- Modding game mechanics in the db directory
- Files Luac ??
- How to unlock all factions?
- Strat File and Modding?
- Changing in-game text size?
- The family tree + more traits!
- Possible to mod text to make it bigger?
- For the visually impaired (Need help)
- Longer Grand Campaign
- Modding AI
- Editing unit stats.
- Campaign Movement
- Editing units?
- Objectives mod
- Campaign - Faction Unlocker
- Campaign Win Conditions
- The Royal Family, and how to get it back
- Modifying Units
- ? how the hell do I edit this
- Investigation of Empire's script language
- /units_tables/units structure and units list
- Fog of War Removal
- what is the possability of seeing a mod that helps with unit naming?
- Modding research to 1 turn!
- Firingmodes
- You can change the unit?
- Change language of faction
- 10 unit limit?
- If you hate all those pesky adds when you start your game...
- Increasing the number of cannons
- Ayeee, building effects data format + parser
- Modding an Income Modifier Penalty for the player (instead of bonuses for the A.I.)?
- Adding/unlocking buildings to provinces?
- Editing Unit Values (Firing Range/Damage/Defence) etc
- AI - Some quick campaign changes to get a more challenging game
- Mini Mod - Musket range/Killing power Cossacks II style
- Does anybody know how change settlement's owner?
- No point on Unlocking minor Factions
- Character Traits and Ancillaries
- Idea: adding units to other factions
- Custom Battles: Native Americans
- Volleys ineffective at close range
- Semi-Automatics
- Where can I edit the Autoresolve mechanism??
- A little help with projectiles_tables
- Adding character names and portraits
- Highlanders recruitable in Scotland
- Norwegian Ski Troops?!
- I've done historical Redcoat texture, but... HELP!
- want to mod naval unit costs but not sure how to
- Removing ships from nations
- Getting the game to utilize your new .pack file
- Breakthrough: creating new units
- reduce campaign movement
- [Tutorial] - How to create a screen name for your unit.
- Technology and buildings bug, possibly fixed
- File first?
- ESF File Format notes
- Adding traits
- British Hussars??
- how to edit musket/rifle range??
- Any luck on 0 recruitment?
- Upgrading Line Infantry
- How do you make all units playable on custom battle
- A Question Regarding Cavalry...
- French Unit Files
- Range of the Units
- How to add new projectiles?
- Changing the militia garrisoned in cities
- Question about recruiting units earlier than allowed.
- Removing Firing Drills via patch packs...?
- [Idea] Soft units caps - events and the like
- Range - Ammo
- Someone? Layman's guide to stat moding?
- qns: any1 figured out how to mod the technological tree yet?
- help with tutorial for unlocking factions
- EUROPEAN WARS - first units preview!
- Campaign Map Movement Speed Modifiers
- can I edit directly the original patch.pack file?
- Unlocking native americans
- Fixing the AI?
- Decreasing the Cost of Units for the AI
- Ship Turn Rates?
- How to create new weapons?
- Increasing the movement of units around the globe?
- Emergent factions - could this be a possible solution to make them playable?
- Modding artillery
- researching technology in one turn
- Editing turns
- Getting rid of experience dilution
- Building exclusive faction buildings on the basis of region ownership
- Increase the hitpoints of naval units.... how??
- Problem with the normals.
- Hex editing diplomacy factors
- Adding Technologies: a how to
- Creating a new faction...
- Creating new faction units
- all factions mod
- How to edit unit stats?
- Changing Victory Conditions for US and Grand Campaign
- Apparently I've broken recruitment
- magazin for infantry units
- need a little help
- Ferguson Rifles, and the possibilities
- How to increase unit size?
- Is there a mod to allow you to play native americans on custom battles
- Activate full AI for minors
- Unit stats
- Battle AI ?
- Searching: Scripting Doku/Tutorial
- Changing culture for factions
- Request: Getting rid of mouseover unit info
- Modding Tech
- Remove Factions ?
- HELP MODDING
- How to Change Veterancy/Experience Rate
- Change the allowed men per line?
- Modding Naval Units - number of guns and more
- [Concept Idea] Port battles
- How can I make AOR units?
- Does 0 turns to build unit work?
- An interesting idea
- Territorial Expansion Penalty
- Question regarding LUA
- change possible generals
- Field Fortifications
- Modding the Irish Brigade unit
- Strat map movement
- how new faction/city move/add/remove?
- [Tutorial] Adding Faction Victory Conditions!
- Resistance after region conquest?
- edited textures don't show up in game (Austria)
- Please, A minimod request
- Just an idea
- Tech tree help info
- change the formation?
- What kind of surface is a fort?
- Firing style
- Changing a factions starting technologies
- Making certain buildings not available at start?
- Questions: horse grenadiers, pistols and upkeep
- All LUA functions/variables/modules exposed by Empire
- How do I change religion of faction?
- Changing or limiting unit limits
- Patch Packs - After Update, no longer working?
- Battle reinforcements
- Changing the Information of a Unit?
- What files modify the Hull strength?
- Unlocked Faction Prestige
- Help with technology mod
- Problem with Denmark
- Question: How do I edit starting political situation?
- The Script-o-Rama (last updated April 15th 2009)
- Character names
- Hitpoints
- [Tutorial] How to delete/change some "unwanted" details/models on a unit.
- IMPORTANT: Info on Patch.pack vs Mod.pack mod formats plus multiplayer, etc.
- My General Thoughts on the Campaign AI So Far
- Naval strat map movement modifier?
- Synchronized volley and removal of platoon firing?
- AOR units??
- Bulkeley's Regiment
- Recruiting Capacity?
- Government_types to unit permissions
- Unit formation?
- Rocket ships for Ottomans?
- Mod w/ Playable Factions & 4 turns?
- Console?
- [Tutorial] How to edit the AOR (Area of Recruitment) of units
- Custom Artillary
- No difference between colonial and european line troops.
- How do you nerf units
- Revolution- Also a religious revolution?
- groupformations.bin
- mod manager
- Historical Unit Names
- Cant get to Startpos....help!
- Please make mod someone!
- PLEASE MAKE MOD
- I have an idea
- Quick question with custom battles
- Swiss Confederation?
- can anyone usggest a program
- help
- Creating New factions?
- Unit custome names
- Will Some modder help
- campaign_ai_manager_behavior_junctions
- Changing sounds tut.
- fieldworks in custom battles
- Unit battle map speed
- How do you edit range
- Editing beginning buildings
- ship names in pack file???
- PLEASE MAKE HOTSEAT
- Does anyone know how to add MINOR faction into PRESTIGE ranking tables?
- "extending" another mod
- About Add Starting money
- any way to rename units?
- technologies_required_building_level_junctions
- Sicily & Naples as playable?
- How to change city names?
- malabar to british
- How do you Add Weapons?
- Removing all buildings.
- i looked everywhere - how long can infantry units be
- Where are ranges?
- Base Cost Formula
- Startdiplomacy
- Editing units
- Major discovery: Traits for regions!
- Enable full AI for minors
- Religious Unrest - Temporary change
- Extracting AI files from a mod
- Edit Movement..
- Fire while retreating option?
- trade resource values
- Not Yet found? how "Enable" to AI invasion on land from Naval?
- modifying starting money, possible or no?
- Problem with renaming cities...
- How to copy other factions naval vessel
- Implementing Eras in ETW - an Idea
- Faction Colour has not changed on mod??
- What is the max unit size?
- Musket ranges
- Forcing Light Infantry Behaviour
- Adding faction to Prestige List and Changing from Minor to Major?
- Mini Mod Idea - Abilty to become rebel state.
- Combining fishing fleets and trade ports with dockyards?
- Maximum Rank and File
- Help me fix my Tsar Cannon
- how to edit the number of men on ships?
- How do I change France's territory color on the campaign blue and give it the republic flag
- euro_line_infantry vs americas_line_infantry
- Lt Chmabers FPM error
- Increasing the rate of unit experience (infantry)
- Checking out AI... is this a typo or...?
- Better Melee?
- Need help making greece playable
- Problem loading mod, please help!
- Ministers...
- [AID]Full Equipment List
- how to edit clamour for reform
- Does modding a file require you to re-start a campaign?
- How do I tell what the Special Forces Units are?
- Is battle AI moddable?
- Technology Research time editing
- Increasing the amount of Rebels spawning
- How to edit the _normal.dds
- Faction Specific Techs?