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  1. Spanish Translation/Traduccion a Espa˝ol
  2. German version
  3. Polish version
  4. Divide and Conquer: Descriptions needed
  5. Real Combat for TATW - Development
  6. Swagger's Smoother Campaign | Reduces Campaign lag | 2.1 Compatible |
  7. Official Note to Sub Mods
  8. Third Age:TW - New Shores
  9. French Version / Franšais
  10. Nevada's Smoother Coastlines for the Strat Map v1.0 Released!
  11. Reworked Corsairs of Umbar
  12. Additional Units Mod [AUM] 3.0 released for TATW 3.2
  13. Temporary Battle&Campaign Balance Project -Beta 0.6out
  14. dont like the dwarf sounds
  15. Better cavalry engagement.( To 1.4)
  16. Mod Request: Pictures
  17. TA:TW Factions, their vanilla labels
  18. Custom portraits and generals
  19. Custom General
  20. Accents
  21. Third Age with earlier Start date, any1?
  22. Sub Mod Suggestion thread
  23. [Release]Deutsche ▄bersetzung 1.4
  24. Misslie mini-mod
  25. Scottish voices for the Dwarves
  26. Twisted/Converted AOR Units
  27. No Faction/Region Borders Tweak
  28. Version 2.0 RELEASED // Archaon's Loyal Allies // Compatible with TA:TW 2.1
  29. Fanboys little rebalance
  30. Generals are ageing to fast
  31. Nerfed Garrison Script
  32. Faster realistic battles
  33. (UNOFFICIAL) New Faction Ideas
  34. French version 1.4 Released
  35. Divided Sylvian Elves.
  36. Stronger Alliances between Good/Good Evil/Evil + More Passive Elves
  37. Reworked Names V1.4 (1.2 Compatible)
  38. BEFORE opening new thread
  39. The White Tree
  40. Proofreading and Added Flavor Project
  41. doubled attack stats
  42. Troll Elephants
  43. Edited Quotes
  44. Portraits Gondor by bcnkor
  45. fluorescent white units
  46. Visual Enhancement - Good and Evil menu packages released
  47. Reworked Evil Faction Sounds
  48. Properly testing units 101
  49. Quick request- Fountain Guard non-pike unit
  50. Galadhrim sub mod
  51. Expanded TA Units/Heroes and Fiends mod
  52. The resource sub-mod
  53. Razor's modified Eldar units v.1.0 [released]
  54. Music.DAT
  55. Uruk Voices Mod 0.5
  56. TATW New Terrain Textures Released ver.1.0 NOW
  57. Trance's unit description fix
  58. Trolls
  59. The Unfinished Tales: A lore based submod.
  60. TATW Campaign AI - Good vs Evil
  61. [CANCELED] TA:TW Multi Sub-mod Project
  62. Different Family Portraits
  63. Mune's Campaign Balance v1.0
  64. "DETAILED" Faction Idea thread
  65. Realistic Start
  66. STELLover's UNIT OVERHAUL ++RELEASE++ v1.0
  67. Additional Voices 1.0
  68. 13/05/09 Taiji Battle AI for TA:TW+RC 1.1
  69. Reworked Haradrim Shields V.2.0 (Fixed some details, Mahud shields done)
  70. The One ring mini-mod
  71. ReallyBadAI Battle System +Hardcore +Settlements v5.7 >Oct 17< ### New Imladris AI ### incl. Battle AI and Content Switcher
  72. Mod to please my girlfriend
  73. CultureMod 1.4 ~Updated
  74. all units
  75. VALE OF ANDUIN FACTION: COMPATIBLE WITH TATW 2.1! Not compatible with FROME!
  76. DELETE PLEASE
  77. Mordor and Nazgul.
  78. Warg Packs
  79. Silvan Economy - Fix?
  80. Index of Submods
  81. Useful submods
  82. New Units for Rhun -Wainraiders - chariots
  83. .::The "rebirth" of Mithmod - Metallistic's personal modification::.
  84. !!!!Point Blank's "Real Combat + Recruitment" for 1.4.1 (doesn't work with 2.1)!!!!
  85. !!!!Point Blank's "Real Combat + Recruitment" for 1.4.1 (doesn't work with 2.1)!!!!
  86. Reworked Campaign Elven Captains
  87. Re-Textured Easterling Unit
  88. official sub-mods?
  89. Uruk-Hai/White HandsV2
  90. DarthMod addon for TATW-RC
  91. A Sub Mod with all Little mods combined?
  92. uruk-kai touesdo formation
  93. Garrison Script Reworked v1.31
  94. Immortal Nazgul Version 1.2 Released
  95. Epic Late Campaign V5 for TATW 2.1 (gameplay submod)
  96. LOTR MUSIC SUBMOD
  97. Announcement Concerning Textures and Models Created by DisgruntledGoat
  98. Umbar Mini-Mod installation help.
  99. Making armor upgrades work?
  100. Nazgul Loyalty mini-mod
  101. Patch 1.1 out... time to update the submods hehe...
  102. [RIP] Dismounted Nazgul Bodyguard
  103. Reworked Gondor Militia Units (Cavalry Militia released)
  104. DarthMod Battle Mechanics for TATW (Compatible with patch 1.2)
  105. Razor's modified Eldar units v.3.1 [RELEASED 19-2-2011]
  106. Announcement Concerning Textures and Models of TATW
  107. 1.1 Changed units
  108. Rohan Music
  109. Letter to the Dev Team (Of Praise and Sub Mods)
  110. Forts MiniMod, By Clemci!
  111. More Trade tweak, update June 16
  112. 12 turns/year for 1.1
  113. Possible Archer submod?
  114. balance and real recrutment
  115. Close pls
  116. Divide And Conquer - An Expanded Faction Mod - Beta released! 3.99* series Sept 1st Oct ## NEWS! We have reached 31 faction limit !!! ##
  117. trolls
  118. Reworked Eriador Scouts
  119. Temporary fix for nations who dont disappear after losing all their settlements
  120. Permanent Arrows for Third Age ?
  121. Trolls and Mumakils and Ents oh my! Mini-Mod 1.2 compatiable
  122. Reworked Eriador Battlemap Captain
  123. New Eriador and Dale units from Ruischi!
  124. Additional Ancillaries and Traits for Third Age Total War
  125. Changing Victory Conditions?
  126. Best mod combo?
  127. Eriador and Dale ideas
  128. New Gondorian Traits UPDATED
  129. Restricted Ocean Travel - No more Ethernal Sea of Lost Ships
  130. Request to the mod team.
  131. Tweeking Horse Speed
  132. Submod Index, Recommendations and Questions - updated for 3.2
  133. Stop aging script
  134. 12 Turns per Year
  135. Unique Buildings
  136. Question about SUBMODS
  137. 'Run for your money!' money tweak for TATW RC v 2.1 PUBLIC VERSION
  138. Generals live even longer! 12 turns = 1 year
  139. Ethnic groups
  140. ~~~~Ancillary Fixes and Additions 1.4.2~~~~8 Total
  141. Sub-mod Compatability
  142. New Splash Screen
  143. Reworked Silvan Elves
  144. BETTER CASTLE MODELS-STRAT MAP-jUST IDEEA
  145. [WIP]TWC:Total Spam
  146. One Ideea for NAVAL COMBAT
  147. New Elite Gondorian Unit Roster DEAD
  148. Gondorian kingship mod
  149. No more blood clouds and better aspect of the mountains
  150. Q. about executions and reputation
  151. Third Age - Return of Angmar(Just an idea)
  152. One Ideaa for Naval Combat : RE
  153. Race specific traits *UPDATED*
  154. Life Span Sub-Mod 0.9 For Third Age Mod 1.2
  155. 2 SUGGESTION (small in aparence but very important in mi opinion
  156. How to add units to a another faction?
  157. kids will break stuff when they play
  158. >>>>>>>Angels and Demons<<<<<<<< - ******** A thorough reconstruction of the AI, diplomacy, relations and economic situations of all factions ********
  159. Win Conditions
  160. modifiing the character traits file
  161. [Request] Mapmodification, No entrance to Gonder in the south
  162. Traducciˇn al espa˝ol v3.2 - Third Age Total War 3.2 & MOS 1.41 (Spanish Translation)
  163. Looking for a mod removing the events that unlock improved barracks
  164. Be Evil, faction standing beta .04
  165. Fortified Gondor Borders UPDATED August 6th
  166. Units you think need stats their stats changed.
  167. [Help] Silvan Elves
  168. Fortified landbrigde between harad and gondor.
  169. Low poly version
  170. My experiences with submods (RR/RC+more trade)
  171. No more availeble-present no interest
  172. Arnor reforged - sub mod V.1 REALEASED
  173. how to make multi-faction units?
  174. Request: Simple Mod to improve AI
  175. The Ents?
  176. Unique names and desriptons for buildings
  177. WIP: New Units for Gondor
  178. Russian Localisation / Русская локализация
  179. Restricted orcish trade. (submod request)
  180. Eriador Suburb militia reskinned: Armor Upgrade I
  181. Alternative Rangers of the North and Rangers of Ithilien. V1.75 RELEASED
  182. Distance From Capital
  183. Black Numenorian
  184. Alternative Rohan roster, for RC/RR [June 15 Update]
  185. Removing winter season, is it possible?
  186. New idea: Special Events of the Lore
  187. Heroes
  188. Original Campaign Files (win conditions and descr_strat)
  189. Less soldiers per battalion (while preserving balance)
  190. Mod request.
  191. Something that this game misses.
  192. Thranduil's Dolen road
  193. New Faction Color for Gondor 1.3 Updated for Patch 1.2
  194. Suggestion for Sub Mod, secondary Campaign
  195. How to prevent good factions from fighting each other?
  196. [WIP] Allied Forces, how it should work.
  197. Broken Diplomacy?
  198. Middle-earth Lore - Status: closed - partially included in TATW 3.1
  199. Southern Fiefdoms of Gondor (Idea)
  200. Evils standing with Sauron
  201. Destroy the Ring!
  202. If I wanted to make an adjustment where Arwen and Aragorn were married...
  203. High Elven Armor
  204. custom settlements
  205. FPS-Boost Script, 4GB Patcher and 32Bit-Workaround (better gaming experience!)
  206. Burnable Towers and Rams
  207. Question-can you have multiple versions of TATW installed at the same time?
  208. Modding in Mounted Generals
  209. AOR removal
  210. Unique Buildings and Additional Units?
  211. How to mod the existing unit sounds?
  212. Changing unit stats
  213. Convert City to Castle and Castle to city for TA 1.1
  214. Dwarfs and More (rebalancing submod)
  215. Which to use?
  216. M.M.C. released
  217. Proposal, adding TATW to M2TW.
  218. Training certain Units.
  219. AoR
  220. Third Age: Total War: The Python Invasion
  221. Help: DAC Vs. RR_RC
  222. TWC FACtiON ANNOUNCEMENT!
  223. Unit stats Better
  224. descr_unit Some not showing up
  225. Alternative batch (.bat) file
  226. A question about textures
  227. Idea: Elven Marksmanship (Special Ability)
  228. anyone knows ??
  229. Combined Mods
  230. Assassins
  231. The witch king of *angmar*
  232. Visibility In All Mordor
  233. Stronger Elven Archers
  234. Faramir & Boromir 1.0 +hotfix2 added
  235. V 1.50 RELEASED: Gondorian Soldiers Project
  236. How to build advanced barracks from the begining
  237. Suggestion: General Bodyguard Upgradescript
  238. Witchking&Nazgul for custom battles
  239. Adding units, question
  240. Can Anyone help with Reworked G. Militia ?
  241. Orc skins
  242. Close please - More work needed
  243. Arnor Reforged *Continued* Urgent need for a modeller
  244. 3/4 Summer & 1/4 Winter + proper aging
  245. how to rid game of culture
  246. 2D Art Service
  247. What submods are folks using in combination?
  248. Lˇrien faction
  249. can I add TATW units to another campaign?
  250. BEORN skin changer? im making,,.,,