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  1. APE: TI Archive - The Florida of the forums; where old APE: TI Team threads go to die
  2. Terra Incognita (strategy mod - v0.2.1, 05/21/2009)
  3. Local Moderator Forum Rules
  4. First
  5. The Team, Credits, and Thanks!
  6. Archives [Old Stickies]
  7. Suggestion Thread
  8. Uninstalling!
  9. If you want HUGE units in this mod; read on!
  10. New Unit Ideas and Full Unit DB (Suggestions Updated - Neat O)
  11. APE: TI Screenshots and Videos! Cleaned!
  12. Little AI question
  13. Movement Mod?
  14. All rank fire
  15. Have i installed?
  16. THE NEW VERSION 1.3.0! READ FIRST! - UNINSTALLATION INSTRUCTIONS!
  17. APE TAXES - A Small Bug!
  18. Need Help
  19. stuck on year 1703 no matter how many turns i take.
  20. Which units could you do without?
  21. Compatability question
  22. Remove FOW
  23. Keep crashings
  24. German-Mod-Version?
  25. Quick Combat/Graphical Features List - Updated!
  26. Minor faction rebellions
  27. uninstall
  28. Some Ideas (off the top of me head =)
  29. Have been on vacation! Back Tomorrow!
  30. Fow bugs removed for minor nations!
  31. Question
  32. Changing of Titles
  33. Well Well, look it here :)
  34. Discussion - A Proper Empire v1.3.1
  35. Terra Incognita
  36. Victory conditions
  37. Malteser Knights minor nation
  38. more region
  39. A Proper Empire: Terra Incognita v1.0.8 - Installation and Downloads
  40. Update Thread - A Proper Empire: Terra Incognita v1.0.1 Graphically Enhanced Edition
  41. Underhanded Submersible Warfare
  42. multiplayer matches
  43. Eras
  44. Two Questions.
  45. new .pack files
  46. Steam Names
  47. Preview: Building and Research Balance
  48. Balanced Difficulty
  49. Compatible with Darth Mod?
  50. mercenary questions
  51. User-Created Signatures and Graphics
  52. A Proper Empire compared with Imperial Splendor
  53. Removing Default Unit
  54. Preview: The first few turns in APE:TI
  55. Title Changes for APE
  56. any naval changes?
  57. APE:TI version units reskins and AOR
  58. TI change questions
  59. diplomacy is strange?
  60. Manpower example values
  61. playing APE with TI no fow??
  62. when? unless i missed something
  63. Frontpage Banner Competition
  64. Preview: The APE:TI manual
  65. [Solved] Disable that annoying music?
  66. [Solved] How to upgrade APE 1.3.1 > APETI 1.0.1
  67. Localisation Project
  68. first major problem
  69. script question...
  70. [Solved] First try of APE:TI and... I get this...OMG
  71. Change default path for save files?
  72. [Solved] how does it comes that ...
  73. Minor Mod Compatibility Database
  74. FAQ, Troubleshooting and Bug Reports (current: v1.0.8)
  75. Sticky Reorganisation
  76. [Solved] playing louisiana
  77. Question about new mod AI..
  78. [Solved] Mod Compadable With Older Version
  79. [Solved] Change Log
  80. [Solved] Crash on game start
  81. Battle Changes
  82. [Solved] APE: TI v1.0.1 to v1.0.2
  83. [Solved] Fix for weird light infantry behaviour
  84. My APE:TI AAR
  85. Manpower ?? :/
  86. [HOTFIX] Gentleman Not Going "In" to Schools?
  87. [Tactics] Some reccomendations for playing the Ottommans...
  88. Riflemen melee strength and unit size
  89. Tech Question - Video Drivers
  90. [Closed] Frontpage Banner Vote II - Thanks for voting!
  91. Vanilla Version of the Game
  92. In what order do mods get loaded in APE:TI ?
  93. Playing United States
  94. Editing unit sizes
  95. help me salvage my game please
  96. [Solved] Problems opening certain db files in ModCore
  97. APE:TI with Faction specific battle tunes
  98. Unable to recruit in Carribean
  99. Absorbing the Thirteen Colonies as Britain?
  100. instablility needs a more frequent auto save
  101. House Rules
  102. Making Post Revolution Uniforms for France work with APE:TI
  103. Line infantry stats
  104. APE: TI Signatures and Give-away's
  105. [HOTFIX] How would I add or unlock victory conditions for a faction?
  106. change to constit. monarchy
  107. [Solved] Changing research/tech times
  108. Installation problem
  109. [Solved] Battle autoresolves even though I click Fight
  110. CRASH!: Game was BRILLIANT and then...
  111. The AI and the manpower system...
  112. Company Troops - Discussion
  113. Title Changes (need help)
  114. APE:TI Pre-Battle Screens & Historical Note?
  115. Different Flags
  116. [Solved] Can't download stuff using rapidshare.....
  117. using prussian mod
  118. Diplomacy for minor nations
  119. scripted revolution of 13 colonies question
  120. Volley Fire Tech
  121. Pics of Great Britian Units?
  122. Regalia of Nations Mod?
  123. [Solved] Help please.
  124. [Solved] cash discrepancy
  125. Battle Map Draw Distance
  126. Minor Nation Descriptions and More
  127. What does this mean?
  128. Realistic Flag Set - Version 1.2
  129. [Solved] Trade Goods - Hispanolia - SCREWY
  130. Recruiting paradox issue
  131. Question re upcoming official patch/update due out on the 22nd
  132. Editing Education Facility Costs - Manual/Changelog Explanation
  133. Feedback for a diffficulty increasing submod to APE:TI 1.0.4
  134. Time buttons like pause and slowdown don't work?
  135. question about campaign_difficulty_handicap_effects_tables
  136. New Downloadable Content Units by CA
  137. Does this mod allow you to play minors?
  138. Bug with 1.3: Invisible Defenses
  139. PackFile error while opening ModCore land unit stats
  140. Mods compatible with APE: TI?
  141. Rebellion/Revolution
  142. Need advice about APE [darth mod player addict]
  143. Cherokee UI acting strange and other Oddities
  144. Recruiting Slots
  145. Maratha Confederacy Units
  146. Protectorate Missions
  147. [BUG] Pikemen are useless (prob. vanilla problem)
  148. Ships, evolution of the designs, different reskins for different countries, etc.
  149. Venice port bugged?
  150. Supply?
  151. Help in combing .locs
  152. Bankrupt
  153. Does this mod improve the AI?
  154. Play as Knights of St. John?
  155. 13 Colonies Revolution/Protectorate Revolutions and Status
  156. Regarding CA's last Daily Update (Sea Warfare)
  157. One of the Best Victories in E:TW History
  158. Differences between APE: TI and Darthmod?
  159. What other Mods are you running?
  160. Adjusting Manpower/Supply
  161. Making the move to India
  162. mod manager?
  163. Veterancy??
  164. Any campaign map changes?
  165. Crash on winning conditions
  166. A General Question on Historical Accuracy
  167. Pirates
  168. Regions refuse to accept my control once captured
  169. Having lots of CTDs
  170. APE: TI v1.1 -- Previews, Questions, and Suggestions
  171. Jaeger unit size
  172. Possibility to disable APETI via mod manager?
  173. problem with training
  174. I don't understand this game...
  175. Suggested Unit Size
  176. Quite a difficult mod...perhaps too difficult?
  177. Music mod work on this Mod?
  178. Have a few questions?
  179. Peace?
  180. Terra Incognita: APE 1.5 Knights of St. John CAMPAIGN + Poem
  181. How do I install A Proper Empire: Terra Incognita?
  182. Switching between rank/platoon/mass fire
  183. armed citizenry with 8 morale!?!?!?!
  184. Time Limits
  185. 2nd Draft - Region specific Stats - line inf - FIRST FACTIONS DONE
  186. Is APE: TI for me?
  187. Factions
  188. Research centers
  189. Less aggressive?
  190. ANY new house rules?
  191. Weather affecting in Campaign?
  192. Militia
  193. Artillery too accurate? specifically cannons
  194. How long does it take for the AI to do its turn?
  195. Does this mod fix diplomacy?
  196. [APE: TI Team] Character Trait Suggestions
  197. Technologies
  198. 60% tax rate??? too easy income.
  199. [APE: TI Team] Gameplay tips instead of quotes
  200. A few quirks (maybe?)
  201. Discussion Thread - A Proper Empire: Terra Incognita v1.0.8
  202. APE: TI -- Large Unit Sub-mod?
  203. Naval Battles
  204. Few questions regarding APE and other mods
  205. APE:TI works with UPC?
  206. It's good to have APE:TI back!
  207. Wrong arty range
  208. Better performance than vanilla
  209. Grenadiers.. shouldn't they be able to do the square formation?
  210. Does this work with the new patch?
  211. Savegame compatible, but in a different way?
  212. Tried 'em all - really like APE:TI
  213. Miss 1.3?
  214. [Solved] Small dumb facepalm question
  215. Horse artillery
  216. How do you find the battles in APE TI?
  217. How to remove fife and drum from this mod? + question about skin mods
  218. [Solved] Shortening building time etc.
  219. 1.5 compatible? Yes!
  220. [OLD HOTFIX] APE: TI v1.0.7 to v1.0.8 -- Empire v1.5 Compatibility Patch
  221. Should the mod add Warpath unit rosters to its factions in APE:TI?
  222. Compatibilty with Regalia?
  223. [Solved] Crazy population in Wurttemburg?
  224. A Breakthrough in Diplomacy AI
  225. [Solved] APE:TI with 1.5?
  226. Old versions of the mod?
  227. Help with APE:TI -- Empire Hangs on Legal Screen
  228. [OLD HOTFIX] Barbary/Ottoman Alliance Fix + DOW Fix
  229. [OLD HOTFIX] Campaign Flags + Alliance/DOW + Tech Strings + Faction Specific Ships
  230. [Solved] Uninstalling on Steam
  231. The little tab that displays manpower and supplies disappeared
  232. [Solved] More nations in Custom Battle
  233. [Solved] Not getting 3 Turns per Year
  234. Can't Recruit?
  235. No APE:TI units
  236. Possible for Someone to Upload a Save Game with United States Under VERY HARD Difficulty?
  237. Arty doesn't fire after men return to cannons - ideas?
  238. [APE: TI Team] Fortifications and Forts
  239. Playing as Pirates
  240. Will Warpath work when starting vanilla Empire?
  241. Late Game Startpos?
  242. [Solved] CTD Issue?
  243. Unit Experience Issues
  244. Congratulations to the TWC's newest Artifex
  245. [OPEN BETA] Campaign Movement + Generals/Admirals + Conscripts/Mercenaries/AOR Units + New Tech
  246. Negative Recruitment?
  247. Merge APE: TI with Regalia of Nations?
  248. How to start? (gameplay)
  249. Wich files in the .pack are the ones for AI?
  250. Glitchy graphics?