View Full Version : Gameplay Tweaks

  1. Realism mod
  2. Fortress supply depot's
  3. Project: Melee
  4. Suggestion for Logistics/Supply Line Mod
  5. Brittish Discipline
  6. Campaign Length Mod
  7. [Complete] The ETW epic mod v1.0 is now done!
  8. [Released] Balance of Power (A game balance mod for Empire (mini realism mod) - Version 12 Released Darthmod AI 7.5
  9. [Released] Minimod: New World protectorates
  10. [Released] Realistic Recruitment
  11. [Released] --- The Great Campaign Expanded--- Faction Inclusion Mod
  12. [Released] Seas to Sail v1.0
  13. Tighter Formations Mod v1.1 [Updated 20/03/09]
  14. Better firing arc mod
  15. [Released] 4 Turns Per Year Mod
  16. [Released] Longer research times
  17. [Released] More Revolutions MiniMod 1.3 - Released UPDATE 16/05/2009
  18. [Released] Slow Battle Mod v. 1.0
  19. [Released] Quixote's Campaign AI v1.6
  20. [Released] Instant Tech Mod
  21. [Released] Infinite Money, Epic Campaign
  22. [Released] Gundug's Minimods
  23. [Released] ~ Ketzer's League of Extraordinary Gentlemen ~
  24. [Released] Battle map speed reduced 50% mod
  25. [Released] 4 Year Turn
  26. [Released] Royal Family Mod + UI Layout File Info.
  27. Royal Family Mod
  28. //POWER OF X\\ (pick your wished research,construction and recruitment time )[updated 28/04]
  29. [Released] Age of Unreason
  30. [Released] early fire by rank mod
  31. [Released] no clamour for reform
  32. [Released] Technology advancement mod
  33. [Released] Experience - The Difference Between Triumph and Disaster
  34. [Released] Naval Hospital removed
  35. [Released] Lethal: Gods and Generals (2.3B)
  36. [Released] Misfires Mod
  37. Condottiere SOG's Realism Mod...
  38. [Dead] HBM - Historical Battles Mechanics mod (0.3b) 04/26 -BROKEN FOR NOW
  39. Sinuhet's formations
  40. [Released] All Minor Factions and Change initial gold's factions
  41. Sharpe Quotes MOD FIXED!!!
  42. [Released] Minor factions enhanced mod
  43. [Released] TAX BALANCING - post-patch quickfix
  44. [Released] Mini mod : minimize Expansion tax penalty
  45. [Released] Hungary mod
  46. [Released] Sinuhet's ETW Battle AI
  47. [Released] Developers Battle Camera:: --The ability to Look EVERYWHERE!!
  48. [Released] TITULAE! (proper titles/titles changed) / updated 22-11-2009 for patch 1.5
  49. [Released] ETW Minor Adjustments Mod 1.0
  50. Updated Tighter Formations - Now for Version new DLC!
  51. [Released] Builders Mod: (1 Turn Building Time)
  52. [Released] United to Confederate Conversion Mod
  53. [Released] New Ottoman Mod, Enver Mod
  54. [Released] Emotive Empire: Campaign AI - Beta 0.3 (Now with cross-compatiblity alternate link)
  55. [Released] Suicidal minor factions FIXED! **Updated**
  56. GERMAN STATES-28/12/09 NEW..Recruitment Mod and updated Darth to new BAI.
  57. [Released] Campaign AI Mod - It Begins!
  58. [Released] Only Prestige Startpos.esf
  59. [Released] No-Forts
  60. [Released] Square & Fire Advance Removal
  61. [Released] The Heralded Better AI for ETW Vanilla!
  62. [Released] The Sandbox Campaign Mod 0.2 Released
  63. [Released] Fully Playable Emergent Factions
  64. [Released] Navy Mod
  65. [Released] Europe at War 1700 mod
  66. [Released] A better Ottoman Empire mod 1.0
  67. [Released] Espaņa historical characters.
  68. [Released] My veryFirst veryLittle Mod
  69. [Released] Norway startpos mod.
  70. Battle AI mod
  71. [Released] Resistant buildings
  72. [Released] Historical Characters [3.0]
  73. League of Extraordinary Gentlemen [1.1]
  74. No forts in campaign map neither cities [2.0]
  75. Modified Deployment Zones ETW v0.4 *updated 18 Aug 2012
  76. [Released] animation mod Final update darthmod6.0 version
  77. [Request] Warpath Db Agent tables
  78. Mods existing?dont?Under devolp?Towns relations and prestige
  79. [REQ] Musket and Artillery Accuracy Reduction
  80. Balance of Power-Submod
  81. More Control over Protectorates
  82. Techs and Unit Limits
  83. DioMod - For Those Who Like to Tinker!
  84. Italian States Mod, Version2.03, Final update.
  85. [Proposal] Line Infantry behavior for Russian Line
  86. [Released] Archi Mod - My Personal Modifications.
  87. [Released] My minimods: No walls and happiness thanks to tax breaks
  88. [Proposal] The Dawn of Civil War
  89. [Released] Take 1 region to take thirten colonies, lusiana or new spain
  90. [Proposal] Diplomatic Complexity
  91. [Proposal] napoleon total war gameplay in empire total war
  92. [Released] Pikeman - Animation Fix
  93. [Released] Pike-Animation-Fix
  94. [Proposal] Land-Naval Engagements
  95. [Proposal] Complex trade, loans, and economy
  96. [Released] Correct Colonies mod 1.0
  97. [Proposal] question about musket recoil
  98. [Proposal] Any mods that increase musket power?
  99. [Released] Propaganda's upkeep & limit
  100. [Released] New Scotland mod- For DMUC 6.0
  101. [Beta] Testers Wanted - Enlarged Grenadier Regiments
  102. [Proposal] New historical event in Grand Campaign
  103. [Proposal] Policies
  104. [Released] p.jakub88's Game Tweaks
  105. [Proposal] Generals and age.
  106. [Proposal] Make Empire SIMILAR to Napoleon
  107. [WIP] New Victory Conditions for major nations in Grand Campaign.
  109. [Proposal] Military hospitals and technologies.
  111. [Released] NO SHIP'S ID MOD.
  113. [Proposal] A popup_pre_battle mod.
  114. [Released] LAND UNITS MORALE MOD.
  115. [Released] NAVAL MORALE MOD.
  116. [Released] NEW RESEARCH TIME FOR TECHNOLOGIES MOD (full version) v.1.1
  117. [WIP] technology tree mod.
  118. [Released] TECHNOLOGY TREE MOD.
  119. [Released] TECHNOLOGY TREE MOD.
  120. [WIP] Mini-mod: Icelandic Commonwealth
  121. [Proposal] Napoleon square behaviour in Empire
  122. I need help finding several things.
  123. [Proposal] Battlefield defenses in custom battles?
  124. [Proposal] Infinite funds in Custom Battle?
  125. [Proposal] Anyway to control both your side and the enemy?
  126. [Released] 10 Recruitment Slots
  127. [Released] 1812 US Regiment
  128. [Beta] "Archi" Mod - Re-released V 0.69
  129. [Released] Cossacks of Crimea
  130. [Proposal] Is there a mod to extend the campaighn map?
  131. [Proposal] A new mod
  132. [Released] No platoon fire/fire by file for empire v1.6
  133. [Proposal] Instep
  134. [Proposal] How to Overhaul AI Diplomacy
  135. [Proposal] Are there any infantry mods similar to the TotalCavalry mod ?
  136. [Proposal] Shorter Reload Time
  137. [Released] The super mod (ETW) version 1.0 last updated 10/9 -11
  138. [Proposal] Are there any mods that get rid of rain.....
  139. [Released] Custom Battle and MP Rebalance/Early-Late Unit Exchange
  140. [Beta] Orthodox Ottomans
  141. [Proposal] Dismountable generals with pistols
  142. [Proposal] Number of possible traderoutes from tradeports.
  143. [Proposal] is there a mod to auto replenish units?
  144. [Proposal] Missing telescopes in ETW
  145. [Released] Global map E: TW with multislot cities
  146. [Proposal] Bayonets and fire by rank always?
  147. [Proposal] Defenders need to be allowed to entrench
  148. [Proposal] Engagement Range
  149. [Proposal] I need some help, modifying unit costs, unit upkeep, and building costs.
  150. [Released] New campaign map units movement range mod
  151. [Released] Ceramic factory
  152. [Proposal] request: something to nerf the maratha's
  153. [Proposal] How to make Poland-Lithuania weaker.
  154. [Proposal] is it posible to get kneel fire in game
  155. [Proposal] General Name Change
  156. [Proposal] A question about ESF editor.
  157. [Released] Firing mechanism from Napoleon total war updated 09/03/13
  158. [Proposal] Make Louisiana an Emergent faction
  159. [Released] New agent for Global map
  160. [Released] No more replenishment in enemy lands! v1.1
  161. [Released] Shokh Hates Sieges! (A next level no-fortification mod)
  162. [Proposal] Upkeep and Limit mod?
  163. [Proposal] Khanate of Khiva question
  164. [Proposal] Removal of all historical grievance
  165. [Released] Instant Construction
  166. [Proposal] liberate option
  167. [Proposal] no more rebels
  168. [Released] [naval] Sinking Ships mod !
  169. [Released] Goutlard's fatigue overhaul
  170. [Released] Goutlard's Land projectile accuracy range overhaul
  171. [Released] Goutlard's Naval projectile overhaul
  172. [Released] Goutlard's Fixed Firing Drills and Infantry Formations
  173. [Proposal] Revised Royal Family Mod
  174. [Proposal] Increased Army Size
  175. [Proposal] Editing campaign goals help?
  176. [Proposal] [HELP] Nation configuration
  177. [Proposal] City Walls Fix
  178. [Proposal] Reducing Maratha Strength and Increasing Mughal Strength
  179. [Proposal] Adding Raid Ability to Rakes
  180. [Proposal] Replacing Vanilla Soldiers' Faces with N:TW's
  181. [Proposal] Protectorate change
  182. [Beta] Random AI Personalities for all factions (minors included!)
  183. [Proposal] Please, ATTENSION to all modders!!!
  184. [Released] Bran's Empire Campaign AI
  185. [Proposal] I'm searching for a mod that makes the soldiers march in step
  186. [Proposal] FireByRank MOD Request
  187. [Proposal] Tighter Formations for All Infantry
  188. [Released] Naval Realism Mod
  189. [Released] Supply and Demand v1.0 - An attrition mod for ETW
  190. [Proposal] Spreading Sikhism
  191. [Proposal] Changing a faction's name
  192. [Proposal] A startpos which starts with India colonized
  193. [Proposal] Replacing Sailors' Clubs with Cutlasses
  194. [Proposal] kneel fire mod
  195. [Released] Naval Trade Routes Mod
  196. [Proposal] Need a trade mod, or if anyone knows one..?s
  197. [Proposal] help
  198. [Proposal] Mod Suggestions ....
  199. [Released] Empires: A Grander Strategy
  200. [Beta] Empires: The American Dilema
  201. [Proposal] Prestige Buildings Build-able by Any Nation (DME 8.0 compatible)
  202. [Released] Help?
  203. [Released] Reduced Campaign Movement for land units mod
  204. [Beta] Orange Crush: The End to the Maratha Horde
  205. [Released] [BUGS] Ottoman Total Overhaul by Goutlard Infantry