PDA

View Full Version : A Proper Empire: Terra Incognita


Pages : [1] 2

  1. Terra Incognita (strategy mod - v0.2.1, 05/21/2009)
  2. Local Moderator Forum Rules
  3. First
  4. The Team, Credits, and Thanks!
  5. Archives [Old Stickies]
  6. Suggestion Thread
  7. Uninstalling!
  8. If you want HUGE units in this mod; read on!
  9. New Unit Ideas and Full Unit DB (Suggestions Updated - Neat O)
  10. APE: TI *BAI Shots* Screenshots and Videos! Cleaned!
  11. Little AI question
  12. Movement Mod?
  13. All rank fire
  14. Have i installed?
  15. THE NEW VERSION 1.3.0! READ FIRST! - UNINSTALLATION INSTRUCTIONS!
  16. APE TAXES - A Small Bug!
  17. Need Help
  18. stuck on year 1703 no matter how many turns i take.
  19. Which units could you do without?
  20. Compatability question
  21. Remove FOW
  22. Keep crashings
  23. German-Mod-Version?
  24. Quick Combat/Graphical Features List - Updated!
  25. Minor faction rebellions
  26. uninstall
  27. Some Ideas (off the top of me head =)
  28. Have been on vacation! Back Tomorrow!
  29. Fow bugs removed for minor nations!
  30. Question
  31. Changing of Titles
  32. Well Well, look it here :)
  33. Discussion - A Proper Empire v1.3.1
  34. Terra Incognita
  35. Victory conditions
  36. Malteser Knights minor nation
  37. more region
  38. A Proper Empire: Terra Incognita v1.0.9 - Installation and Downloads
  39. Update Thread - A Proper Empire: Terra Incognita v1.0.1 Graphically Enhanced Edition
  40. Underhanded Submersible Warfare
  41. multiplayer matches
  42. Eras
  43. Two Questions.
  44. new .pack files
  45. Steam Names
  46. Preview: Building and Research Balance
  47. Balanced Difficulty
  48. Compatible with Darth Mod?
  49. mercenary questions
  50. User-Created Signatures and Graphics
  51. A Proper Empire compared with Imperial Splendor
  52. Removing Default Unit
  53. Preview: The first few turns in APE:TI
  54. Title Changes for APE
  55. any naval changes?
  56. APE:TI version units reskins and AOR
  57. TI change questions
  58. diplomacy is strange?
  59. Manpower example values
  60. playing APE with TI no fow??
  61. when? unless i missed something
  62. Frontpage Banner Competition
  63. Preview: The APE:TI manual
  64. [Solved] Disable that annoying music?
  65. [Solved] How to upgrade APE 1.3.1 > APETI 1.0.1
  66. Localization Project
  67. first major problem
  68. script question...
  69. [Solved] First try of APE:TI and... I get this...OMG
  70. Change default path for save files?
  71. [Solved] how does it comes that ...
  72. Minor Mod Compatibility Database
  73. FAQ, Troubleshooting and Bug Reports (current: v1.0.9)
  74. Sticky Reorganisation
  75. [Solved] playing louisiana
  76. Question about new mod AI..
  77. [Solved] Mod Compadable With Older Version
  78. [Solved] Change Log
  79. [Solved] Crash on game start
  80. Battle Changes
  81. [Solved] APE: TI v1.0.1 to v1.0.2
  82. [Solved] Fix for weird light infantry behaviour
  83. My APE:TI AAR
  84. Manpower ?? :/
  85. [HOTFIX] Gentleman Not Going "In" to Schools?
  86. [Tactics] Some reccomendations for playing the Ottommans...
  87. Riflemen melee strength and unit size
  88. Tech Question - Video Drivers
  89. [Closed] Frontpage Banner Vote II - Thanks for voting!
  90. Vanilla Version of the Game
  91. In what order do mods get loaded in APE:TI ?
  92. Playing United States
  93. Editing unit sizes
  94. help me salvage my game please
  95. [Solved] Problems opening certain db files in ModCore
  96. APE:TI with Faction specific battle tunes
  97. Unable to recruit in Carribean
  98. Absorbing the Thirteen Colonies as Britain?
  99. instablility needs a more frequent auto save
  100. House Rules
  101. Making Post Revolution Uniforms for France work with APE:TI
  102. Line infantry stats
  103. APE: TI Signatures and Give-away's
  104. [HOTFIX] How would I add or unlock victory conditions for a faction?
  105. change to constit. monarchy
  106. [Solved] Changing research/tech times
  107. Installation problem
  108. [Solved] Battle autoresolves even though I click Fight
  109. CRASH!: Game was BRILLIANT and then...
  110. The AI and the manpower system...
  111. Company Troops - Discussion
  112. Title Changes (need help)
  113. APE:TI Pre-Battle Screens & Historical Note?
  114. Different Flags
  115. [Solved] Can't download stuff using rapidshare.....
  116. using prussian mod
  117. Diplomacy for minor nations
  118. scripted revolution of 13 colonies question
  119. Volley Fire Tech
  120. Pics of Great Britian Units?
  121. Regalia of Nations Mod?
  122. [Solved] Help please.
  123. [Solved] cash discrepancy
  124. Battle Map Draw Distance
  125. Minor Nation Descriptions and More
  126. What does this mean?
  127. Realistic Flag Set - Version 1.2
  128. [Solved] Trade Goods - Hispanolia - SCREWY
  129. Recruiting paradox issue
  130. Question re upcoming official patch/update due out on the 22nd
  131. Editing Education Facility Costs - Manual/Changelog Explanation
  132. Feedback for a diffficulty increasing submod to APE:TI 1.0.4
  133. Time buttons like pause and slowdown don't work?
  134. question about campaign_difficulty_handicap_effects_tables
  135. New Downloadable Content Units by CA
  136. Does this mod allow you to play minors?
  137. Bug with 1.3: Invisible Defenses
  138. PackFile error while opening ModCore land unit stats
  139. Mods compatible with APE: TI?
  140. Rebellion/Revolution
  141. Need advice about APE [darth mod player addict]
  142. Cherokee UI acting strange and other Oddities
  143. Recruiting Slots
  144. Maratha Confederacy Units
  145. Protectorate Missions
  146. [BUG] Pikemen are useless (prob. vanilla problem)
  147. Ships, evolution of the designs, different reskins for different countries, etc.
  148. Venice port bugged?
  149. Supply?
  150. Help in combing .locs
  151. Bankrupt
  152. Does this mod improve the AI?
  153. Play as Knights of St. John?
  154. 13 Colonies Revolution/Protectorate Revolutions and Status
  155. Regarding CA's last Daily Update (Sea Warfare)
  156. One of the Best Victories in E:TW History
  157. Differences between APE: TI and Darthmod?
  158. What other Mods are you running?
  159. Adjusting Manpower/Supply
  160. Making the move to India
  161. mod manager?
  162. Veterancy??
  163. Any campaign map changes?
  164. Crash on winning conditions
  165. A General Question on Historical Accuracy
  166. Pirates
  167. Regions refuse to accept my control once captured
  168. Having lots of CTDs
  169. APE: TI v1.1 -- Previews, Questions, and Suggestions
  170. Jaeger unit size
  171. Possibility to disable APETI via mod manager?
  172. problem with training
  173. I don't understand this game...
  174. Suggested Unit Size
  175. Quite a difficult mod...perhaps too difficult?
  176. Music mod work on this Mod?
  177. Have a few questions?
  178. Peace?
  179. Terra Incognita: APE 1.5 Knights of St. John CAMPAIGN + Poem
  180. How do I install A Proper Empire: Terra Incognita?
  181. Switching between rank/platoon/mass fire
  182. armed citizenry with 8 morale!?!?!?!
  183. Time Limits
  184. 2nd Draft - Region specific Stats - line inf - FIRST FACTIONS DONE
  185. Is APE: TI for me?
  186. Factions
  187. Research centers
  188. Less aggressive?
  189. ANY new house rules?
  190. Weather affecting in Campaign?
  191. Militia
  192. Artillery too accurate? specifically cannons
  193. How long does it take for the AI to do its turn?
  194. Does this mod fix diplomacy?
  195. [APE: TI Team] Character Trait Suggestions
  196. Technologies
  197. 60% tax rate??? too easy income.
  198. [APE: TI Team] Gameplay tips instead of quotes
  199. A few quirks (maybe?)
  200. Discussion Thread - A Proper Empire: Terra Incognita v1.0.8
  201. [OLD] FAQ, Troubleshooting and Bug Reports (v1.0.7 - v1.0.8)
  202. APE: TI -- Large Unit Sub-mod?
  203. *Sigh* New APE: TI problems NOT present in older versions
  204. REALISM OR TORTURE?
  205. [Solved] In need of vanilla Scripting.lua and Startpos.esf
  206. The Long Awaited 1.04?
  207. Naval Battles
  208. Few questions regarding APE and other mods
  209. APE:TI works with UPC?
  210. It's good to have APE:TI back!
  211. Wrong arty range
  212. Better performance than vanilla
  213. Grenadiers.. shouldn't they be able to do the square formation?
  214. Does this work with the new patch?
  215. Savegame compatible, but in a different way?
  216. Tried 'em all - really like APE:TI
  217. Miss 1.3?
  218. [Solved] Small dumb facepalm question
  219. Horse artillery
  220. How do you find the battles in APE TI?
  221. How to remove fife and drum from this mod? + question about skin mods
  222. [Solved] Shortening building time etc.
  223. 1.5 compatible? Yes!
  224. [OLD HOTFIX] APE: TI v1.0.7 to v1.0.8 -- Empire v1.5 Compatibility Patch
  225. Should the mod add Warpath unit rosters to its factions in APE:TI?
  226. Compatibilty with Regalia?
  227. [Solved] Crazy population in Wurttemburg?
  228. A Breakthrough in Diplomacy AI
  229. [Solved] APE:TI with 1.5?
  230. Old versions of the mod?
  231. Help with APE:TI -- Empire Hangs on Legal Screen
  232. [OLD HOTFIX] Barbary/Ottoman Alliance Fix + DOW Fix
  233. [OLD HOTFIX] Campaign Flags + Alliance/DOW + Tech Strings + Faction Specific Ships
  234. [Solved] Uninstalling on Steam
  235. The little tab that displays manpower and supplies disappeared
  236. [Solved] More nations in Custom Battle
  237. [Solved] Not getting 3 Turns per Year
  238. Can't Recruit?
  239. No APE:TI units
  240. Possible for Someone to Upload a Save Game with United States Under VERY HARD Difficulty?
  241. Arty doesn't fire after men return to cannons - ideas?
  242. [APE: TI Team] Fortifications and Forts
  243. Playing as Pirates
  244. Will Warpath work when starting vanilla Empire?
  245. Late Game Startpos?
  246. [Solved] CTD Issue?
  247. Unit Experience Issues
  248. Congratulations to the TWC's newest Artifex
  249. [OLD BETA] Campaign Movement + Generals/Admirals + Conscripts/Mercenaries/AOR Units + New Tech
  250. Negative Recruitment?