PDA

View Full Version : Extended Greek Mod (XGM)



Pages : [1] 2 3 4 5 6 7

  1. Discussion and Announcements
  2. =Local Forum Rules=
  3. Politics/Religion
  4. Modding Legions and XGM
  5. Feature Requests
  6. Screenshots
  7. Local Moderator Forum Rules
  8. Corinthian Hypaspists
  9. Elephants
  10. Gothic formation = Running phalanx
  11. Recruitable Generals
  12. Entertainment
  13. Ptolemies/Egyptians
  14. Silk Road
  15. XGM 3.6 beta
  16. Adding the peasant trait?
  17. AOR/ZOR
  18. Historically correct
  19. XGM Signature
  20. XGM 3.6 Feedback & Suggestions
  21. Unified Rome
  22. Mundus Magnus Provincial Campaign
  23. AI and Temples
  24. Fatigue
  25. Compatability with other mods
  26. Greek Armoured Cavalry
  27. where is the download mirror?
  28. XGM Download Links
  29. Thracian Units
  30. Median Cavalry
  31. Armored hoplites?
  32. Overhand spear units and spear bonus
  33. Praise + projectile speeds
  34. Post marian reforms?
  35. Four turns per year.
  36. Mein Gott, the Gauls!!
  37. Venom's Questions
  38. Named Legions or Sacred Bands?
  39. Wow XGM Rocks!
  40. Mundus Magnus economics
  41. Cool
  42. XGM and TE 3.1
  43. Thessalian cavalry
  44. Ranged units a bit overpowered
  45. Mundus Magnus resources
  46. Loyalty
  47. The Greeks could rule the world...
  48. Faction poll
  49. Removable Towers
  50. Siege weapons
  51. Spartan Royal Guard
  52. Greek campaign at 3x unit price
  53. Mundus Magnus
  54. hey
  55. Starting script tweaking
  56. Revised economics add-on
  57. Experimental features testing
  58. Loyalty: Which factions?
  59. Vote for the rebel factions!
  60. My Greek campaign.
  61. Greek Mercenaries and Hypaspists
  62. XGM 4 beta
  63. Comments on 3.6.13
  64. My own modded campaign
  65. Rebel Towns
  66. Making Carthage aggresive - (turn it into senate!)
  67. first cohorts for romans
  68. Getting my arse kicked
  69. Starving out a coastal city
  70. A new set of skins for Carthage?
  71. Scipii are the Rebels??
  72. Barbarians
  73. Family generals guards (?)
  74. Are the non-fixable gates fixed?
  75. compairing these hyspapasti
  76. I'm getting a problem..
  77. Unit name change proposal
  78. 3 questions from v. 3_Final
  79. First impressions of 4.0.11 as Romans
  80. Can someone help me...
  81. Germans - phalanx?
  82. great mod, question about modding this mod
  83. Stuff we can use from alex
  84. Requesting some Advice...
  85. My current campaign in 4.0.11
  86. Few questions about this mod
  87. b0rked signifier with modding legions (LARGE PICS)
  88. Res Gestae + Greek Mod
  89. My game crashes
  90. few questions before i get this great mod.
  91. my first great battle with the great mod ^^
  92. questions
  93. How do you take screenshots?
  94. 1.5 needed.
  95. Experiments with farming
  96. Egyptians 4.11 Impressions
  97. Extended Greek Mod Questions
  98. Anybody there???
  99. Dealing with Phyrrus
  100. Aor
  101. XGM Players Around the World
  102. About this mod
  103. help with guals
  104. holy ****
  105. Rome vs Gaul
  106. Howd you get the shield wall goin?
  107. Playing as Macedonia on Hard/Medium - Need advice
  108. Great Mod/Carthage Advice
  109. how to add units from Alex?
  110. about 4.0.12
  111. Self killing...?
  112. Some questions
  113. Marius reforms without Rome?
  114. Seleucia
  115. What should I do first when I play as parthia?
  116. Greek Campaign
  117. Rams
  118. ArGH onager problem CTD
  119. Numidia
  120. How to have a Powerfull Faction !
  121. loving how unit experience works in XGM
  122. invisible fighters
  123. Frank Millers 300
  124. Sacred Band?
  125. was wondering if the gates are fixed?
  126. Italian Mercenaries
  127. Bi-xgm?
  128. Loyalty in 4.0.14
  129. Greek Campaign
  130. New Immortals historically correct?
  131. Custom Battle Costs
  132. Intro Movie
  133. XGM Launch icon doesnt work
  134. More feedback :-) (hopefully my post appears this time...)
  135. Amount of units limited?
  136. Picture
  137. Stupid things you've done in XGM
  138. Help With Roman Campaign
  139. Mundus Magnus and XGM
  140. How should I install this onto RTW-BI?
  141. Experience System
  142. Shield Patterns
  143. Senate discussion
  144. Map scans - Hellas/ Alexanderreich/ 303 BC/ 240 BC
  145. Phalanx Shield Wall In Same Game
  146. Can you make somethink like this?
  147. increase cohort size
  148. updates
  149. Who needs Rome...
  150. What unit size do you use in your game?
  151. loyalty
  152. marius event?
  153. How would I go about modding triarii to be the phalanx
  154. big BI map?
  155. Campaign pace?
  156. 30 turn spartan unit creation
  157. Seige Of Sparta
  158. Heroic victories in XGM
  159. Faction Ideas
  160. General's Body Gaurds?
  161. XGM 4.1.20 beta
  162. Question
  163. Help needed
  164. Roman Republic? Senate?
  165. Adding Roman Factions back in?
  166. Wlady I has 2 requests
  167. XGM sig?
  168. Download confusion
  169. Korinthos Hoplites' Suggestions
  170. Victory Conditions
  171. XGM Latest Version Download
  172. frustrating error
  173. Do the unit cards from Moddings Legions work?
  174. Thank You, Awesome Mod, and questions
  175. Plague
  176. Europa Barbarorum
  177. Battlefield 2
  178. Minor bug fixes?
  179. Script Error
  180. Hey
  181. 300
  182. Merry Xmas
  183. Some (not so) grim news about XGM
  184. Question what is historal in XGM ?
  185. Help on fixing a few things.....
  186. hum... question?
  187. A happy new year to all
  188. XGM For MTW2
  189. Great mod!
  190. People, why are you creating too large Thermopylae maps?
  191. Road to Jerusalem
  192. Governor units, what do you think?
  193. Macedonia owerpowered? Greece underpowered?
  194. New site
  195. Roman naval attacks on greece itself?
  196. Modding legions pack
  197. Scripts
  198. Loyalty / sabotage
  199. Elite Units and other stuff
  200. Campaign terrain
  201. Goofy building idea:
  202. Battlefield 2/ MSN
  203. 300 Spartans (attempt to re-create the battle of Thermopylae)
  204. Persian Invasion
  205. How to get Movie Cam for XGM version 1.5? plz answer!
  206. Any chance of an FAQ?
  207. Berserkers
  208. Increasing the mercenary roster
  209. New Site Design (Layout)?
  210. Greek mercenaries/hoplites
  211. Arrg, stupid 16 feet Onagers
  212. Some Instalation Problems..
  213. Help with greek audio commands
  214. Thureophoroi/Thorakitai
  215. Pourqoui?
  216. Question for the experts!
  217. Some possible touches to improve variety
  218. Can some of you, my dear forum friends do me a favour?
  219. I always liked this sucker
  220. Help! Missing model!
  221. What's with the ads?
  222. Happy Valentines day!
  223. "Rome: TW-Coming Soon"
  224. Xgm + Eb 0.8 ?
  225. My vision of XGM 5
  226. Suggestions
  227. CTD on starting campaign
  228. Call me a n00b but...
  229. Correct Roman Legion?
  230. I got a question...
  231. It wont download
  232. a few Questions
  233. Founding Monuments
  234. Lifting the ceiling for unit models?
  235. AI madness
  236. Force Diplomacy Tutorial
  237. Disabling the Faction Rebels? (Rome, Egypt, Pontus, etc)
  238. Greek campaign error?
  239. What do you need to re-skin?
  240. Xgm 5.0
  241. Modding your excellent mod
  242. Map Corrections
  243. rebellion
  244. Thank you
  245. Question
  246. unit question...
  247. Installation questions
  248. Command Attribute
  249. Protectorates and other governments
  250. Major Mod fo sho!