View Full Version : Gameplay Tweaks
- [Released] 3 points skill point mod. S2 + Ikko & RotS. Now with FotS Goodness!
- [Proposal] Super Matchlock Unit
- [Released] Increase in clan rebellion rate
- [Proposal] less hills/mountains on battlemap
- [Proposal] Trying to tweak DLC unit
- [Proposal] Mod that makes disappear arrows quicker
- [Proposal] Correct Start for Hojo Capital
- [Proposal] Shogun Realm Divide Other Clans
- [Proposal] Heroic units
- [Proposal] Gunner Generals
- [Proposal] Resistance to Invaders - Main Clans Fix
- [Released] Fog of War Removal Mod
- [Proposal] RoTS General Skills in Main Campaign
- [Released] Improved Cannonball Lethality + Scattershot & Explosive Bolt Ability
- [Proposal] Update for general/agent skill points mod
- [Proposal] Realistic Saves
- [Beta] Archers and Matchlocks Realism Mod
- [Released] Naval Flaming Arrows
- [Proposal] Wounded
- [Proposal] Honor system is really pis*ing me off, any mod to increase honor?
- [Proposal] All Unique Buildings Can be Created Unlimited Times
- [Proposal] Changing The Capital
- [Proposal] Changing Trade Ports
- [Beta] Mod: No Handicap on Normal Difficulty
- [Released] Yarkis Reduced AI Cheating Mod
- [Released] Extended Years Mod - Year 1800
- [Proposal] Increase Hire Ronin Dilema
- [Proposal] Uesugi's Monk Warriors Got Bows
- [Proposal] [Question] Is there any mod that deletes diplomatic malusses against the player?
- [Released] Monthly Turn Mod for DarthMod 3.25
- [Proposal] Clan Fame
- [Released] Diamat's Missionary Experience Mod
- [Proposal] Another way to tweak the Realm Divide
- [Released] Heavy Garrison Mod for DarthMod 3.30
- [Proposal] More aggressive AI tactics(bai).
- [Proposal] Mod Food - GDP - for ROTS Please
- [Proposal] Standalone that fixes morale/10sec battle time.
- [Proposal] Arsenals Produce Cannons (Christian clan or not)
- [Proposal] General's bodyguard weapons
- [Proposal] General's "Stand and Fight" Skill
- [Proposal] Mouse Navigation Delay on campaign map
- [Proposal] Multiplayer co-op accesibility
- [Released] Debug Camera
- [Proposal] FOTS One Turn Tech+Building+Recruitment?
- [Proposal] FOTS One Turn Tech+Building
- [Released] Camerazoom
- [Proposal] Make Generals harder to assassinate?
- [WIP] Flexible Unit Recruitment Caps
- [Proposal] [FotS] Rebalance of Cavalry units' speed in relation to eachother
- [Released] [FotS] Additional Agent & General-skillpoints
- [Proposal] rifle range mod Fots
- [Proposal] 40 Unit Stack Reinforcement Start Position
- [Proposal] More than 20 units Fall of the samurai
- [Released] [FOTS] The super mod version 1.1 last updated 18/4 -12
- [Released] [FoTS] Light infantry mod
- [Released] [FoTS] No Event Requirement for Foreign Ports/Units
- [Released] large deployment zones and ambush mod FOTS S2 ROTS UPDATED 4/22/12
- [Released] [FOTS] Port Defense mod (Range + damage thresh hold increase)
- [Proposal] FOTS Multiplayer Co-Op AI playable like in Napoleon?
- [Proposal] Emperial Faction
- [Proposal] Could anyone make a mod which weaken the assassin and bribe ablity of agents??
- [Proposal] Larger Navy control zone
- [Proposal] Buff FOTS Imperial Major Clans? (Choshu die early, Satsu/Tosa/Saga don't expand)
- [Proposal] chosokabe artisans mod
- [Proposal] custom multiplayer battles
- [Proposal] A mod to increase chances of capturing artillery to 100%
- [Released] TakingMilad One Turn Construction Shogun 2 + ROTS + FOTS
- [Beta] Preview mod Constructor TW Shogan 2 FOTS
- [Released] Gatling and Matchlock Tower Tweak
- [Beta] Shogun 2 and ROTS Monthly Turn Mod!
- [Proposal] money mod
- [Released] Oreks Tech Tree Rebalance
- [Proposal] becoming a vassal
- [Proposal] Battle time speed-up mod (not units)
- [WIP] Earthworks & Gabionades
- [Released] mod Constructor TW Shogan 2 FOTS
- [Released] Oreks Total Tech Tree Re-balances (FotS, RotS, Shogun 2)
- [Proposal] Need help changing religon in esf editor?
- [Proposal] Wedge Formation FOTS
- [Proposal] camera height +25%
- [Proposal] Better Auto-Resolve Battles
- [Proposal] Need help finding pack file for Ikko Ikki Dlc
- [Released] Realistic "An Eye for the Ladies" trait
- [Proposal] Tech tree tweak.
- [Proposal] Faction instills "hesitance"?
- [Proposal] New Campaign Retainers/Traits
- [Released] 1 turn building time
- [Released] Add capture resistance to AI factions
- [Proposal] INCREASE CAMPAIGN MOVEMENT RANGE
- [Released] Moon's Imported Matchlock Resource 1.3 and Oda-Tokugawa Peace 1.1
- [Proposal] Blood and Gore mod for german Players
- [Proposal] Technology Tree Quick Advancement
- [Released] General Experience Gains (Shogun 2, ROTS, FOTS)
- [Proposal] No Agent Limit Cap
- [Released] U-shaped Attacking Side Deployment Zone mod for Shogun 2 and Rots
- [Proposal] FOTS ships vs Vinilla and ROTS ships in custom Naval Battle
- [Proposal] AI keeping its allegiance FOTS
- [Proposal] special buildings
- [Released] General Skill Tree Mod - Completely New Skill Set (Shogun 2) - updated to 1.3
- [Proposal] Reduce Unit Stack Limit?
- [Released] General and Daimyo Ancillaries Overhaul (Shogun 2)
- [Proposal] (double post please delete)
- [Proposal] Reliable and More Realistic AI for FOTS
- [Released] Campaign Movement Points mod
- [Proposal] Prevent unit level down mod for Shogun 2
- [Released] Food requirement, unit upgrade tweaks.
- [Released] Defection Mod
- [Proposal] More Random Night Battles
- [Proposal] Fire by rank instead of Kneel Fire?
- [Released] Aggressive & Brutal AI & Overtaxed province fixed for DarthMod & Other Mods & Other AI Mods COMPLETED
- [Proposal] Unpredictability Multiplayer mod
- [Proposal] Tweak Diplomacy effect of Gifts Appreciated
- [Released] FoTS Canister & Grape Shot{DISCONTINUED}
- [Proposal] Fortress assault idea
- [Proposal] Vassal/Annexation decision for AI
- [Released] FotS Defenses Rebalance
- [Proposal] Change to Either of the 3 relgions
- [Released] Various gameplay tweaks and additions mod.
- [Proposal] Increase or Unlimited Ammo
- [Proposal] FotS cavs
- [Released] Rots/Fots random CAI personalities.
- [Released] A Matter of Money Mod
- [Proposal] Generals surviving after being defeated in battle
- [Proposal] Need model changing program
- [Released] Construction Flavoured Garrisons
- [Proposal] Matchlock mod
- [Proposal] Otomo Matchlocks
- [Proposal] Make Hirado playable in Fall of the Samurai
- [Proposal] [Proposal/Request] Otomo Building Tree little change
- [Proposal] Bring back the old heavy gunners.
- [Proposal] [FotS] Any Mod that increases the Control Radius?
- [Proposal] Fire by Rank
- [Proposal] My thoughts on Sieges, all comments welcome
- [Proposal] (SG2/FotS) Unit Armor/Weapon Upgrade
- [Proposal] Extended Campaign Years for Otomo
- [Proposal] is there any way to enable continue fighting and/or wait in mulitplayer???
- [Released] Body Piercing Cannon Balls
- [Released] Decreased Technology Research Time Mod
- [Released] Max Height & Faster Camera Mod
- [Proposal] Nagamaki for general's bodyguard.
- [Released] More Campaign Years MOD. The compatible one.
- [WIP] Recruit all Three Foreign Ironclads
- [Proposal] Bulletproof samurai limitation
- [Released] Less Building Create Time Mod
- [Released] Tax Level Mod
- [WIP] Destructible Buildings Mod
- [Proposal] No ammo cooldowns
- [Proposal] Please lets add to to the bayonet
- [Proposal] adding heavy / medium bunes to ROTS campaign can it be done?
- [Released] Charsi's Gameplay Tweaks Thread
- [Released] Matchlock Infantry Redone
- [Released] Hattori Upkeep Rebalance.
- [Released] Random A.I. personalities (for Sengoku Jidai/ROTS/FOTS)
- [Released] Expanded Japan (97 new regions, 101 new factions)
- [Proposal] Need help with diplomacy tweaks mod
- [Released] Aomori Province added to the campaign map.
- [Released] Building a Nation : A Building Pack
- [Proposal] Battle-Axe Shogun 2
- [Proposal] Fix for naval BAI [Don't work, mods delete this]
- [Proposal] Make metsuke able to manage the cities of our vassals (allow you to choose what to built in their cities)
- [Proposal] Request a mod that show all the campaign map in Early of game.
- [Proposal] More famous generals
- [Released] FotS, Kokura Domain
- [Released] [FOTS] Boshin Warfare
- [Proposal] Special building: Konidatai
- [Proposal] Special building: Konidatai
- [Proposal] Multiple versions of skill points
- [Proposal] adding fots art to shogun 2
- [Proposal] Detached AI Combat-Skills and Morale Bonuses
- [Proposal] Detached AI Combat-Skills and Morale Bonuses
- [Proposal] Generals Wounded Instead of Killed
- [Proposal] Withdraw From Siege Attack Without Breaking Siege
- [Proposal] Major Clans Survival
- [Proposal] Is there a mod that makes battles lengthier?
- [Proposal] Ammo ability toggle
- [Proposal] imperial infantry with rifles?
- [Released] A Guide for Shogun 2 better matchlock
- [Released] Better lease land for Ottomo DLC
- [Released] [RGM] Real Garrison Mod for Shogun 2
- [Proposal] Change general bodyguard equipment
- [Released] Throw Back Gaming (MODS)
- [Proposal] Fots expanded map
- [Released] Nodachi And Cavalry Ashigaru
- [Beta] Ruthless Ashikaga!!
- [WIP] FoTS Expanded Map
- [Released] Sengoku Explosive Cannons
- [Proposal] Chinese Warlord-era mod
- [Proposal] Portugese Units
- [Proposal] Increasing specific unit size?
- [Proposal] Modify AIBonus
- [Proposal] Troops expirience
- [Proposal] Does anyone know how to add attrition effect for shogun 2 similiar to rome 2 ???
- [Proposal] Increase priority for allied AI to build Railroads once you start building them.
- [Released] Double Clan Bonus Traits
- [Proposal] interception range on campaign
- [Proposal] Limit total unit's in a stack to 15.
- [Released] Early Geisha recruitment (Sengoku)
- [Proposal] key building in custom battle ?
- [Proposal] Mountain fortress
- [Proposal] Portugal
- [Released] Keybuilding for custom battle
- [Proposal] Blood Mod for SG2 V1.0 Please
- [Proposal] Expanded Japan and Diplomacy Mods
- [Proposal] RETAINERS MOD ?
- [Proposal] Versus Multiplayer Campaign?
- [Proposal] Any way to make matchlock ashigaru recruitable faster with the Gunpowder Mastery.
- [Proposal] Aizu renamed The Oppressors
- [Proposal] Hatamoto or modern general- the choice is yours
- [Proposal] Castle downgrading
- [Proposal] Request for a slight nanban quarter mod
- [Released] [MM ]Matchlock Mod v1.0
- [Proposal] Is it possible to amplify clan traits?
- [WIP] Unlimited Hero Units?
- [Released] generals and agents skills mod + supporting generals xp increase
- [Released] Semi Random AI - All minor clans have a random AI personality!
- [Released] Hisashi Skillpoints Mod
- [Released] HoVi's Matchlock Upgrades/earlier recruitment
- [Proposal] New cannons
- [Proposal] No Food Mod
- [Proposal] Eliminate agents or possibly just ninja from the game?
- [Proposal] How do i add a nodachi to a matchlock samurai?
- [Proposal] More agents in Shogun 2 FOTS in 2016
- [Proposal] Realm Divide and how to actually remove it?
- [Released] Diplomacy Mod (yet another one!)
- [Proposal] Battle camera or FPS MOD request
- [Proposal] Monthly 12 Turns Per Year Mod
- [Proposal] Agents released in province where wounded/imprisoned
- Announcements from Mods & Hosted Mods (Shogun 2 GT)
- [Released] BRAN MAC BORN'S SHOGUN 2 CAMPAGIN AI MOD
- [Beta] Larger Battle maps
- [WIP] Garrison rework
- [Released] Double Prestige Realm Divide + 10 Trade Routes per Port + 10 Agents Cap
- [Released] Seasons for Sengoku Jidai & RotS
- [WIP] Modding: Chaning existing vanilla junctions?
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