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  1. Aragorn as Gondor faction leader mod- released and only for MOS
  2. formatted modeldb for tatw
  3. taros new units for gondor for mos 5.1
  4. screeching moria orks
  5. Give the Dwarves of the Orocarni some love
  6. searching for MOS (beta)testers
  7. TATW additional music mod (preview stage)
  8. Change unit model
  9. What Sub-mod do you use?
  10. "Crazy" (but not too much :) ) sub mod ideas
  11. Get ridd off setlement reinforcements?
  12. (WIP) MOS Expansion Project - Ancillary Overhaul
  13. Little help with generals
  14. Silvan small products of Vifarc
  15. LotR Music Submod
  16. Rohan unit mod???
  17. Third Age Music Submod
  18. Faction Resurrection // V.1.0
  19. What turn number does aragorn becomes king of Gondor On Gondor campaign?
  20. Witchking of Angmar
  21. Need Help with unit modification!
  22. Silmarillion Quotes submod
  23. Army of death
  24. New Unit concept
  25. New generic UI's for TATW2.1 (FROME compatible) // All issues fixed !!!
  26. v2.6 Tolkien Quotes Submod == Updated 28th Jan 2015
  27. a question from a newbie
  28. patch 1.05
  29. MOS 5.2 won't work
  30. Hero_Abilities ..... in the closet :P thanks to whoever provided feedback..PM for any questions/requests
  31. what is Rep?
  32. [Released]Return of The King 3.0 for MOS 1.3. Also Mike Golf's Expanded Map
  33. Forgotten Realms of Gathered Submods (FRoGS) v2.5.1 RELEASED!!! ~ Reworked Dwarven Warriors, Dwarven Nobles and Grimbeorn preview! - page 193
  34. can anyone tell me which one is this Rohan Riders stamina?
  35. Ladies of ME submod v2.0
  36. Offering my services: writing in Tengwar
  37. battle_models
  38. Remade Event Pictures == v1.2. for TATW and submods (Image heavy OP)
  39. Making Elven Faction Members Live Longer
  40. Orcs of gundabad Now with WORKING PREVIEWS
  41. New ancillary pics for TATW
  42. Gandalf the White mini-mod [RELEASE Beta]
  43. Where is the Third Age Total War Download?
  44. Total Diplomacy v1.8.4 (Forced Diplomacy, Taking Allied Forts, Allied Allies, Osgiliath Ferry, Ally Invade) [3.2 compatible]
  45. MOS - Just for clarification
  46. Pleas
  47. sound issues
  48. Dúnedain of the North [WIP]
  49. Reforging Elven Kingdoms Question
  50. MOS HELP on steam installation
  51. Classic Radar Map v2
  52. Isengard Berserker redo - Vote Now!
  53. Evil Tweaks
  54. >> Question - Legion mod, for Mordor?
  55. which sub mods to downlode
  56. eridor general
  57. FRoME, MOS, and PCP
  58. A sub-mod to make it more gamey?
  59. Culture Unrest / "Blitz" Obstructer - submod BETA v2 out
  60. New Angmar faction
  61. Use Arnor from the start
  62. Idea for EASY Minas Tirith
  63. How to increase the Bodyguards to more than 100 men?
  64. Hi, anyone has a modle of Boromir and Faramir in their Gondor general armour?
  65. Attention Modders!
  66. Hi, guys, how to change the Gondor general units into Aonor's?
  67. Changing settlement wall models
  68. RealCombat/RealRecruitment for FROME 2.5!! Version 3.2 released!! NOT COMPATIBLE WITH TATW 3.1
  69. Numenorean Wars TW
  70. Alagaesia, total war!
  71. New march of the ent video
  72. Battle AI switcher
  73. Please Help.. : DaC Download Links and Installation...
  74. help!
  75. help me!
  76. Sub-mod does not work
  77. A Question about Dunland
  78. need help with edu
  79. Question about Dwarves
  80. MOS recruitment balance
  81. Frome + AUM
  82. Warman's Workshop for MOS
  83. Forodwaith Faction Project
  84. Dunland Culture?
  85. Completely Inclusive Hobbit Faction
  86. generals guard mod
  87. Altering arrow range
  88. Bree Militia Expansion
  89. Need TATW animation pack
  90. Alternative units stats for MOS 6.22 & other small changes
  91. Kill Charlton Heston - Submod for Rohan?
  92. Any good Mod about Second Age???
  93. High Eleven Units Recruit Faster
  94. Bodyguard Switcher (change bodyguards in-game) v2.2 [3.2 compatible]
  95. How to have Dark lord in Third Age 2.1?
  96. Crusader invasion
  97. Fourth Age submod (1.2 Released!) (NOT COMPATIBLE WITH THIRD AGE 3.0)
  98. Q: Asking for your advice
  99. Q: How can i change the language
  100. TATW Unofficial patch 4.0
  101. Segrek1234's Third Age
  102. 3DS Max Modder
  103. Heirs of Isildur v1.1 [3.2 Compatible]
  104. Can't reforge silvan kingdom
  105. DCI: Tôl Acharn 1.2.4 released 12th Aug 2013 - unleash the mighty Dúnedain Counter-Invasions for TATW 3.2
  106. [OSP] [WIP Release 0.8.5] New Units for Gondor REBORN work thread (1st post image heavy)
  107. [Testing] Proof of concept: Slower melee
  108. Dynamic Terrain Textures v1 ~|~ PLUS Graphics & Lighting Tweaks v1 ~|~ PLUS Rohan Unit Textures ReVamp v1 ~|~ PLUS Blood N' Guts v3 - New battlefield blood and dirt textures. ~|~ PLUS Enhanced Campaign AI v4
  109. Portraits for Third Age Total war
  110. Mine and Merc's for 3.0 :)
  111. Help with 3d model.
  112. Unit cards mod
  113. (Historical Battles Project) The Siege of Minas Tirith - Version 2.1 is UP, Helm's Deep - Version 1.0 has been released (Read OP for details)
  114. 3.0 Economy and ambush tweaks.
  115. Isengard Faction Overhaul(IFO) suggestions
  116. Help with unit duplication
  117. Minas Tirith Trebuchet (FILE UPDATED PLEASE REDOWNLOAD)
  118. Music mod for TATW 3.1 released + videos + compatible with submods
  119. 3.0 Unit Recruitment Speed Enhancement
  120. Eomer,Lurtz, Gothmog and Gandalf White
  121. Open source material, use if you want.
  122. Atlas of ME picture question
  123. Better Weather for 3.0
  124. Archer Accuracy Submod 2.11 (+ optional HE overhaul) with Trailer
  125. New Generic orc castles (version 1.1 released). NO NEW SETTLEMENTS
  126. Isengard Additional Voices Mod
  127. !MODING BREAKTHROUGH! - Azog’s automated Switcher (AAS) VERSION 1.2 IS UP (FIXED)
  128. Heirs of Angmar Submod *Now looking for 2d & 3d artists*
  129. EPIC SILVER MENU DESIGN for Third Age: Total War 3.X by Hereje - RELEASED!
  130. Boiling Oil
  131. Early, "Classic TW" Campaign, Re-Imagined Unit Rosters (Concepts)
  132. Guide: customize general's portraits and general's bodyguards // RELEASED PORTRAITS: 101 ELVEN - 51 DWARVEN - 101 NORTHMEN - 101 GONDOR - 76 WICKED MEN
  133. ICS - Improved Corruption System submod for TATW3.1 and Baron Samedi's Compilation 5.0 - Version 1.2 released!!!
  134. Unit modding questons
  135. Gondor cavalry shield fix
  136. [RELEASED] FoG: Fiefs of Gondor for TATW 3.1 (Compatible with Baron's 4.1) - Alternate Dol Amroth texture added
  137. Epic campaign for Baron Samedi's Gameplay Enhancing Submods Compilation for TATW 3.1+Vanila TA
  138. better victory conditions
  139. Diplomacy info text made more useful
  140. CRS - Character Roles Submod for TATW3.1 and Baron Samedi's Compilation 4.0
  141. Improved Middle-earth
  142. New Kingdoms Launcher Layout with Music for Third Age Total War (compatible with all versions) V2.0 Good vs Evil
  143. TNZ’s Script Warehouse for TA 3.1
  144. (WIP) Eriador conversion to Dunedain of the north + new content
  145. Would anyone like a 12 turns per year mod and some balance changes
  146. Elven 2h
  147. SubModManager
  148. NEW: Gondor Unit Overhaul V2.0 for TATW 3.2
  149. Mhaedros' Modding Project(s) NEW EXITING AOR:S!
  150. Call to Arms!! Another update!
  151. Retraining Building - 3.1
  152. ENBSERIES GRAPHICS IMPROVEMENT
  153. ENBSERIES GRAPHICS IMPROVEMENT
  154. Real Combat for TATW 3 submod by Darth Lord Revan 1.3 RELEASED!!
  155. Oops
  156. Character / Economy / Military enhancement {Suggestions for submod}
  157. Dawn of the Fourth Age. HELP!?
  158. New Garrison Script Demonstration
  159. Third Age Socialism
  160. Ranger Insurgency
  161. Looking for submod suggestions
  162. Heroes and Weathertop in custom battle // Searching scripting assistant.
  163. Gondor, Empire in Decline - BETA testers
  164. New Kingdom= New Units [Proposal]
  165. Idea for units/recruitment mod
  166. [Help] Question about Translation
  167. How to disable the Barack events?
  168. Gondor recruitment/soldiers overhaul RELEASED v1.1
  169. do submods work on a started campaign?
  170. Stone Forts for 3.1?
  171. Merlkir's MiddleEarth concept art - now FREE TO USE :)
  172. Combo Archer Accuracy, Gondor Armor Upgrade, compatible with Baron's 5.0
  173. Request: Inmigration Sub-mod
  174. Real Combat/Real Recruitment 1.4.1 by Point Blank UPDATED to 3.2 Vanilla-version 1.5 RELEASED
  175. Boromir Battle Model: Travelling Gear or Osgiliath Armour?
  176. Question regarding submods I´d like
  177. Recoloured units
  178. Possible "Secret" Faction Submod
  179. Diplomacy & Invasions + Improved Vegetation Rendering // Compatible with almost every 3.1 sub-mod // Super Easy Installer released //Unite the free people of Middle Earth under one banner and strike Sauron's forces hard!
  180. What would be possible in Shogun2 ???
  181. Davids mini mods, First release population growth
  182. Hotseat fixes
  183. who can put Turambar's Gondor Soldier into 3.0/3.1?
  184. Northern portraits.
  185. [Campaign Release]Taro_M's New Units for gondor 2.1 for Clean 3.2 (Bug fixer patch)
  186. TATW big unit submod(General discussion)
  187. The Uruk's Gameplay Enhancing Script(s) (TUGES) v0.1: Saruman and the One Ring!
  188. German Translation TATW 3.1 + Baron 3.1
  189. High Elves Visual Upgrades
  190. Finarfin's Epic Late Campaign - Version 1.1 (Updated!)
  191. Banners Size Mod for TATW 3.2
  192. Small modifications on request (READ THE OP BEFORE POSTING) TEMPORARILY CLOSED
  193. Sub-Mod Suggestions
  194. Request, Dain Ironfoot.
  195. Boromir in plate armor -2.0 released (Vanilla version + Manual Merge + Baron's 5.0 with bugfixer. TATW 3.2 compatible ADDED 6/14)
  196. Silvan Elves Armor_Mod
  197. Uncle Imrahil + Dwarven + Aragorn v1,02 Family Tree minimods now for 3.2
  198. Dale Visual armor upgrades ideas?
  199. [Resource] The Elven Soundpack
  200. [Resource] Elven Traits and Ancillaries
  201. EDU for 3.1 needed
  202. Next Heir Ancillary (NHA) for TATW 3.2
  203. How to have multiple installations of TATW (with different submods):
  204. Various Unit Cards Mod - Large update 17/4 2017
  205. Palantiri Revision v1.2.9 [3.2 compatible]
  206. Rhûn Portraits
  207. Dale Armor Upgrades 1.1
  208. Baron Samedi - Which submods are best for non-experts?
  209. The Marka barded horse project submod (update 02/05/12)
  210. Arnor armor upgrades - - Version 1.02 released 2/8/13 - -
  211. Arnor Osgiliath rebuild
  212. pike with swords, reduced radius, EDU text
  213. Submod Idea
  214. TATW big unit submod
  215. The "more units for the fiefdoms" submod (UPDATED with officers and Boromir's banner!) Links back!
  216. Third Age - The Empire strikes back
  217. Good Submods TATW
  218. I have a dream... a mod-dream
  219. What Mods are playable for the current patch?
  220. HUD Submod?
  221. Is there an extended map sub mod?
  222. Any bloodline / ancilliary mods for 3.1 ?
  223. The Elves Departure
  224. Vegetation mod?
  225. Withwnar's Submod Collection v1.7 [3.2 compatible]
  226. Download TATW Animations
  227. New Garrison Script v1.0
  228. Please Ignore
  229. Third age 3.2 expansion: Rise of the witch king
  230. German Translation TATW 3.2 + Total Diplomacy 1.6.1
  231. [RELEASE] AOR 2.3, a massive balancing submod for FRoGS
  232. TATW Big Unit Submod V. 2.0 - The Ruins of the North and Glory of the South
  233. Executioner v1.2.1 [3.2 compatible]
  234. [Announcement] Submods compatiable with TATW 3.2
  235. Battle of the Sub Mods Video Series!
  236. TATW: The War In The North
  237. Submods making my game slow
  238. My submod without the Knowledge and the time
  239. Angmar Rising, the Witchking Returns! Preview of new units for 3.0 on page 4
  240. Help guys, I messed up! life or death!
  241. DinoMight's units and settlement submod for ThirdAgeV3.2
  242. Total Effect Points Info v1.2 [TATW 3.2] - 21-Nov: minor update
  243. 4 Tier Road System for MOS (Adaptable to other Mods) N-S & West Road
  244. Temporary MOS-thread - discontinued
  245. MOS v1.41 Expanded Map & Enhanced Ancillaries for MOS & MOS Expanded Map
  246. Submods for Hot-Seat?
  247. Rhun dwarf concept
  248. Dol Amroth!!!
  249. Saruman's movement points
  250. From TATW to MOS and more?