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  1. Realism mod
  2. Fortress supply depot's
  3. Project: Melee
  4. Suggestion for Logistics/Supply Line Mod
  5. Simple Multiplayer Campaign Modification
  6. Brittish Discipline
  7. Campaign Length Mod
  8. unit scaling mod; make empires playable on older pc’s/have more men on newer ones.
  9. [Complete] The ETW epic mod v1.0 is now done!
  10. Side with the rebels (emergent factions) mod
  11. Greece
  12. Any Modders going to actually balance Natives?
  13. Modding a map will be a challenge...
  14. just a little idea about 13 Colonies change to USA (a quick mini mods)
  15. truely global
  16. Idea: Real Recruitment Mod
  17. Useful Protectorates
  18. Too easy to expand
  19. [Released] Balance of Power (A game balance mod for Empire (mini realism mod) - Version 12 Released Darthmod AI 7.5
  20. Shrapnel issues
  21. [Released] Minimod: New World protectorates
  22. [Released] Realistic Recruitment
  23. World Map for all mods
  24. Technology selection & Age / Promotion Mod
  25. [Released] --- The Great Campaign Expanded--- Faction Inclusion Mod
  26. Guilliman's Balance Mod, Release 1.0
  27. Extending The Line (Infantry)
  28. [Released] Seas to Sail v1.0
  29. Easy tracer mod
  30. Tighter Formations Mod v1.1 [Updated 20/03/09]
  31. Better firing arc mod
  32. Campaign battle records (request)
  33. Campaign Improvement mod
  34. Remove weather effects mod?
  35. [Released] 4 Turns Per Year Mod
  36. Gameplay Mod
  37. all factions mod
  38. [Released] Longer research times
  39. Realism Mod
  40. [Released] More Revolutions MiniMod 1.3 - Released UPDATE 16/05/2009
  41. Dismountable Generals
  42. 13 Colonies 1700+ (USA)
  43. [Released] Slow Battle Mod v. 1.0
  44. [Released] Quixote's Campaign AI v1.6
  45. Playing USA
  46. Hot seat multiplayer mod?
  47. Regiments, Battalions, Companies
  48. Hot seat Multiplayer for Empire?
  49. All Faction Rebalance Mod
  50. Ireland Minimod
  51. [Released] Instant Tech Mod
  52. THE OTTMANS
  53. Idea for a mod - historical military sizes
  54. Will someone PLEASE post a mod to unlock Mughals?
  55. [Released] Infinite Money, Epic Campaign
  56. Anyone who can edit Provinces...
  57. Sweden modding ? :D
  58. [Released] Gundug's Minimods
  59. [Released] ~ Ketzer's League of Extraordinary Gentlemen ~
  60. [Released] Battle map speed reduced 50% mod
  61. [Released] 4 Year Turn
  62. Russian Problem
  63. [Released] Royal Family Mod + UI Layout File Info.
  64. [Released] Royal Family Mod
  65. Fusiliers
  66. [REQ] Native & Irregular Unit Behavior
  67. //POWER OF X\\ (pick your wished research,construction and recruitment time )[updated 28/04]
  68. [Released] Age of Unreason
  69. [Released] early fire by rank mod
  70. Idea : reaction zone, for a more realistic ETW ( modders, please read it)
  71. Winter Battles
  72. Of Supply Lines and Attrition
  73. Improving Maratha's and general gameplay imrpovements
  74. [Released] no clamour for reform
  75. Colonial Units
  76. [Released] Technology advancement mod
  77. [Released] Experience - The Difference Between Triumph and Disaster
  78. Bayonet charge and aura of terror
  79. [Released] Naval Hospital removed
  80. Austrian mini mod request
  81. Thought, Idea, Proposal?
  82. [Released] Lethal: Gods and Generals (2.3B)
  83. What if-scenario minimod: Finland emerges
  84. How do you add a city and farm/region?
  85. Ireland
  86. Campaign Map City (not capital) Spawns?
  87. Minor Faction Idea.
  88. Defenses?
  89. Canadian Faction
  90. [Released] Misfires Mod
  91. Doctors and diseases mod
  92. Eliminating winter??
  93. The Doctors and Diseases thread
  94. Increasing Unit Size
  95. replace fire and advance tech idea
  96. -- GRID 7-09 Colonial Conflict --
  97. Rank and File....
  98. Request - Battle Tactics Mod
  99. Fort Cannons have stats cannot get to show/work
  100. Proper Cannon unit combo/size
  101. Accuracy
  102. What about COASTAL FORTS?
  103. Natural Disasters mod
  104. I want my ladder back !
  105. Troop Formation
  106. Condottiere SOG's Realism Mod...
  107. Dominance: Total War
  108. Playable Minor Factions
  109. Some suggestions to improve gameplay
  110. [Dead] HBM - Historical Battles Mechanics mod (0.3b) 04/26 -BROKEN FOR NOW
  111. Question: Altering Factions starting money
  112. WE need a reload timer for infantery!
  113. United States
  114. Expanded pirates mod
  115. No musket fire arcs.
  116. Some kind of multiculturalism/religious tolerance tech?
  117. Proposal for a mod
  118. As Ridiculous As it Sounds
  119. Limit the number of schools/university
  120. Experince mod request..
  121. Sinuhet's formations
  122. Spawning soldiers in small towns
  123. Different stats for differnet nations.
  124. [Released] All Minor Factions and Change initial gold's factions
  125. Making Mamelukes Recruitable In Campaign
  126. Croatia Mod
  127. Idea: Coalitions
  128. Ahoy mateys!
  129. Better Campaign AI
  130. 2 Doubts about Custom Battle
  131. Change start year?
  132. general mod question
  133. Sharpe Quotes MOD FIXED!!!
  134. America Protectorate Deleting Mod
  135. Suggestion for firing drills.
  136. [Released] Minor factions enhanced mod
  137. [REQ] Less frequency of bad weather
  138. [Released] TAX BALANCING - post-patch quickfix
  139. Swords to bayonets
  140. Modding the research time
  141. An idea about family trees
  142. Open Request
  143. Fixing the battle cheating by the AI
  144. sort the forts any1??
  145. Guilds, Secret Police, and Other Stuff
  146. [Released] Mini mod : minimize Expansion tax penalty
  147. Refusing the Line?
  148. Earlier campaign Start Year and new C17th units
  149. Roads Less Common?
  150. Request: Can we mod in more emergent factions?
  151. Mass Fire
  152. protectorate cheat/faction absorption
  153. Besiegeing - the sub-game.
  154. [Released] Hungary mod
  155. Ottoman Moral Level
  156. File and Rank Early Custom Battle Mod?
  157. Naval Realism
  158. [Released] Sinuhet's ETW Battle AI
  159. Historical Accuracy Its not THAT important
  160. food shortages and pop limits, how do you alter them
  161. Custom Factions?
  162. Random Ideas..Modding Help required
  163. Remove walls in cities
  164. Can anyone Mod 'Fire and Advance'
  165. Scotland is it possable?
  166. REGION ID ?
  167. A New Mod/Update question
  168. Changing faction language.
  169. caroline infantry melee policy
  170. Implementing Colonies and Government Buildings
  171. Is it possbile to mod a -3000 gold per turn penalty for the player?
  172. [Released] Developers Battle Camera:: --The ability to Look EVERYWHERE!!
  173. 1 Turn Tech
  174. Mod Idea for Empire Total War
  175. New Unit Request:
  176. [Released] TITULAE! (proper titles/titles changed) / updated 22-11-2009 for patch 1.5
  177. Is there an original economy mod?
  178. Is it possible to have contstant defences??
  179. land vs naval
  180. Idea for Realistic Casualties Mod
  181. HORSE ARCHERS OR GUNNERS. possible to shot while riding?
  182. ETW Real Combat Mod
  183. Barbary coast
  184. Any chance of a Mod that makes an Xbox 360 pad usable for ETW?
  185. The Name'n of an Army...
  186. [Released] ETW Minor Adjustments Mod 1.0
  187. does someone know a working württemberg mod?
  188. Summer/Winter
  189. FOW mod & damaged buildings
  190. idea for better control over your cities
  191. REQUEST! FOR PIRATES..
  192. How to change victory conditions for nations in the campaign.
  193. melee focused mods?
  194. Improved custom battles?
  195. Updated Tighter Formations - Now for Version new DLC!
  196. [Released] Builders Mod: (1 Turn Building Time)
  197. How to transform a faction?
  198. One City
  199. Removing Rebellions and Unrest as soon as you conquer a region....
  200. Rapid fire and fire whilst moving mod
  201. Emergent Factions Playable?
  202. Fire by rank, for elite units?
  203. Artillery changes
  204. [Released] United to Confederate Conversion Mod
  205. Brightwork Mod (Various unit fixes)
  206. [REQ] Renaming Regions on Campaign Map
  207. [Released] New Ottoman Mod, Enver Mod
  208. More widely available Deployable Defenses.
  209. [Released] Emotive Empire: Campaign AI - Beta 0.3 (Now with cross-compatiblity alternate link)
  210. Master Of Magic Total War
  211. [Released] Suicidal minor factions FIXED! **Updated**
  212. Thirteen colonies straight away?
  213. Increase roads importance for movements and decreasing off road movements on campaign map
  214. Request for new mod: Darth up to the challenge? :)
  215. Night mod?
  216. generals unit and some
  217. Major Cities
  218. Scotland as Playable
  219. New Type of Cannon Shot
  220. can anyone mod elephant artillery???
  221. Delayed Orders
  222. Hypothetically, What Might This Do?
  223. I have a propose: A multiplayer complete retrofit
  224. MARATHA MODDING THREAD
  225. Fixable Bayonets?
  226. [Request] Battle defences.
  227. NAPOLEONIC REVISING--UPDATE--
  228. mod to change funds in custom battle single player
  229. Tyrants and Patriots Mod overview
  230. Pistols
  231. Need for a port garrison mod
  232. Boot that Retard of that Throne!
  233. Increasing Unit sizes Multipler
  234. Specific Targeting
  235. Penal Colonies
  236. Only a Naval mod
  237. GERMAN STATES-28/12/09 NEW..Recruitment Mod and updated Darth to new BAI.
  238. Road to Independence
  239. Improving AI.
  240. hotshot shell?
  241. Realistic canon
  242. Highwayman
  243. Which gameplay mod?
  244. *******new traits mod (request)*********
  245. building
  246. Proposal: Recruitment mini mod
  247. Can someone PUH-LEEZE Mod Diplomacy??
  248. Mod for Improving battle graphics and realism?
  249. Even Tighter Formations Request
  250. [Released] Campaign AI Mod - It Begins!