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  1. Local Moderator Forum Rules
  2. First
  3. The Team, Credits, and Thanks!
  4. Archives [Old Stickies]
  5. Suggestion Thread
  6. Uninstalling!
  7. If you want HUGE units in this mod; read on!
  8. New Unit Ideas and Full Unit DB (Suggestions Updated - Neat O)
  9. APE: TI *BAI Shots* Screenshots and Videos! Cleaned!
  10. Little AI question
  11. Movement Mod?
  12. All rank fire
  13. Have i installed?
  14. THE NEW VERSION 1.3.0! READ FIRST! - UNINSTALLATION INSTRUCTIONS!
  15. APE TAXES - A Small Bug!
  16. Need Help
  17. stuck on year 1703 no matter how many turns i take.
  18. Which units could you do without?
  19. Compatability question
  20. Remove FOW
  21. Keep crashings
  22. German-Mod-Version?
  23. Quick Combat/Graphical Features List - Updated!
  24. Minor faction rebellions
  25. uninstall
  26. Some Ideas (off the top of me head =)
  27. Have been on vacation! Back Tomorrow!
  28. Fow bugs removed for minor nations!
  29. Question
  30. Changing of Titles
  31. Well Well, look it here :)
  32. Discussion - A Proper Empire v1.3.1
  33. Terra Incognita
  34. Victory conditions
  35. Malteser Knights minor nation
  36. more region
  37. A Proper Empire: Terra Incognita v1.1.0 - Installation and Downloads [Changelogs]
  38. [APE: TI Team] A Proper Empire: Terra Incognita v1.0.1 Graphically Enhanced Edition
  39. Underhanded Submersible Warfare
  40. multiplayer matches
  41. Eras
  42. Two Questions.
  43. new .pack files
  44. Steam Names
  45. Preview: Building and Research Balance
  46. Balanced Difficulty
  47. Compatible with Darth Mod?
  48. mercenary questions
  49. User-Created Signatures and Graphics
  50. A Proper Empire compared with Imperial Splendor
  51. Removing Default Unit
  52. The first few turns in APE:TI and more!
  53. Title Changes for APE
  54. any naval changes?
  55. APE:TI version units reskins and AOR
  56. TI change questions
  57. diplomacy is strange?
  58. Manpower example values
  59. playing APE with TI no fow??
  60. when? unless i missed something
  61. Frontpage Banner Competition
  62. Preview: The APE:TI manual
  63. [Solved] Disable that annoying music?
  64. [Solved] How to upgrade APE 1.3.1 > APETI 1.0.1
  65. Localization Project
  66. first major problem
  67. script question...
  68. [Solved] First try of APE:TI and... I get this...OMG
  69. Change default path for save files?
  70. [Solved] how does it comes that ...
  71. Minor Mod Compatibility Database
  72. A Proper Empire: Terra Incognita v1.1.0 - FAQ, Troubleshooting, and Bug Reports
  73. Sticky Reorganisation
  74. [Solved] playing louisiana
  75. Question about new mod AI..
  76. [Solved] Mod Compadable With Older Version
  77. [Solved] Change Log
  78. [Solved] Crash on game start
  79. Battle Changes
  80. [Solved] APE: TI v1.0.1 to v1.0.2
  81. [Solved] Fix for weird light infantry behaviour
  82. My APE:TI AAR
  83. Manpower ?? :/
  84. [HOTFIX] Gentleman Not Going "In" to Schools?
  85. [Tactics] Some reccomendations for playing the Ottommans...
  86. Riflemen melee strength and unit size
  87. Tech Question - Video Drivers
  88. [Closed] Frontpage Banner Vote II - Thanks for voting!
  89. Vanilla Version of the Game
  90. In what order do mods get loaded in APE:TI ?
  91. Playing United States
  92. Editing unit sizes
  93. help me salvage my game please
  94. [Solved] Problems opening certain db files in ModCore
  95. APE:TI with Faction specific battle tunes
  96. Unable to recruit in Carribean
  97. Absorbing the Thirteen Colonies as Britain?
  98. instablility needs a more frequent auto save
  99. House Rules
  100. Making Post Revolution Uniforms for France work with APE:TI
  101. Line infantry stats
  102. APE: TI Signatures and Give-away's
  103. [HOTFIX] How would I add or unlock victory conditions for a faction?
  104. change to constit. monarchy
  105. [Solved] Changing research/tech times
  106. Installation problem
  107. [Solved] Battle autoresolves even though I click Fight
  108. CRASH!: Game was BRILLIANT and then...
  109. The AI and the manpower system...
  110. Company Troops - Discussion
  111. Title Changes (need help)
  112. APE:TI Pre-Battle Screens & Historical Note?
  113. Different Flags
  114. [Solved] Can't download stuff using rapidshare.....
  115. using prussian mod
  116. Diplomacy for minor nations
  117. scripted revolution of 13 colonies question
  118. Volley Fire Tech
  119. Pics of Great Britian Units?
  120. Regalia of Nations Mod?
  121. [Solved] Help please.
  122. [Solved] cash discrepancy
  123. Battle Map Draw Distance
  124. Minor Nation Descriptions and More
  125. What does this mean?
  126. Realistic Flag Set - Version 1.2
  127. [Solved] Trade Goods - Hispanolia - SCREWY
  128. Recruiting paradox issue
  129. Question re upcoming official patch/update due out on the 22nd
  130. Editing Education Facility Costs - Manual/Changelog Explanation
  131. Feedback for a diffficulty increasing submod to APE:TI 1.0.4
  132. Time buttons like pause and slowdown don't work?
  133. question about campaign_difficulty_handicap_effects_tables
  134. New Downloadable Content Units by CA
  135. Does this mod allow you to play minors?
  136. Bug with 1.3: Invisible Defenses
  137. PackFile error while opening ModCore land unit stats
  138. Mods compatible with APE: TI?
  139. Rebellion/Revolution
  140. Need advice about APE [darth mod player addict]
  141. Cherokee UI acting strange and other Oddities
  142. Recruiting Slots
  143. Maratha Confederacy Units
  144. Protectorate Missions
  145. [BUG] Pikemen are useless (prob. vanilla problem)
  146. Ships, evolution of the designs, different reskins for different countries, etc.
  147. Venice port bugged?
  148. Supply?
  149. Help in combing .locs
  150. Bankrupt
  151. Does this mod improve the AI?
  152. Play as Knights of St. John?
  153. 13 Colonies Revolution/Protectorate Revolutions and Status
  154. Regarding CA's last Daily Update (Sea Warfare)
  155. One of the Best Victories in E:TW History
  156. Differences between APE: TI and Darthmod?
  157. What other Mods are you running?
  158. Adjusting Manpower/Supply
  159. Making the move to India
  160. mod manager?
  161. Veterancy??
  162. Any campaign map changes?
  163. Crash on winning conditions
  164. A General Question on Historical Accuracy
  165. Pirates
  166. Regions refuse to accept my control once captured
  167. Having lots of CTDs
  168. APE: TI v1.1 -- Previews, Questions, and Suggestions
  169. Jaeger unit size
  170. Possibility to disable APETI via mod manager?
  171. problem with training
  172. I don't understand this game...
  173. Suggested Unit Size
  174. Quite a difficult mod...perhaps too difficult?
  175. Music mod work on this Mod?
  176. Have a few questions?
  177. Peace?
  178. Terra Incognita: APE 1.5 Knights of St. John CAMPAIGN + Poem
  179. How do I install A Proper Empire: Terra Incognita?
  180. Switching between rank/platoon/mass fire
  181. armed citizenry with 8 morale!?!?!?!
  182. Time Limits
  183. 2nd Draft - Region specific Stats - line inf - FIRST FACTIONS DONE
  184. Is APE: TI for me?
  185. Factions
  186. Research centers
  187. Less aggressive?
  188. ANY new house rules?
  189. Weather affecting in Campaign?
  190. Militia
  191. Artillery too accurate? specifically cannons
  192. How long does it take for the AI to do its turn?
  193. Does this mod fix diplomacy?
  194. [APE: TI Team] Character Trait Suggestions
  195. Technologies
  196. 60% tax rate??? too easy income.
  197. [APE: TI Team] Gameplay tips instead of quotes
  198. A few quirks (maybe?)
  199. Discussion Thread - A Proper Empire: Terra Incognita v1.0.8
  200. [OLD] FAQ, Troubleshooting and Bug Reports (v1.0.7 - v1.0.8)
  201. APE: TI -- Large Unit Sub-mod?
  202. *Sigh* New APE: TI problems NOT present in older versions
  203. REALISM OR TORTURE?
  204. [Solved] In need of vanilla Scripting.lua and Startpos.esf
  205. The Long Awaited 1.04?
  206. Naval Battles
  207. Few questions regarding APE and other mods
  208. APE:TI works with UPC?
  209. It's good to have APE:TI back!
  210. Wrong arty range
  211. Better performance than vanilla
  212. Grenadiers.. shouldn't they be able to do the square formation?
  213. Does this work with the new patch?
  214. Savegame compatible, but in a different way?
  215. Tried 'em all - really like APE:TI
  216. Miss 1.3?
  217. [Solved] Small dumb facepalm question
  218. Horse artillery
  219. How do you find the battles in APE TI?
  220. How to remove fife and drum from this mod? + question about skin mods
  221. [Solved] Shortening building time etc.
  222. 1.5 compatible? Yes!
  223. [OLD HOTFIX] APE: TI v1.0.7 to v1.0.8 -- Empire v1.5 Compatibility Patch
  224. Should the mod add Warpath unit rosters to its factions in APE:TI?
  225. Compatibilty with Regalia?
  226. [Solved] Crazy population in Wurttemburg?
  227. A Breakthrough in Diplomacy AI
  228. [Solved] APE:TI with 1.5?
  229. Old versions of the mod?
  230. Help with APE:TI -- Empire Hangs on Legal Screen
  231. [OLD HOTFIX] Barbary/Ottoman Alliance Fix + DOW Fix
  232. [OLD HOTFIX] Campaign Flags + Alliance/DOW + Tech Strings + Faction Specific Ships
  233. [Solved] Uninstalling on Steam
  234. The little tab that displays manpower and supplies disappeared
  235. [Solved] More nations in Custom Battle
  236. [Solved] Not getting 3 Turns per Year
  237. Can't Recruit?
  238. No APE:TI units
  239. Possible for Someone to Upload a Save Game with United States Under VERY HARD Difficulty?
  240. Arty doesn't fire after men return to cannons - ideas?
  241. [APE: TI Team] Fortifications and Forts
  242. Playing as Pirates
  243. Will Warpath work when starting vanilla Empire?
  244. Late Game Startpos?
  245. [Solved] CTD Issue?
  246. Unit Experience Issues
  247. Congratulations to the TWC's newest Artifex
  248. [OLD BETA] Campaign Movement + Generals/Admirals + Conscripts/Mercenaries/AOR Units + New Tech
  249. Negative Recruitment?
  250. Merge APE: TI with Regalia of Nations?