View Full Version : Gameplay Tweaks
- [Released] [REL] Reduced unit movement speeds
- [Proposal] Range Adjustment
- [Proposal] [Feedback for releasing it] Jedi Mod: Only for those who dare to oppose darkness...
- [Released] Royal Family Mod
- [Released] Coalition campaign as: [Denmark, Portugal, Spain, Ottomans] or [Sweden, Netherlands, Kingdom of Italy, Saxony] //No Fog of War\\
- [Proposal] NTW-3 Gameplay Suggestions
- [Released] Endless napoleon campaign.
- [Released] NTW Remix 0.4
- [Released] Radious Buldings mod (5.4.2010 - New Seperate version added)
- [Released] Improved Volley fire-----Ztime Mod
- [Proposal] Mod Idea
- [Released] Radious Fire By Rank mod (12.4.2010 - Updated with Radious_FBR_All)
- [Proposal] Small Mod Idea
- [Released] Radious Limit and Upkeep mod (17.4.2010 - Updated with Radious_LimitV3)
- [Released] Crackle of Musketry - No firing drills? No Problem
- [Released] Technology-Mod v0.2
- [Released] Radious Morale, Ammo and Grenadiers balance mods (17.4.2010 - Updated with Radious_Morale_AmmoV4)
- [Released] Weaker Spys mod.
- [Proposal] One click run mod
- [Released] Radious Experience mod released (13.4.2010 - Updated with ExperienceV2)
- [Released] Battle AI mod (Nap)
- [Released] Heartbraker's Custom Battle Unit and Faction Unlocker V1 and Tighter Formation Mod V2
- [Released] SirDCC's x2 XP Mod
- [Beta] APE: TI Combat Changes
- [Released] Modified deployment zones NTW: v0.4 Updated 18 Aug 2012
- [Released] Improved cavalry charge.(Deep penetration in the enemies lines)(New version 20/10)
- [Released] much longer battles for TotalCombat.pack
- [Proposal] Biographies for generals
- [Released] Unit Size [Mod V:2.0]
- [Released] Balanced mod v1.1 (New version Out)
- [Released] The Mad God's 100% Historically Accurate Mod
- [Released] Reiksmarshal presents Brightworks 1.2 (updated for patch/Peninsular Campaign)
- [Released] ANTW Rebalans mod v1.0
- [Released] UPDATED: A minimal mod for the historically minded: Reductio (v.04: artillery friendly fire fix)
- [Released] Mitch's Misc Mods
- [Proposal] Change of time
- [Released] BEST Realistic Naval Mod for NTW - GRAND FLEET v2.01 *** 01/06/10 *** NEW
- [Released] Zero's Musketry Mod - Dual Rank Fire "As it should be"
- [Proposal] napoleon square formation
- [Released] Selahedīn's Naval Balance Mod (v0.5)
- [Released] A foray into modding - Spherical Case Shot Mod
- [Released] New square formation
- [Released] The Rebellion's Shipyard (N). Imperial Fleet.
- [Released] GdC Improvement Mod - Version 1.0 for NTW
- [Released] Radious Campaign AI mod released
- [Released] Deployable Defenses V2.0 Compatible With Latest Patch, FOUGASSE NOW WORKS
- [Released] Djsnipy's Unit Cost Mod your gunna love it
- [Released] Djsnipys Unit Limit Mod
- [Released] Hk's one turn technologie mod
- [Released] Epic Battle Mod (AKA Unit Cost TO 1)
- [Proposal] Possibly Impossible?
- [Proposal] Army Buildup
- [Released] Advanced CAI overhall with drop in battle enabled NEW v1.2
- [Released] Reduced Upkeep Mod (w/ 2 variants)
- [Released] Fifers Fix Mod
- [Released] Working No Unit Limits
- [Released] 50% reduced upkeep only
- [Released] Naval Supremacy V2.0 UAI!
- [Released] NVC - Napoleon Vanilla Combat
- [Released] Propaganda's Generals Modification. Updated 20 September
- [Released] Dumbing Down the Rebels
- [Released] Gurrty; Ammo,massfire,building,tech,unit,weather mods (Support Latest Patch and AUM)
- [Proposal] Demolish costs?..
- [Released] Towns with all chain slots + religion buildings
- [Released] Longer Battles Mod - larger unit sizes, Reduced kill rates.
- [Released] Barebones (Battle Improvements Only) from TROM2
- [Beta] No-Forts for NTW
- [Released] STARTPOS: THE VETERAN FRENCH ARMIES OF 1805. MOD CLOSED
- [Released] Dismountable Generals Staff with Pistols
- [Released] Propaganda presents; Napoleon's Battles.
- [Released] Firing Animation Tweak
- [Proposal] 30 year war?
- [Released] Quick Revolutions
- [Released] Absolute Monarchy Happiness Mod
- [Released] General Stars Mod
- [Released] Realistic Infantry range mod
- [WIP] My new mod
- [Beta] Discussion about Realistic Faction Name List
- [Proposal] More Strategic BAI?
- [Released] Bedouins On The Loose
- [Released] Buildings are build in 1 turn & technologies are ready in 1 turn :)
- [Released] Buildings are build in 1 turn & technologies are ready in 1 turn :)
- [Released] 999 ammo and tighter formations
- [Released] Range increase mod
- [Proposal] Finland Indepence mini-mod
- [Released] Lower unit experience bonuses.
- [Proposal] Bigger Battlefields
- [Released] ToonTotalWars - Napoleon AI/CAI Mod
- [Proposal] Greater Custom Battle Funds
- [Proposal] More Battle Flags and Drummers
- [Proposal] Are There Any Mods Which Make Napoleons Death Permanent?
- [Proposal] Battle Ai Stand And Fight Mod
- [Proposal] Modding the deployment zones
- [Proposal] mod idea
- [Released] The super mod version 2.0 last updated 8/5 -12
- [Released] NTW3 Barebones (by permission)
- [Beta] Unit Movement Modifiers
- [Released] WTW: Naval Port Mod v2.0
- [Released] Grenadier shoot cannister shot mod
- [Proposal] No Experience Decay
- [Proposal] Fire and fall back?
- [Beta] EI's Newtonian Musketry.
- [Released] Tiny Unit Adjustment
- [Proposal] Experience mods?
- [Proposal] How to increase unit size?
- [Released] Technology mod
- [Released] reduced cost and build times
- [Proposal] how to add fort for all cities
- [Proposal] larger battle map
- [Proposal] St. Petersburg- Capital of Russia
- [Proposal] Diplomacy Changer.exe
- [Proposal] how to make bayonet shine as ETW?
- [Released] Can anyone let these units show up in custom battle
- [Released] All Upkeekps 50 Gold !
- [Proposal] Army Unit Increase - Single Player
- [Proposal] Artillery Targetting Mod
- [Released] Increase artillery damage (youtube video)
- [Proposal] More Unit recruitment slots
- [Released] Brewster's CAI!
- [Released] WTW: Netherlands mod v.2.0
- [Released] Manpower Mini Mod 1.0
- [Proposal] Trenches
- [Proposal] Annihilation Total War: An Overpowered Mod
- [Released] More range Fix.
- [Proposal] Naval Recruitment CAI?
- [Released] ATC Small Arms Mod
- [Proposal] being able to downgrade castles
- [Proposal] PFM question
- [Proposal] Grand campaign
- [Released] Noif's Gameplay changes (Upkeep, experience, building ...) Updated 22/1/2013
- [Proposal] Control firing methods.
- [Proposal] Advanced Great Britain Faction
- [Released] Bran's Campaign AI
- [Proposal] Restricting Artillery Zone of Fire to the FRONT of a gun battery?
- [Proposal] Possibility to kill generals for good?
- [WIP] Custom campaign
- [Released] Realism Core, long and boring battles? YAY!
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.