unit Stack Reinforcement Start Position
  53. [Proposal] More than 20 units Fall of the samurai
  54. [Released] [FOTS] The super mod version 1.1 last updated 18/4 -12
  55. [Released] [FoTS] Light infantry mod
  56. [Released] [FoTS] No Event Requirement for Foreign Ports/Units
  57. [Released] large deployment zones and ambush mod FOTS S2 ROTS UPDATED 4/22/12
  58. [Released] [FOTS] Port Defense mod (Range + damage thresh hold increase)
  59. [Proposal] FOTS Multiplayer Co-Op AI playable like in Napoleon?
  60. [Proposal] Emperial Faction
  61. [Proposal] Could anyone make a mod which weaken the assassin and bribe ablity of agents??
  62. [Proposal] Larger Navy control zone
  63. [Proposal] Buff FOTS Imperial Major Clans? (Choshu die early, Satsu/Tosa/Saga don't expand)
  64. [Proposal] chosokabe artisans mod
  65. [Proposal] custom multiplayer battles
  66. [Proposal] A mod to increase chances of capturing artillery to 100%
  67. [Released] TakingMilad One Turn Construction Shogun 2 + ROTS + FOTS
  68. [Beta] Preview mod Constructor TW Shogan 2 FOTS
  69. [Released] Gatling and Matchlock Tower Tweak
  70. [Beta] Shogun 2 and ROTS Monthly Turn Mod!
  71. [Proposal] money mod
  72. [Released] Oreks Tech Tree Rebalance
  73. [Proposal] becoming a vassal
  74. [Proposal] Battle time speed-up mod (not units)
  75. [WIP] Earthworks & Gabionades
  76. [Released] mod Constructor TW Shogan 2 FOTS
  77. [Released] Oreks Total Tech Tree Re-balances (FotS, RotS, Shogun 2)
  78. [Proposal] Need help changing religon in esf editor?
  79. [Proposal] Wedge Formation FOTS
  80. [Proposal] camera height +25%
  81. [Proposal] Better Auto-Resolve Battles
  82. [Proposal] Need help finding pack file for Ikko Ikki Dlc
  83. [Released] Realistic "An Eye for the Ladies" trait
  84. [Proposal] Tech tree tweak.
  85. [Proposal] Faction instills "hesitance"?
  86. [Proposal] New Campaign Retainers/Traits
  87. [Released] 1 turn building time
  88. [Released] Add capture resistance to AI factions
  89. [Proposal] INCREASE CAMPAIGN MOVEMENT RANGE
  90. [Released] Moon's Imported Matchlock Resource 1.3 and Oda-Tokugawa Peace 1.1
  91. [Proposal] Blood and Gore mod for german Players
  92. [Proposal] Technology Tree Quick Advancement
  93. [Released] General Experience Gains (Shogun 2, ROTS, FOTS)
  94. [Proposal] No Agent Limit Cap
  95. [Released] U-shaped Attacking Side Deployment Zone mod for Shogun 2 and Rots
  96. [Proposal] FOTS ships vs Vinilla and ROTS ships in custom Naval Battle
  97. [Proposal] AI keeping its allegiance FOTS
  98. [Proposal] special buildings
  99. [Released] General Skill Tree Mod - Completely New Skill Set (Shogun 2) - updated to 1.3
  100. [Proposal] Reduce Unit Stack Limit?
  101. [Released] General and Daimyo Ancillaries Overhaul (Shogun 2)
  102. [Proposal] (double post please delete)
  103. [Proposal] Reliable and More Realistic AI for FOTS
  104. [Released] Campaign Movement Points mod
  105. [Proposal] Prevent unit level down mod for Shogun 2
  106. [Released] Food requirement, unit upgrade tweaks.
  107. [Released] Defection Mod
  108. [Proposal] More Random Night Battles
  109. [Proposal] Fire by rank instead of Kneel Fire?
  110. [Released] Aggressive & Brutal AI & Overtaxed province fixed for DarthMod & Other Mods & Other AI Mods COMPLETED
  111. [Proposal] Unpredictability Multiplayer mod
  112. [Proposal] Tweak Diplomacy effect of Gifts Appreciated
  113. [Released] FoTS Canister & Grape Shot{DISCONTINUED}
  114. [Proposal] Fortress assault idea
  115. [Proposal] Vassal/Annexation decision for AI
  116. [Released] FotS Defenses Rebalance
  117. [Proposal] Change to Either of the 3 relgions
  118. [Released] Various gameplay tweaks and additions mod.
  119. [Proposal] Increase or Unlimited Ammo
  120. [Proposal] FotS cavs
  121. [Released] Rots/Fots random CAI personalities.
  122. [Released] A Matter of Money Mod
  123. [Proposal] Generals surviving after being defeated in battle
  124. [Proposal] Need model changing program
  125. [Released] Construction Flavoured Garrisons
  126. [Proposal] Matchlock mod
  127. [Proposal] Otomo Matchlocks
  128. [Proposal] Make Hirado playable in Fall of the Samurai
  129. [Proposal] [Proposal/Request] Otomo Building Tree little change
  130. [Proposal] Bring back the old heavy gunners.
  131. [Proposal] [FotS] Any Mod that increases the Control Radius?
  132. [Proposal] Fire by Rank
  133. [Proposal] My thoughts on Sieges, all comments welcome
  134. [Proposal] (SG2/FotS) Unit Armor/Weapon Upgrade
  135. [Proposal] Extended Campaign Years for Otomo
  136. [Proposal] is there any way to enable continue fighting and/or wait in mulitplayer???
  137. [Released] Body Piercing Cannon Balls
  138. [Released] Decreased Technology Research Time Mod
  139. [Released] Max Height & Faster Camera Mod
  140. [Proposal] Nagamaki for general's bodyguard.
  141. [Released] More Campaign Years MOD. The compatible one.
  142. [WIP] Recruit all Three Foreign Ironclads
  143. [Proposal] Bulletproof samurai limitation
  144. [Released] Less Building Create Time Mod
  145. [Released] Tax Level Mod
  146. [WIP] Destructible Buildings Mod
  147. [Proposal] No ammo cooldowns
  148. [Proposal] Please lets add to to the bayonet
  149. [Proposal] adding heavy / medium bunes to ROTS campaign can it be done?
  150. [Released] Charsi's Gameplay Tweaks Thread
  151. [Released] Matchlock Infantry Redone
  152. [Released] Hattori Upkeep Rebalance.
  153. [Released] Random A.I. personalities (for Sengoku Jidai/ROTS/FOTS)
  154. [Released] Expanded Japan (97 new regions, 101 new factions)
  155. [Proposal] Need help with diplomacy tweaks mod
  156. [Released] Aomori Province added to the campaign map.
  157. [Released] Building a Nation : A Building Pack
  158. [Proposal] Battle-Axe Shogun 2
  159. [Proposal] Fix for naval BAI [Don't work, mods delete this]
  160. [Proposal] Make metsuke able to manage the cities of our vassals (allow you to choose what to built in their cities)
  161. [Proposal] Request a mod that show all the campaign map in Early of game.
  162. [Proposal] More famous generals
  163. [Released] FotS, Kokura Domain
  164. [Released] [FOTS] Boshin Warfare
  165. [Proposal] Special building: Konidatai
  166. [Proposal] Special building: Konidatai
  167. [Proposal] Multiple versions of skill points
  168. [Proposal] adding fots art to shogun 2
  169. [Proposal] Detached AI Combat-Skills and Morale Bonuses
  170. [Proposal] Detached AI Combat-Skills and Morale Bonuses
  171. [Proposal] Generals Wounded Instead of Killed
  172. [Proposal] Withdraw From Siege Attack Without Breaking Siege
  173. [Proposal] Major Clans Survival
  174. [Proposal] Is there a mod that makes battles lengthier?
  175. [Proposal] Ammo ability toggle
  176. [Proposal] imperial infantry with rifles?
  177. [Released] A Guide for Shogun 2 better matchlock
  178. [Released] Better lease land for Ottomo DLC
  179. [Released] [RGM] Real Garrison Mod for Shogun 2
  180. [Proposal] Change general bodyguard equipment
  181. [Released] Throw Back Gaming (MODS)
  182. [Proposal] Fots expanded map
  183. [Released] Nodachi And Cavalry Ashigaru
  184. [Beta] Ruthless Ashikaga!!
  185. [WIP] FoTS Expanded Map
  186. [Released] Sengoku Explosive Cannons
  187. [Proposal] Chinese Warlord-era mod
  188. [Proposal] Portugese Units
  189. [Proposal] Increasing specific unit size?
  190. [Proposal] Modify AIBonus
  191. [Proposal] Troops expirience
  192. [Proposal] Does anyone know how to add attrition effect for shogun 2 similiar to rome 2 ???
  193. [Proposal] Increase priority for allied AI to build Railroads once you start building them.
  194. [Released] Double Clan Bonus Traits
  195. [Proposal] interception range on campaign
  196. [Proposal] Limit total unit's in a stack to 15.
  197. [Released] Early Geisha recruitment (Sengoku)
  198. [Proposal] key building in custom battle ?
  199. [Proposal] Mountain fortress
  200. [Proposal] Portugal
  201. [Released] Keybuilding for custom battle
  202. [Proposal] Blood Mod for SG2 V1.0 Please
  203. [Proposal] Expanded Japan and Diplomacy Mods
  204. [Proposal] RETAINERS MOD ?
  205. [Proposal] Versus Multiplayer Campaign?
  206. [Proposal] Any way to make matchlock ashigaru recruitable faster with the Gunpowder Mastery.
  207. [Proposal] Aizu renamed The Oppressors
  208. [Proposal] Hatamoto or modern general- the choice is yours
  209. [Proposal] Castle downgrading
  210. [Proposal] Request for a slight nanban quarter mod
  211. [Released] [MM ]Matchlock Mod v1.0
  212. [Proposal] Is it possible to amplify clan traits?
  213. [WIP] Unlimited Hero Units?
  214. [Released] generals and agents skills mod + supporting generals xp increase
  215. [Released] Semi Random AI - All minor clans have a random AI personality!
  216. [Released] Hisashi Skillpoints Mod
  217. [Released] HoVi's Matchlock Upgrades/earlier recruitment
  218. [Proposal] New cannons
  219. [Proposal] No Food Mod
  220. [Proposal] Eliminate agents or possibly just ninja from the game?
  221. [Proposal] How do i add a nodachi to a matchlock samurai?
  222. [Proposal] More agents in Shogun 2 FOTS in 2016
  223. [Proposal] Realm Divide and how to actually remove it?
  224. [Released] Diplomacy Mod (yet another one!)
  225. [Proposal] Battle camera or FPS MOD request
  226. [Proposal] Monthly 12 Turns Per Year Mod
  227. [Proposal] Agents released in province where wounded/imprisoned
  228. Announcements from Mods & Hosted Mods (Shogun 2 GT)
  229. [Released] BRAN MAC BORN'S SHOGUN 2 CAMPAGIN AI MOD
  230. [Beta] Larger Battle maps
  231. [WIP] Garrison rework
  232. [Released] Double Prestige Realm Divide + 10 Trade Routes per Port + 10 Agents Cap
  233. [Released] Seasons for Sengoku Jidai & RotS
  234. [WIP] Modding: Chaning existing vanilla junctions?