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  1. Local Moderator Forum Rules
  2. The Rights of Man: A historical mod for Empire Total War [7 MAY v1.11.0 Released -- Now With AOR and True Imperial Armies]
  3. Congratulations on your own subforum
  4. Introduction to The Rights of Man
  5. v1.70 DOWNLOAD LINKS AND CHANGELIST (Updated 19 July 2012)
  6. Tech Support for the Rights of Man
  7. A Question
  8. Recommendations for future versions.
  9. Screenshots, Videos, Signatures, AAR and stories
  10. v1.7x Bug Reports
  11. Nominate New Units
  12. Uninstalling?
  13. Mod compatibility
  14. Slowdown with TROM?
  15. More than just the first rank firing?
  16. A question/ suggestion
  17. Fatigue too quick
  18. Naval Gameplay and History Discussion
  19. Dragoon horses
  20. new texture and addtional unit mods for TROM
  21. v1.12.0 Feedback
  22. campaign mod compatible with darth mod battles?
  23. Prussian Jaegers Retexture
  24. Musket letality
  25. [SUBMOD] Minor Nations Unlocked for this mod
  26. The AOR system and New units (with screenshots) - v1.50 out now!
  27. Smurf Soldiers
  28. V1.15.0 Feedback
  29. New Patch 1.3 Balance Changes Per Jack Lusted
  30. skin compatability
  31. Naval Landing
  32. The formation changes??
  33. Named Line infantry problem.
  34. AOR improvement
  35. Possible to make a None Texture Change version?
  36. [TUTORIAL] Using 3rd party skins with TROM
  37. Historical Research: opening of the battle
  38. A question about the music
  39. How would I create historicaly named regiments for Britain
  40. Custom Battles modding money...
  41. v1.7x Feedback and suggestions
  42. bag pipe marches
  43. Historical research 2: the infantry battle
  44. Please help me decide if I should use TROM or simply a gold per turn penalty
  45. It's Not Goodbye...
  46. The Sick Man of Europe: Now Austria?
  47. Turns per year
  48. Custom Units for TROM! (inofficial)
  49. Spanky's 1.2 Flags
  50. A couple of quick questions, if you please
  51. UI Question
  52. Historical research 3: cavalry battle
  53. rank fire mode
  54. Before I try this mod...
  55. My Problems with Unit Experience
  56. Diplomancy and Going to War.
  57. I've finally found...
  58. Prestige Victory Condition & TROM question
  59. And to remove the Black Marble UI ?
  60. Groan....
  61. APE:TI manpower/supply for TROM
  62. Historical research 4: artillery, generals, the turning point
  63. Colonial variations for TRoM?
  64. Installation help for the mod
  65. Unit sizes?
  66. Impact of Cannonballs on Crew
  67. Those Damn Rakes!
  68. Implant the AOR system in some other mod?
  69. General question for both vanilla and TROM...
  70. A new bloody bug or is it my mouse?
  71. v1.30 Cavalry preview
  72. How to get rid of smoke-and-blood mod?
  73. Capture Major Power Capital CTD
  74. a small problem i think
  75. [SUBMOD] Russian language pack for "The Rights of Man"
  76. Spanky's - Proper Militia Mod - v1.1
  77. Road to Independence in TRoM
  78. Thoroughly impressed
  79. Historical Research 5: Fontenoy 1745
  80. [WIP] Unit variety submods for TROM
  81. Multiplayer?
  82. My old campaign saves are from 1.27
  83. British vs. French Shipbuilding
  84. Unit Size
  85. Some Possible Issues
  86. @Grenades
  87. Naval submod for TROM
  88. Battle AI and Unit Size
  89. Too funny: CA copying TROM
  90. CAi recruiting behavior - maybe there is something
  91. new CA units and TROM
  92. Fantastic News for all Modders from CA
  93. Help.
  94. [SUBMOD] Unit variety mod for TROM *Not yet updated for TROM v1.7x*
  95. Changes to the face of battle
  96. Great books on this era
  97. How is the campaign AI doing?
  98. Modding fatigue effects
  99. Music and Media pack links are dead.
  100. Naval....
  101. WIP preview: the shape of things to come
  102. Scottish Kilts - have they been taken out?
  103. Austrian Regiment of foot
  104. Minor nation campaigns?
  105. Economy as the French seems a no win.
  106. Tighter Formations mod with TROM - anyone tried
  107. Interesting Article on unit English "nicknames"
  108. Gripes with the AOR system
  109. prussian realistic uniform mod and TROM
  110. The new flags, were they of TROM or from the patch?
  111. Naval recruitment suggestion
  112. Could use a hand...
  113. Patch 1.3 and TROM
  114. Patch 1.3 downloading over existing mods
  115. Q & Resume : befor install patch 1.3
  116. Unable to start the mod
  117. whats the best way to determine if trom is installed.
  118. [REL] TROM AI improvement mod
  119. Can i use ...
  120. Bulkeley's Regiment
  121. Clarification about Campaign Restarts
  122. Automatic Protectorate Handover Question
  123. mass fire replacing rank fire
  124. Exploding Ships
  125. Les Droits de l'Homme - French Revolution BETA v0.1 for TROM
  126. unit scale mod and TROM
  127. Naval battles in TROM
  128. TROM and new smoke mod
  129. installation instructions
  130. Faction Specific Battles Tunes Mod - TROM Compatible?
  131. Population limits
  132. new "rippling fire" sound mod
  133. European Wars
  134. Artillery in battle.
  135. Swedish Campaign: Has the dumb AI finally left the building?
  136. Walloon Guards texture problem
  137. Modmod: Technology Quickstart
  138. Just some good "reconstitution" !
  139. Some suggestion for unit recruitment
  140. Are there any plans:
  141. Skins
  142. Installation Question
  143. Increasing roads importance for movements and decreasing off road movements on campaign map
  144. Turns per year?
  145. Managing unrest w/ Constitutional Monarchy
  146. Help Install
  147. Playing as Knights of St. John
  148. I dont understand?
  149. Money in Campaign
  150. Infinate Money in Campaign
  151. GTX 275 + TROM ?
  152. A Question for Sage or Johan
  153. Big problem with artillery (recruite)
  154. Multiple Guerrillas
  155. Viscious Pirates
  156. Any sign of a Diplomatic Solution?
  157. Missing guns on Spanish Galleons
  158. I can't install
  159. Graphics Upgrade
  160. How do I enable movies?
  161. What's up with these naval battles?
  162. serious problem
  163. Is This Mod for Me?
  164. Prussian Fusiliers Recruitment
  165. New to TROM
  166. Question about Venice Units
  167. Naval ship crew number for Fluyts
  168. Puckle Gun Smoke
  169. Fixed/Replaced Hats & Headwear mod
  170. Improved Animations by Tiyafeh
  171. Installing Separate from Empire Vanilla
  172. Non-ETW mod that could use some help with information on the 17th Century.
  173. Event Messages Artwork by jarnomiedema
  174. Penalties for breaking alliances
  175. TROM Screenshots and Videos...
  176. 2 questions
  177. Campaign changes - feedback wanted
  178. [SUBMOD] daNova's Ornamentum pack for TROM v1.7x - updated 19 July 2012
  179. Windows 7
  180. Adding Bearskins back for the British Grenadiers
  181. Ideas, suggestions for MP and Custom Battles
  182. N:TW Innovations Thanks to TROM
  183. Native American Bows
  184. WIP: Ottoman revision project
  185. Downloading with steam
  186. Darth mod & European Wars mods
  187. ADDITIONAL UNITS MOD (AUM) 2.6
  188. Stand Alone Skin for British From Toon's Mod
  189. colour sergeants
  190. ETW 1.4 patch - important information for TROM
  191. NO sound in mod replays...
  192. Historical research and Resources
  193. Great Mod
  194. Seven Years' War and the Marlburian Period: What Were the Differences?
  195. 05/10/09 New patch?
  196. ETW 1.5 compatibility hotfix
  197. something strange !
  198. ETW update 1.4 Issues with TROM 1.53
  199. Getting Rid of the Fantasy Units in 1.6
  200. The americas
  201. Introduction to The Rights of Man
  202. Multiplayer compatable?
  203. Melee Bug or Fire & Advance Bug?
  204. Battle AI
  205. Troubles...
  206. More realistic color for ship !
  207. [SUBMOD] Minor Nations Unlocked
  208. Hapy birthday Royal Marines!
  209. I've got UFO's in my game!!!
  210. More weird stuff happening in my game.
  211. about diplomacy
  212. TROM related GFX Problem
  213. Getting rid of the super-sloops
  214. Multiplayer !! thanks to the team.
  215. Projectile tracers and unit limit
  216. The range of artillery
  217. Bloody Corrupt Saves...
  218. Disturbing News from CA, BAI...
  219. TROM MP Battle Stats
  220. TROM MP Tournament
  221. Maratha troops
  222. Allied Contingents
  223. Increased turns per year
  224. elite units of america
  225. Trouble with TROM again
  226. v1.65 BETA - compatibility hotfix for 7 Dec update
  227. Multiplayer Campaign
  228. Campaign Map
  229. adding new units
  230. Future of TROM - Towards NTW - Help needed
  231. Steam Achievement & Campaign
  232. Help with adding AOR units to new factions
  233. [SUBMOD] TROM alternative prestige campaign plus full AI mod
  234. [SUBMOD] TROM BAI test pack **NEW v.4**
  235. Prussian Soldiers
  236. Mod db -2009 Mod of the year awards-
  237. Using DBEditor to unlock new factions - Help
  238. Problem with Startpos
  239. TROM with Darthmod unit sizes...
  240. Hi, just a few questions I'd like to ask.
  241. Any one want to have a Multiplayer Campainge?
  242. Elite Units of the East DLC
  243. An Annoying Flicker when using TROM
  244. Question to Johan about Ornamentum and Romulus unit pack
  245. Captain Obvious, EUOE broke TROM
  246. Requesting clariffication re compatability with latest game update and DLC
  247. Platoon fire
  248. Rebellion
  249. ADDING GRENADES BACK
  250. Mod Compatibility