View Full Version : Text Editing and Scripting

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  1. Modding game mechanics in the db directory
  2. Files Luac ??
  3. How to unlock all factions?
  4. Strat File and Modding?
  5. Changing in-game text size?
  6. The family tree + more traits!
  7. Possible to mod text to make it bigger?
  8. For the visually impaired (Need help)
  9. Longer Grand Campaign
  10. Modding AI
  11. Editing unit stats.
  12. Campaign Movement
  13. Editing units?
  14. Objectives mod
  15. Campaign - Faction Unlocker
  16. Campaign Win Conditions
  17. The Royal Family, and how to get it back
  18. Modifying Units
  19. ? how the hell do I edit this
  20. Investigation of Empire's script language
  21. /units_tables/units structure and units list
  22. Fog of War Removal
  23. what is the possability of seeing a mod that helps with unit naming?
  24. Modding research to 1 turn!
  25. Firingmodes
  26. You can change the unit?
  27. Change language of faction
  28. 10 unit limit?
  29. If you hate all those pesky adds when you start your game...
  30. Increasing the number of cannons
  31. Ayeee, building effects data format + parser
  32. Modding an Income Modifier Penalty for the player (instead of bonuses for the A.I.)?
  33. Adding/unlocking buildings to provinces?
  34. Editing Unit Values (Firing Range/Damage/Defence) etc
  35. AI - Some quick campaign changes to get a more challenging game
  36. Mini Mod - Musket range/Killing power Cossacks II style
  37. Does anybody know how change settlement's owner?
  38. No point on Unlocking minor Factions
  39. Character Traits and Ancillaries
  40. Idea: adding units to other factions
  41. Custom Battles: Native Americans
  42. Volleys ineffective at close range
  43. Semi-Automatics
  44. Where can I edit the Autoresolve mechanism??
  45. A little help with projectiles_tables
  46. Adding character names and portraits
  47. Highlanders recruitable in Scotland
  48. Norwegian Ski Troops?!
  49. I've done historical Redcoat texture, but... HELP!
  50. want to mod naval unit costs but not sure how to
  51. Removing ships from nations
  52. Getting the game to utilize your new .pack file
  53. Breakthrough: creating new units
  54. reduce campaign movement
  55. [Tutorial] - How to create a screen name for your unit.
  56. Technology and buildings bug, possibly fixed
  57. File first?
  58. ESF File Format notes
  59. Adding traits
  60. British Hussars??
  61. how to edit musket/rifle range??
  62. Any luck on 0 recruitment?
  63. Upgrading Line Infantry
  64. How do you make all units playable on custom battle
  65. A Question Regarding Cavalry...
  66. French Unit Files
  67. Range of the Units
  68. How to add new projectiles?
  69. Changing the militia garrisoned in cities
  70. Question about recruiting units earlier than allowed.
  71. Removing Firing Drills via patch packs...?
  72. [Idea] Soft units caps - events and the like
  73. Range - Ammo
  74. Someone? Layman's guide to stat moding?
  75. qns: any1 figured out how to mod the technological tree yet?
  76. help with tutorial for unlocking factions
  77. EUROPEAN WARS - first units preview!
  78. Campaign Map Movement Speed Modifiers
  79. can I edit directly the original patch.pack file?
  80. Unlocking native americans
  81. Fixing the AI?
  82. Decreasing the Cost of Units for the AI
  83. Ship Turn Rates?
  84. How to create new weapons?
  85. Increasing the movement of units around the globe?
  86. Emergent factions - could this be a possible solution to make them playable?
  87. Modding artillery
  88. researching technology in one turn
  89. Editing turns
  90. Getting rid of experience dilution
  91. Building exclusive faction buildings on the basis of region ownership
  92. Increase the hitpoints of naval units.... how??
  93. Problem with the normals.
  94. Hex editing diplomacy factors
  95. Adding Technologies: a how to
  96. Creating a new faction...
  97. Creating new faction units
  98. all factions mod
  99. How to edit unit stats?
  100. Changing Victory Conditions for US and Grand Campaign
  101. Apparently I've broken recruitment
  102. magazin for infantry units
  103. need a little help
  104. Ferguson Rifles, and the possibilities
  105. How to increase unit size?
  106. Is there a mod to allow you to play native americans on custom battles
  107. Activate full AI for minors
  108. Unit stats
  109. Battle AI ?
  110. Searching: Scripting Doku/Tutorial
  111. Changing culture for factions
  112. Request: Getting rid of mouseover unit info
  113. Modding Tech
  114. Remove Factions ?
  116. How to Change Veterancy/Experience Rate
  117. Change the allowed men per line?
  118. Modding Naval Units - number of guns and more
  119. [Concept Idea] Port battles
  120. How can I make AOR units?
  121. Does 0 turns to build unit work?
  122. An interesting idea
  123. Territorial Expansion Penalty
  124. Question regarding LUA
  125. change possible generals
  126. Field Fortifications
  127. Modding the Irish Brigade unit
  128. Strat map movement
  129. how new faction/city move/add/remove?
  130. [Tutorial] Adding Faction Victory Conditions!
  131. Resistance after region conquest?
  132. edited textures don't show up in game (Austria)
  133. Please, A minimod request
  134. Just an idea
  135. Tech tree help info
  136. change the formation?
  137. What kind of surface is a fort?
  138. Firing style
  139. Changing a factions starting technologies
  140. Making certain buildings not available at start?
  141. Questions: horse grenadiers, pistols and upkeep
  142. All LUA functions/variables/modules exposed by Empire
  143. How do I change religion of faction?
  144. Changing or limiting unit limits
  145. Patch Packs - After Update, no longer working?
  146. Battle reinforcements
  147. Changing the Information of a Unit?
  148. What files modify the Hull strength?
  149. Unlocked Faction Prestige
  150. Help with technology mod
  151. Problem with Denmark
  152. Question: How do I edit starting political situation?
  153. The Script-o-Rama (last updated April 15th 2009)
  154. Character names
  155. Hitpoints
  156. [Tutorial] How to delete/change some "unwanted" details/models on a unit.
  157. IMPORTANT: Info on Patch.pack vs Mod.pack mod formats plus multiplayer, etc.
  158. My General Thoughts on the Campaign AI So Far
  159. Naval strat map movement modifier?
  160. Synchronized volley and removal of platoon firing?
  161. AOR units??
  162. Bulkeley's Regiment
  163. Recruiting Capacity?
  164. Government_types to unit permissions
  165. Unit formation?
  166. Rocket ships for Ottomans?
  167. Mod w/ Playable Factions & 4 turns?
  168. Console?
  169. [Tutorial] How to edit the AOR (Area of Recruitment) of units
  170. Custom Artillary
  171. No difference between colonial and european line troops.
  172. How do you nerf units
  173. Revolution- Also a religious revolution?
  174. groupformations.bin
  175. mod manager
  176. found a way to get long US Game if you all are interested
  177. Historical Unit Names
  178. Cant get to Startpos....help!
  179. Please make mod someone!
  181. I have an idea
  182. Quick question with custom battles
  183. Importing tsv files to Editor.
  184. Swiss Confederation?
  185. can anyone usggest a program
  186. Giving units Light Infantry Drill at the start of the game?
  187. help
  188. Creating New factions?
  189. Unit custome names
  190. Will Some modder help
  191. campaign_ai_manager_behavior_junctions
  192. Changing sounds tut.
  193. fieldworks in custom battles
  194. Unit battle map speed
  195. How do you edit range
  196. Editing beginning buildings
  197. ship names in pack file???
  199. Does anyone know how to add MINOR faction into PRESTIGE ranking tables?
  200. "extending" another mod
  201. About Add Starting money
  202. any way to rename units?
  203. technologies_required_building_level_junctions
  204. Sicily & Naples as playable?
  205. How to change city names?
  206. malabar to british
  207. How do you Add Weapons?
  208. Removing all buildings.
  209. i looked everywhere - how long can infantry units be
  210. Where are ranges?
  211. Base Cost Formula
  212. Startdiplomacy
  213. Editing units
  214. Major discovery: Traits for regions!
  215. Enable full AI for minors
  216. Religious Unrest - Temporary change
  217. Extracting AI files from a mod
  218. Edit Movement..
  219. Fire while retreating option?
  220. trade resource values
  221. Not Yet found? how "Enable" to AI invasion on land from Naval?
  222. modifying starting money, possible or no?
  223. Problem with renaming cities...
  224. How to copy other factions naval vessel
  225. Implementing Eras in ETW - an Idea
  226. Faction Colour has not changed on mod??
  227. What is the max unit size?
  228. Musket ranges
  229. Forcing Light Infantry Behaviour
  230. Adding faction to Prestige List and Changing from Minor to Major?
  231. Mini Mod Idea - Abilty to become rebel state.
  232. Combining fishing fleets and trade ports with dockyards?
  233. Maximum Rank and File
  234. Help me fix my Tsar Cannon
  235. how to edit the number of men on ships?
  236. How do I change France's territory color on the campaign blue and give it the republic flag
  237. euro_line_infantry vs americas_line_infantry
  238. Lt Chmabers FPM error
  239. mamluk
  240. Increasing the rate of unit experience (infantry)
  241. Checking out AI... is this a typo or...?
  242. Better Melee?
  243. Need help making greece playable
  244. Problem loading mod, please help!
  245. Ministers...
  246. [AID]Full Equipment List
  247. how to edit clamour for reform
  248. Does modding a file require you to re-start a campaign?
  249. How do I tell what the Special Forces Units are?
  250. Is battle AI moddable?