View Full Version : Text Editing and Scripting

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  1. Larger Text Mod
  2. Friendly Fire Mod
  3. Without the DBE, do we yet have a way to increase the number of guns per artillery unit?
  4. Minor faction playable?
  5. Localization text seems to use a new format
  6. Playable Ottomans?????
  7. Disable assasinations?
  8. Other Factions Playable in Italian Campaign...?
  9. How can I use both the slower movement and no lower tracers mods at once?
  10. editing Coalition's campaign?
  11. Remove FOW?
  12. How to get rid of those annoying unit selection markers:
  13. Camera shake edits
  14. Number of Threads
  15. Elite units
  16. How do I edit units maintence costs in NTW?
  17. Building Forts? (besides city fortifications)
  18. How can I change the recruitment of a unit?
  19. ntw turn tool needed
  20. Recruitment slot issue
  21. Question....
  22. Unit Multiplier
  23. Increasing turns for recruitment
  24. State Gifts
  25. How do I get rid of Fire and Advance?
  26. Problem in creating new technology
  27. something wrong
  28. Increasing the smoke from muskets and cannons. How can that be done?
  29. Question about the effects of stats
  30. How does one go about One shot/One kill?
  31. How can i close the gap between the units
  32. National Income!
  33. vfs_log_level in preferences anyone know?
  34. Changing unit reload times with PFM?
  35. Changing start year of Coalition Campaign
  36. Add a new unit ?
  37. unit experience
  38. [REQ] a way to change horse formations
  39. The key tables of game balance and lethality
  40. [Question]Has anyone successful enable self define unit in campaigns???
  41. Standbearer
  42. Removing the script?
  43. Editing unit accuracy and range.
  44. delete
  45. Creating new buildings?
  46. Fire rank
  47. Spies.
  48. AI formations
  49. How many soldiers in a unit
  50. Nations other income
  51. Remove Cannon Impact Decals?
  52. How to change max. lenght of regiment name
  53. User Script
  54. Any mods that increase unit sizes?
  55. Alternate history, that starts with all emergent factions?
  56. Problem with changing portraits
  57. Any mods for unlimited ammo?
  58. Limited Artillery-ammo
  59. Changing Napoleon European campaign end year (1812)?
  60. Trinidad
  61. Change the name of the unit Permanently
  62. Editing script file
  63. change the number of units per regiment
  64. Is it possible to alter naval unit sizes independantly of land units?
  65. Is it possible to increase the size of the deployment zone?
  66. Want unlimited money for my campaign
  67. Batavian Republic and Belgium
  68. unit Naming Question?
  69. Firing Drills
  70. Way to make cannon balls actually kill people?
  71. Request: larger fonts
  72. Keeping Experience
  73. new musket range wont apply
  74. Emergent Factions Present From Start?
  75. Unit availability?
  76. Question For The Modders
  77. AI Battle Formations
  78. Minor nations
  79. Question regarding unit names
  80. A new kind of skirmisher behavior...
  81. Melee and the AI
  82. Question:ETW recruiting times
  83. Units recrutable in capital city
  84. How can i clone an unit?
  85. I doubled the no. of cannons per unit to match my x2 Unit Multiplier and I CTD.
  86. How to reduce fog and cloud density?
  87. Making the relations of the beginning more historical?
  88. Need some help to make a decision
  89. Getting mass fire to work
  90. Unit name changing
  91. Removing winter or the graphical effects of winter
  92. How to change Napoleon Battles Units?
  93. how can i change the formations are tighter for line units, so even with double size of men they are still in three ranks
  94. How to add venice faction in mp europe map
  95. Republican Guards
  96. How to remove tracer rounds?
  97. Multiplayer : setting new maximum money ?
  98. Agent Spawns
  99. Artillery ammunition limited
  100. Create a New Event
  101. Cuirassiers + pistol?
  102. Experience Bonuses
  103. building hit points
  104. How to add big ships to minor factions and how to change a kingdom for a republic?
  105. AI Melee
  106. grouped formation buttons
  107. Removing Scripting from Italy campaign
  108. Velocity
  109. Modding Unicorns
  110. Crashing everytime...
  111. can i make more than 6 general from start?
  112. how do I rename factions? and rebels associated with them?
  113. Re-naming units
  114. Ideas: Winter Movement & Supply
  115. User Script for Napoelon Total War?
  116. New Imperial DLC Units editing?
  117. Movement Speed Editing
  118. Unlock vanilla units only
  119. Turns per year
  120. How to Add Units to Only Specific Regions
  121. Where are...
  122. fps in preference script
  123. Adding Shrapnel Shot...
  124. Full Research + Money?
  125. unit cost in custom battle
  126. How to Allow Recruitment for Specific Bldg Levels
  127. Rank fire and mix some fire drills.Why dont chose it?
  128. Modding Fougesse mines
  129. Reload skill
  130. Modding advice
  132. [Q]Ranges
  133. [Q]Ranges
  134. Is this possible (campaign editing)
  135. How edit state gift bonus relationship with PFM?
  137. Changing Unit Sizes
  138. Units awarded when liberating a nation?
  139. Help editing user script?
  140. Mod Advice
  142. Adding new Buildings
  143. Default data folder
  144. Problem on mod install very strange.
  145. General recruitment time
  146. I know this has been asked many times...
  147. Generals recruitment number?
  148. Agent UI
  149. Add a new building slot to a city
  150. Generals per turn?
  151. OH GAWD CTD'd
  152. More Ministers
  153. What do we know about battle_weather_types?
  154. engineers
  155. Changing armed citizenry to militia
  156. Editing naval stats
  157. Adding Dutch Grenadiers+lancers to United Netherlands - please help!
  158. Generals to Marshals
  159. Siege equipment, ladders, sap points, etc...
  160. esf editor ?
  161. Small problem, trying to make the artillerie a cheval correctly.
  162. Disable Campaign AI
  163. Assassinating Your Custom Agents
  164. Changing garrisons-size for buildings
  165. how to remove Gen_Generals_Staff ?
  166. Work in PFM, any trick?
  167. packing tables
  168. Campaign Scripting
  169. How to edit the starting units in the menu ?
  170. How to script captured settlement rewards
  171. Spawn characters
  172. How to change Naval crew???
  173. How to remove FoW for Armies and Fleets
  174. Making non-steam ship move like steam/make naval projectiles flammable like rockets
  175. How to start with all technologies in European Campaign
  176. How to use more than one mod together ?
  177. How to remove stakes?
  178. Are the initial starting army stats (not numbers) alterable
  179. Making factions playbale in custom battles?
  180. Changing unit class
  181. ajusting values in projectiles?
  182. [REQ] Diplomacy changes.
  183. How do I make a ship-of-the-line a trade ship?
  184. battle_entities table
  185. How to get ai units to get into column formations, and what does LOS do?
  186. How to change campaign dates?
  187. 1 turn unit recruitment
  188. Triggers for Ancillaries
  189. Help editing Black Watch melee stats via PFM
  190. [Request] Defences in land battles
  191. Changing the protectorate spawn?
  192. how can i make minor nations playble in battles mod?
  193. Machine gun cannon?
  194. How to prevent the ligth infantry mass fire?
  195. missing generals in campaign map
  196. Generals
  197. TRying to make a mod need some help
  198. How can i remove heroes?
  199. Less smoke?
  200. Special_Abilities_Types Table
  201. Unit limit
  202. resistance to fire
  203. Problem editing starting armies
  204. Unit staff in centre of square
  205. Techs
  206. Has anyone tried adding lines to the kv_rules
  207. Imperial Guard Pack DLC modding problems
  208. changing shattered threshold
  209. [Modding request] Single Man Units?
  210. Increased amount of Artillery pieces
  211. From Minor to Major
  212. Quick question to modders: DLC unit names and descr not showing
  213. Removing unit limits
  214. slowing down melee battles
  215. Changing Square Formation Statistics
  216. Unit names... and response query
  217. Prestige through character traits
  218. Double Rank Fire In Pack File Manager
  219. How to mod NTW
  220. Nerfing Rebellions
  221. How to change the title ?
  222. Does anyone know these tables..?
  223. Changing Unit Movement Speed
  224. patch 3 problems
  225. Replenishment rates
  226. Getting spies to steal research
  227. Making a movie pack
  228. weird auto resolve problem
  229. The lower class have disappeared!
  230. Battle_type_setup_limits
  231. How much ammo?
  232. General Special Abilities Range
  233. Ship's rear armor value?
  234. HELP PLZ!!!!!
  235. Adding a new weapon
  236. How do you make new factions and change unit cards?
  237. How do I mod in KGL?
  238. NO changes in-game after modding
  239. Projectile column effect discovered
  240. [REQUEST] How to get rid of Napoleon et al.
  241. (Request) Someone Please make a Tutorial on AOR
  242. Adding axes to units?
  243. Unpacker for N:TW??
  244. What do I have to change not to face super rebels?
  245. Orginal unit limits for Coalition Battle Pack
  246. AI "Overlapping Reflex"
  247. adding units available to Prussia
  248. How to give new units their own names?
  249. Formations and such.
  250. HELP! How do you increase the number of men in a unit??