View Full Version : Gameplay Tweaks

  1. [Proposal] Firing Drills
  2. [Released] [REL] Reduced unit movement speeds
  3. [Proposal] Range Adjustment
  4. [Proposal] [Feedback for releasing it] Jedi Mod: Only for those who dare to oppose darkness...
  5. [Released] Royal Family Mod
  6. [Released] Coalition campaign as: [Denmark, Portugal, Spain, Ottomans] or [Sweden, Netherlands, Kingdom of Italy, Saxony] //No Fog of War\\
  7. [Proposal] NTW-3 Gameplay Suggestions
  8. [Released] Endless napoleon campaign.
  9. [Proposal] Surrender mod
  10. [Proposal] Heavy Rain?
  11. [Proposal] Influencing religion
  12. [Released] NTW Remix 0.4
  13. [Released] Radious Buldings mod (5.4.2010 - New Seperate version added)
  14. [Released] Improved Volley fire-----Ztime Mod
  15. [Proposal] Mod Idea
  16. [Released] Radious Fire By Rank mod (12.4.2010 - Updated with Radious_FBR_All)
  17. [Proposal] Remove Fire and advance Mod, possible?
  18. [Proposal] Small Mod Idea
  19. [Proposal] [REQ] Decrease musket lethality
  20. [Released] Radious Limit and Upkeep mod (17.4.2010 - Updated with Radious_LimitV3)
  21. [Released] Crackle of Musketry - No firing drills? No Problem
  22. [Proposal] Speed of building Squares
  23. [Released] Technology-Mod v0.2
  24. [Released] Radious Morale, Ammo and Grenadiers balance mods (17.4.2010 - Updated with Radious_Morale_AmmoV4)
  25. [Proposal] City battles
  26. [Released] Weaker Spys mod.
  27. [Proposal] One click run mod
  28. [Proposal] Double-Load muskets?
  29. [Released] Radious Experience mod released (13.4.2010 - Updated with ExperienceV2)
  30. [Released] Battle AI mod (Nap)
  31. [Released] Heartbraker's Custom Battle Unit and Faction Unlocker V1 and Tighter Formation Mod V2
  32. [Proposal] [REQ] Bigger deployment zones
  33. [Proposal] Turns and Seasons,
  34. [Released] SirDCC's x2 XP Mod
  35. [Proposal] Slower Reloading!
  36. [Proposal] Unrealistic rebels
  37. [Proposal] [REQ] More cash for custom battles
  38. [WIP] Deployment Zone mod, release soon, input desired.
  39. [Proposal] Ship Trinidad
  40. [Beta] APE: TI Combat Changes
  41. [Released] Modified deployment zones NTW: v0.4 Updated 18 Aug 2012
  42. [Released] Improved cavalry charge.(Deep penetration in the enemies lines)(New version 20/10)
  43. [Released] much longer battles for TotalCombat.pack
  44. [Proposal] Request: The Soldiers of Napoleon's Friends
  45. [Proposal] Biographies for generals
  46. [Proposal] A question : number of units per army ?
  47. [Proposal] Liberate a conquored region
  48. [Released] Unit Size [Mod V:2.0]
  49. [Released] Balanced mod v1.1 (New version Out)
  50. [Proposal] Idea - All land unit types recruitable from the start?
  51. [Proposal] Military control of Protectorates
  52. [Proposal] A special General hability
  53. [Proposal] Request: Dismount All Cavalry Mod
  54. [Released] The Mad God's 100% Historically Accurate Mod
  55. [Released] Brightworks 1.2 (updated for patch/Peninsular Campaign)
  56. [Released] ANTW Rebalans mod v1.0
  57. [Proposal] Idea: Attrition from partisans
  58. [Proposal] Assassination removal/reducer!
  59. [Released] UPDATED: A minimal mod for the historically minded: Reductio (v.04: artillery friendly fire fix)
  60. [Proposal] Naval Mod much needed!
  61. [Proposal] [REQ]Remove of FoG
  62. [Proposal] Reducing assasinations
  63. [Proposal] Building Hit points
  64. [Proposal] How to spawn scholars and hashshashin?
  65. [Proposal] [REQ]Assasins Couldnt Assasinate
  66. [Proposal] ruquest to make all generals on foot .pls some one i need help .. :(
  67. [Released] Mitch's Misc Mods
  68. [Proposal] Light Infantry Square formation
  69. [Proposal] Muskets vs Carabines
  70. [Proposal] Change of time
  71. [Proposal] French Line Infantry can skirmish too
  72. [Released] BEST Realistic Naval Mod for NTW - GRAND FLEET v2.01 *** 01/06/10 *** NEW
  73. [Proposal] Chainshot for Land Cannons?
  74. [Released] Zero's Musketry Mod - Dual Rank Fire "As it should be"
  75. [Proposal] how can put more experience?
  76. [Proposal] Let soldiers surrender
  77. [Proposal] napoleon square formation
  78. [Released] Selahedīn's Naval Balance Mod (v0.5)
  79. [Proposal] No Forts, only how about tent camps?
  80. [Released] A foray into modding - Spherical Case Shot Mod
  81. [Released] New square formation
  82. [Proposal] Request: Less Dimplomacy
  83. [Proposal] Stopping the AI's constant 'shuffling' when it is on the defense.
  84. [Proposal] Ottoman Empire
  85. [WIP] Haz's Military Recruitment (HMR) Mod
  86. [Proposal] What is a good mod for Better combat AI
  87. [Released] The Rebellion's Shipyard (N). Imperial Fleet.
  88. [Released] GdC Improvement Mod - Version 1.0 for NTW
  89. [Proposal] [Request] Custom Battles Funds
  90. [Released] Radious Campaign AI mod released
  91. [Proposal] Real People Mod: Napoleon
  92. [Proposal] 2 suggestions to implement in a mod
  93. [Proposal] Looking for a genious: I propose this big challenge for the communauty!!!
  94. [Proposal] better squares mod?
  95. [Proposal] Editing the generals traits
  96. [Proposal] Request: Field Works
  97. [Proposal] square formation
  98. [Released] Deployable Defenses V2.0 Compatible With Latest Patch, FOUGASSE NOW WORKS
  99. [Proposal] Is an upper limit for diplomatic relations possible?
  100. [Proposal] play with more units.
  101. [Released] Djsnipy's Unit Cost Mod your gunna love it
  102. [Released] Djsnipys Unit Limit Mod
  103. [Released] Hk's one turn technologie mod
  104. [Released] Epic Battle Mod (AKA Unit Cost TO 1)
  105. [Proposal] Possibly Impossible?
  106. [Proposal] Vote your best AI mod!!!
  107. [Proposal] Army Buildup
  108. [Proposal] Forts in towns
  109. [Proposal] Improving the battle AI ideas and trials - starting with the dumb cavalry
  110. [Proposal] Upkeep/Cost reduction?
  111. [Released] Advanced CAI overhall with drop in battle enabled NEW v1.2
  112. [Proposal] Do you like artillery knocking down men or not?
  113. [Proposal] Proposal Realistic arty damage (shrapnel)
  114. [Proposal] help please-can we change the starting army in the napoleon campgain
  115. [Released] Reduced Upkeep Mod (w/ 2 variants)
  116. [Proposal] Unit Size mod
  117. [Released] Fifers Fix Mod
  118. [Proposal] Capturing Artillery
  119. [Released] Working No Unit Limits
  120. [Proposal] British Platoon Fire/rolling volleys
  121. [Proposal] Decrease upkeep
  122. [Released] 50% reduced upkeep only
  123. [Proposal] Shrapnel Shot
  124. [Released] Naval Supremacy V2.0 UAI!
  125. [Released] NVC - Napoleon Vanilla Combat
  126. [Released] Propaganda's Generals Modification. Updated 20 September
  127. [Released] Dumbing Down the Rebels
  128. [Released] Gurrty; Ammo,massfire,building,tech,unit,weather mods (Support Latest Patch and AUM)
  129. [Proposal] Demolish costs?..
  130. [Proposal] World map mod?
  131. [Released] Towns with all chain slots + religion buildings
  132. [Proposal] Money mission mods for multiplayer campaigns????
  133. [Released] Longer Battles Mod - larger unit sizes, Reduced kill rates.
  134. [Released] Barebones (Battle Improvements Only) from TROM2
  135. [Beta] No-Forts for NTW
  137. [Proposal] Line Infantry Realism
  138. [Proposal] Land and Naval Battles Combined?
  139. [Released] Dismountable Generals Staff with Pistols
  140. [Proposal] Square 4 ranks deep mod
  141. [Released] Propaganda presents; Napoleon's Battles.
  142. [Proposal] more than 20 units???
  143. [Proposal] Undead Generals
  144. [Released] Firing Animation Tweak
  145. [Proposal] The effectiveness of the first volley...
  146. [Proposal] New formation
  147. [Proposal] 30 year war?
  148. [Released] Quick Revolutions
  149. [Released] Absolute Monarchy Happiness Mod
  150. [Released] General Stars Mod
  151. [Released] Realistic Infantry range mod
  152. [WIP] My new mod
  153. [Beta] Discussion about Realistic Faction Name List
  154. [Proposal] The most Historically destructive aspect of NTW
  155. [Proposal] More Strategic BAI?
  156. [Released] Bedouins On The Loose
  157. [Released] Buildings are build in 1 turn & technologies are ready in 1 turn :)
  158. [Released] Buildings are build in 1 turn & technologies are ready in 1 turn :)
  159. [Released] 999 ammo and tighter formations
  160. [Released] Range increase mod
  161. [Proposal] Finland Indepence mini-mod
  162. [Released] Lower unit experience bonuses.
  163. [Proposal] Bigger Battlefields
  164. [Proposal] Greater Custom Battle Funds
  165. [Proposal] More Battle Flags and Drummers
  166. [Proposal] Are There Any Mods Which Make Napoleons Death Permanent?
  167. [Proposal] Battle Ai Stand And Fight Mod
  168. [Proposal] Modding the deployment zones
  169. [Proposal] mod idea
  170. [Released] The super mod version 2.0 last updated 8/5 -12
  171. [Released] NTW3 Barebones (by permission)
  172. [Beta] Unit Movement Modifiers
  173. [Released] WTW: Naval Port Mod v2.0
  174. [Released] Grenadier shoot cannister shot mod
  175. [Proposal] No Experience Decay
  176. [Proposal] Fire and fall back?
  177. [Beta] EI's Newtonian Musketry.
  178. [Released] Tiny Unit Adjustment
  179. [Proposal] Experience mods?
  180. [Proposal] How to increase unit size?
  181. [Released] Technology mod
  182. [Released] reduced cost and build times
  183. [Proposal] how to add fort for all cities
  184. [Proposal] larger battle map
  185. [Proposal] St. Petersburg- Capital of Russia
  186. [Proposal] Diplomacy Changer.exe
  187. [Proposal] how to make bayonet shine as ETW?
  188. [Released] Can anyone let these units show up in custom battle
  189. [Released] All Upkeekps 50 Gold !
  190. [Proposal] Army Unit Increase - Single Player
  191. [Proposal] Artillery Targetting Mod
  192. [Released] Increase artillery damage (youtube video)
  193. [Proposal] More Unit recruitment slots
  194. [Released] Brewster's CAI!
  195. [Released] WTW: Netherlands mod v.2.0
  196. [Released] Manpower Mini Mod 1.0
  197. [Proposal] Trenches
  198. [Proposal] Annihilation Total War: An Overpowered Mod
  199. [Released] More range Fix.
  200. [Proposal] Naval Recruitment CAI?
  201. [Released] ATC Small Arms Mod
  202. [Proposal] being able to downgrade castles
  203. [Proposal] PFM question
  204. [Proposal] Grand campaign
  205. [Released] Noif's Gameplay changes (Upkeep, experience, building ...) Updated 22/1/2013
  206. [Proposal] Control firing methods.
  207. [Proposal] Advanced Great Britain Faction
  208. [Released] Bran's Campaign AI
  209. [Proposal] Restricting Artillery Zone of Fire to the FRONT of a gun battery?
  210. [Proposal] Possibility to kill generals for good?
  211. [WIP] Custom campaign
  212. [Released] Realism Core, long and boring battles? YAY!
  213. [Released] NTW: Slower Firing Animation Mod
  214. [Proposal] Mod that creates a column formation and column button
  215. [Proposal] Simple Custom Battle mod
  216. [Released] Whats your experience with Napoleon Darthmod battle AI, or with other Darthmods for Total War games A.I.?
  217. [Proposal] Maximized Battle Maps Tweaking for Larger 40+ Unit Battles
  218. [Proposal] Possible idea for Modification.
  219. [Proposal] Volley Fire for infantry
  220. [Proposal] Disease and Region Health Mod
  221. [Proposal] Set Exeperience in Singleplayer Battle
  222. [Released] Farsight's Drills and Formations
  223. [Proposal] Scrapping Synchronised Volleys?
  224. [Proposal] Small Naval Tweak?
  225. [Proposal] Enabling Diplomacy for Pirates?
  226. [Proposal] Enable platoon fire
  227. [Released] Spitfire's custom battle mod for NTW : play the way you want with the units you want
  228. [Released] Bourbon Realism BAI NTW
  229. [Proposal] working reduced upkeep mod?
  231. [Proposal] AI mod that doesn't completely break the game?
  232. [Proposal] All units "fire at will" (simple mod)
  233. [Proposal] Shogun 2's reinforcement mechanic in Napoleon?
  234. [Released] NTW Bourbon All AI
  235. Announcements from Mods & Hosted Mods (Napoleon GT)
  236. [Proposal] Unit Labeling