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  1. Realism mod
  2. [Complete] The ETW epic mod v1.0 is now done!
  3. [Released] Balance of Power (A game balance mod for Empire (mini realism mod) - Version 12 Released Darthmod AI 7.5
  4. [Released] Minimod: New World protectorates
  5. [Released] Realistic Recruitment
  6. [Released] --- The Great Campaign Expanded--- Faction Inclusion Mod
  7. [Released] Seas to Sail v1.0
  8. Tighter Formations Mod v1.1 [Updated 20/03/09]
  9. Better firing arc mod
  10. [Released] 4 Turns Per Year Mod
  11. [Released] Longer research times
  12. [Released] More Revolutions MiniMod 1.3 - Released UPDATE 16/05/2009
  13. [Released] Slow Battle Mod v. 1.0
  14. [Released] Quixote's Campaign AI v1.6
  15. [Released] Instant Tech Mod
  16. [Released] Infinite Money, Epic Campaign
  17. [Released] Gundug's Minimods
  18. [Released] ~ Ketzer's League of Extraordinary Gentlemen ~
  19. [Released] Battle map speed reduced 50% mod
  20. [Released] 4 Year Turn
  21. [Released] Royal Family Mod + UI Layout File Info.
  22. Royal Family Mod
  23. //POWER OF X\\ (pick your wished research,construction and recruitment time )[updated 28/04]
  24. [Released] Age of Unreason
  25. [Released] early fire by rank mod
  26. [Released] no clamour for reform
  27. [Released] Technology advancement mod
  28. [Released] Experience - The Difference Between Triumph and Disaster
  29. [Released] Naval Hospital removed
  30. [Released] Lethal: Gods and Generals (2.3B)
  31. [Released] Misfires Mod
  32. Condottiere SOG's Realism Mod...
  33. [Dead] HBM - Historical Battles Mechanics mod (0.3b) 04/26 -BROKEN FOR NOW
  34. Sinuhet's formations
  35. [Released] All Minor Factions and Change initial gold's factions
  36. Sharpe Quotes MOD FIXED!!!
  37. [Released] Minor factions enhanced mod
  38. [Released] TAX BALANCING - post-patch quickfix
  39. [Released] Mini mod : minimize Expansion tax penalty
  40. [Released] Hungary mod
  41. [Released] Sinuhet's ETW Battle AI
  42. [Released] Developers Battle Camera:: --The ability to Look EVERYWHERE!!
  43. [Released] TITULAE! (proper titles/titles changed) / updated 22-11-2009 for patch 1.5
  44. [Released] ETW Minor Adjustments Mod 1.0
  45. Updated Tighter Formations - Now for Version new DLC!
  46. [Released] Builders Mod: (1 Turn Building Time)
  47. [Released] United to Confederate Conversion Mod
  48. [Released] New Ottoman Mod, Enver Mod
  49. [Released] Emotive Empire: Campaign AI - Beta 0.3 (Now with cross-compatiblity alternate link)
  50. [Released] Suicidal minor factions FIXED! **Updated**
  51. GERMAN STATES-28/12/09 NEW..Recruitment Mod and updated Darth to new BAI.
  52. [Released] Campaign AI Mod - It Begins!
  53. [Released] Only Prestige Startpos.esf
  54. [Released] No-Forts
  55. [Released] Square & Fire Advance Removal
  56. [Released] The Heralded Better AI for ETW Vanilla!
  57. [Released] The Sandbox Campaign Mod 0.2 Released
  58. [Released] Fully Playable Emergent Factions
  59. [Released] Navy Mod
  60. [Released] Europe at War 1700 mod
  61. [Released] A better Ottoman Empire mod 1.0
  62. [Released] Espaņa historical characters.
  63. [Released] My veryFirst veryLittle Mod
  64. [Released] Norway startpos mod.
  65. Battle AI mod
  66. [Released] Resistant buildings
  67. [Released] Historical Characters [3.0]
  68. League of Extraordinary Gentlemen [1.1]
  69. No forts in campaign map neither cities [2.0]
  70. Modified Deployment Zones ETW v0.4 *updated 18 Aug 2012
  71. [Released] animation mod Final update darthmod6.0 version
  72. [Request] Warpath Db Agent tables
  73. Mods existing?dont?Under devolp?Towns relations and prestige
  74. [REQ] Musket and Artillery Accuracy Reduction
  75. Balance of Power-Submod
  76. More Control over Protectorates
  77. Techs and Unit Limits
  78. DioMod - For Those Who Like to Tinker!
  79. Italian States Mod, Version2.03, Final update.
  80. [Proposal] Line Infantry behavior for Russian Line
  81. [Released] Archi Mod - My Personal Modifications.
  82. [Released] My minimods: No walls and happiness thanks to tax breaks
  83. [Proposal] The Dawn of Civil War
  84. [Released] Take 1 region to take thirten colonies, lusiana or new spain
  85. [Proposal] Diplomatic Complexity
  86. [Proposal] napoleon total war gameplay in empire total war
  87. [Released] Pikeman - Animation Fix
  88. [Released] Pike-Animation-Fix
  89. [Proposal] Land-Naval Engagements
  90. [Proposal] Complex trade, loans, and economy
  91. [Released] Correct Colonies mod 1.0
  92. [Proposal] question about musket recoil
  93. [Proposal] Any mods that increase musket power?
  94. [Released] Propaganda's upkeep & limit
  95. [Released] New Scotland mod- For DMUC 6.0
  96. [Beta] Testers Wanted - Enlarged Grenadier Regiments
  97. [Proposal] New historical event in Grand Campaign
  98. [Proposal] Policies
  99. [Released] p.jakub88's Game Tweaks
  100. [Proposal] Generals and age.
  101. [Proposal] Make Empire SIMILAR to Napoleon
  102. [WIP] New Victory Conditions for major nations in Grand Campaign.
  103. [Released] NEW VICTORY CONDITIONS MOD.
  104. [Proposal] Military hospitals and technologies.
  105. [Released] NO STRENGHT BAR MOD (IN THE GRAND CAMPAIGN).
  106. [Released] NO SHIP'S ID MOD.
  107. [Released] NO IN-BATTLE STRENGHT BAR MOD.
  108. [Proposal] A popup_pre_battle mod.
  109. [Released] LAND UNITS MORALE MOD.
  110. [Released] NAVAL MORALE MOD.
  111. [Released] NEW RESEARCH TIME FOR TECHNOLOGIES MOD (full version) v.1.1
  112. [WIP] technology tree mod.
  113. [Released] TECHNOLOGY TREE MOD.
  114. [Released] TECHNOLOGY TREE MOD.
  115. [WIP] Mini-mod: Icelandic Commonwealth
  116. [Proposal] Napoleon square behaviour in Empire
  117. I need help finding several things.
  118. [Proposal] Battlefield defenses in custom battles?
  119. [Proposal] Infinite funds in Custom Battle?
  120. [Proposal] Anyway to control both your side and the enemy?
  121. [Released] 10 Recruitment Slots
  122. [Released] 1812 US Regiment
  123. [Beta] "Archi" Mod - Re-released V 0.69
  124. [Released] Cossacks of Crimea
  125. [Proposal] Is there a mod to extend the campaighn map?
  126. [Proposal] A new mod
  127. [Released] No platoon fire/fire by file for empire v1.6
  128. [Proposal] Instep
  129. [Proposal] How to Overhaul AI Diplomacy
  130. [Proposal] Are there any infantry mods similar to the TotalCavalry mod ?
  131. [Proposal] Shorter Reload Time
  132. [Released] The super mod (ETW) version 1.0 last updated 10/9 -11
  133. [Proposal] Are there any mods that get rid of rain.....
  134. [Released] Custom Battle and MP Rebalance/Early-Late Unit Exchange
  135. [Beta] Orthodox Ottomans
  136. [Proposal] Dismountable generals with pistols
  137. [Proposal] Number of possible traderoutes from tradeports.
  138. [Proposal] is there a mod to auto replenish units?
  139. [Proposal] Missing telescopes in ETW
  140. [Released] Global map E: TW with multislot cities
  141. [Proposal] Bayonets and fire by rank always?
  142. [Proposal] Defenders need to be allowed to entrench
  143. [Proposal] Engagement Range
  144. [Proposal] I need some help, modifying unit costs, unit upkeep, and building costs.
  145. [Released] New campaign map units movement range mod
  146. [Released] Ceramic factory
  147. [Proposal] request: something to nerf the maratha's
  148. [Proposal] How to make Poland-Lithuania weaker.
  149. [Proposal] is it posible to get kneel fire in game
  150. [Proposal] General Name Change
  151. [Proposal] A question about ESF editor.
  152. [Released] Firing mechanism from Napoleon total war updated 09/03/13
  153. [Proposal] Make Louisiana an Emergent faction
  154. [Released] New agent for Global map
  155. [Released] No more replenishment in enemy lands! v1.1
  156. [Released] Shokh Hates Sieges! (A next level no-fortification mod)
  157. [Proposal] Upkeep and Limit mod?
  158. [Proposal] Khanate of Khiva question
  159. [Proposal] Removal of all historical grievance
  160. [Released] Instant Construction
  161. [Proposal] liberate option
  162. [Proposal] no more rebels
  163. [Released] [naval] Sinking Ships mod !
  164. [Released] Goutlard's fatigue overhaul
  165. [Released] Goutlard's Land projectile accuracy range overhaul
  166. [Released] Goutlard's Naval projectile overhaul
  167. [Released] Goutlard's Fixed Firing Drills and Infantry Formations
  168. [Proposal] Revised Royal Family Mod
  169. [Proposal] Increased Army Size
  170. [Proposal] Editing campaign goals help?
  171. [Proposal] [HELP] Nation configuration
  172. [Proposal] City Walls Fix
  173. [Proposal] Reducing Maratha Strength and Increasing Mughal Strength
  174. [Proposal] Adding Raid Ability to Rakes
  175. [Proposal] Replacing Vanilla Soldiers' Faces with N:TW's
  176. [Proposal] Protectorate change
  177. [Beta] Random AI Personalities for all factions (minors included!)
  178. [Proposal] Please, ATTENSION to all modders!!!
  179. [Released] Bran's Empire Campaign AI
  180. [Proposal] I'm searching for a mod that makes the soldiers march in step
  181. [Proposal] FireByRank MOD Request
  182. [Proposal] Tighter Formations for All Infantry
  183. [Released] Naval Realism Mod
  184. [Released] Supply and Demand v1.0 - An attrition mod for ETW
  185. [Proposal] Spreading Sikhism
  186. [Proposal] Changing a faction's name
  187. [Proposal] A startpos which starts with India colonized
  188. [Proposal] Replacing Sailors' Clubs with Cutlasses
  189. [Proposal] kneel fire mod
  190. [Released] Naval Trade Routes Mod
  191. [Proposal] Need a trade mod, or if anyone knows one..?s