PDA

View Full Version : Sub Mods



Pages : 1 [2] 3 4 5 6 7

  1. Second Age - Total War - Version 2.3 (Third Age 3.2 compatible)
  2. [WIP] Elf Sentinel Reskin
  3. Mountains of Moria
  4. Elves with Assassins.
  5. A question about generals and modding
  6. campaign units available in custom battle?
  7. unit making progress....pukel men
  8. HERO MODEL CREATION PROJECT
  9. Dea Paladins Additional Units v1.6. and Eriador (For 1.2)
  10. New Units for Gondor [Work Thread]
  11. "The Lord of the Ring" for TATW 1.4 (and 1.4.1) ; THE ONE ONE RING'S SCRIPT
  12. Palantir and Gondorian Victor Submod for TATW 1.2 Released!!!
  13. New Dwarven Axes
  14. Adding TEUTONIC Settlement Type to Third Age
  15. Moria Entrances sub-mod UPDATED August 6th
  16. The Battle of the Last Alliance v 1.0 NEW HOTFIX
  17. Corrected Faction Titles
  18. Assistance Please
  19. Most used sub-mods
  20. A Tip for Graphical Enahncement-Setting Your Unit Details to Highest in medieval2.preference cfg file
  21. eliminate cultures in settlements
  22. Question: All heroes in one Faction.
  23. Agoraphobia mod
  24. Helm's Deep script
  25. REMAKE of Aragorn's Model (for 1.3) PROJECT - "Model creation" and "Script creation" FINISHED - still some small changes, then the release!!
  26. Realistic Elves and Dwarves
  27. Any way to have each faction start with one territory?
  28. Heroes in custom battle?
  29. No Garisson script for TATW 1.2
  30. Can't find Gondor enchanced mod
  31. Nazgul Sub-Mod Question
  32. What i'm doing wrong?.
  33. Enhancement mod for V1.2 - Released !
  34. Can someone nerf these please?
  35. Re-textured Eriador Scouts
  36. New Goblin Reforms (Request)
  37. ENTS!!
  38. Populated Cities and Castles(in siege)
  39. Restauration of the draven realms (Request)
  40. How do I change starting diplomacy?
  41. (REQUEST) Army Battlefield Banners
  42. Heros Fix, and Additional Heros
  43. Zombie Request
  44. Hero
  45. Reworked Eriador (For 1.2) RELEASED IN ADDITIONAL UNITS MOD
  46. Realistic Archery Modification v.1.2
  47. Culture Conversion
  48. qustion about famliy tree
  49. MODDING HEROES INTO DEFFERENT FACTIONS
  50. Question re walls and population growth
  51. SGAWARA ADD-ON closed
  52. DarthMod Battle mechanics and TATW 1.2
  53. OoMM Armoury fix
  54. Archaon's Corsair Invasions [TATW 1.2]
  55. the armies of the shire
  56. Rammas Echor
  57. Sally-forth Weather cycle question/query
  58. *REQUEST* More Provinces?
  59. Hotseat defense Battle question -ANSWERED-
  60. Movies
  61. Third age realism mod
  62. So you want harder battles? try this...
  63. PLEASE DELETE
  64. Economy Overhaul?
  65. Expanded Map verison SECOND Preview of v3.0!! EM v2.0 - 1.3 compatible version uploaded
  66. My new balance mod(TAW1.2)
  67. New colors for dwarves (campaign map)
  68. Middle-earth Quotes copy-edited submod, for 1.2
  69. Need help changing population growth globally :)
  70. Some scripting help?
  71. Spies of Saruman?
  72. Help!!
  73. Majestic Map Mod -- Terrain & Climate Overhaul -- UPDATED TO 2.1!
  74. Cheats in Third Age
  75. New realistic missile mod(only TATW1.0)
  76. Rohan and Gondor Family Trees Extended (and others)
  77. Banners- Stopgap fix
  78. Wages?
  79. (REQUEST) Change Silvan Elite Skins
  80. New balance mod (inspired by films and books)
  81. Help.. in Adding in merc to campaign
  82. modified balance for RC/RR (TATW 1.3 & 1.4)
  83. Is there any hope...
  84. 12 turns per year + balance changes
  85. The House of Hurin
  86. Adding MTW2 units, possible?
  87. Submod compilations - submod
  88. Permissions ?
  89. Faction Standings
  90. Orcish family tree- Help needed
  91. Orcs Are People Too (Orcish Family Trees submod)
  92. Scripting.
  93. Create Sauron
  94. IDEA: Minas Tirith - Osgiliath road
  95. TATW Units' Cards improvement Project [TATW-UCiP]
  96. Appropriate Bodygaurds
  97. A Wizard is never late......
  98. Gandalf for Gondor
  99. Submod/army supply traits?
  100. How to add new music to TA?
  101. Dorwinion - suggestion
  102. map.rwm
  103. Mumakil skin
  104. Sgawara mod needs YOU!!!
  105. Can some one help me out with this?
  106. Speech Crafters of Middle-Earth
  107. Italian Translation Project
  108. Mumakil mod(more bowmen)1.0
  109. [RELEASE] Turambar's Gondor Soldier Overhaul
  110. Minor colour tweak to a few cities
  111. New Banners For TATW
  112. from sgawara addon (on khand chariots)
  113. sound mod(could anybody please help)
  114. [IDEA] Rumours of Middle-Earth
  115. Gandalf and Aragorn fighting on foot
  116. Can a charcter be a siege tower?
  117. UPDATE: DWARF FACTION icon REMAKE...
  118. Looking for a sub mod
  119. changing and making battle-animations
  120. [IDEA] Government buildings
  121. Sratmap cities
  122. Better Mumakil Atmosphere mod (RC+RR for TATW 1.2)
  123. Roman faction mod for Third Age
  124. Interactive Mod Compilation v1.1 >Feb 12< ### for TATW 3.1 and AUM ### Improved Gameplay, Rewards and Advanced Missions ### ### Very Stable ###
  125. Several submods
  126. Battle model for Saruman
  127. music and voice modification
  128. Request: Correct Bodyguards
  129. Need help for COA
  130. Second Age for TA: TW 1.3???
  131. Help\pointers to archer submod.
  132. Hidden Resources
  133. Faster Battles+balance fixes for 1.3
  134. [HELP] missing horses
  135. Pike and muskets in custom battles.
  136. DAC and RR/RC
  137. Problem with the TATW battle_moddels
  138. Sauron
  139. Remodeled cities and fortresses
  140. Sounds muddled up?
  141. Haradrim
  142. RR/RC needs its own forum
  143. Mirror of Galadriel
  144. Any chance that some third age modders could work on warhmmer or similiar mod?
  145. which sub-mod is the best?
  146. Working Submod Combo's
  147. Movement points in campaign
  148. Sub mod which changes Battle Map scenery?
  149. NEED HELP! empir doesnt work right on my laptop
  150. Aragorn and Gandalf for human player (idea)
  151. all sub mods for TATW
  152. Resurrect some Heroes and make them more powerful - suggestion / idea
  153. Ideas for sub-mods
  154. Misty Mountains (Always Winter) ???
  155. Some "alternative" or "provisional" versions for the models of the main cities and buildings of the game - suggestion / idea
  156. The fellowship of the ring?
  157. Request for some guidance
  158. ~ Lore Enhanced Mod ~
  159. The Middle-Earth Mail Mod WIP
  160. War of the Silmarils
  161. AOR retraining mod
  162. Total Retrain v1.02 - Compatible with TATW v1.3 - UPDATED 2/12/2009
  163. Total Movement - Compatible with TATW 1.3 - UPDATED 2/12/2009
  164. Total Economy - Compatible with TATW 1.3 - Updated: 12th December 2009
  165. [WIP] TATW Islands Sub Mod // 8 new Island for the Campaign Map
  166. Traduzione Italiana per Third Age Total War - TATW Italian translation
  167. Proposal - Spin off campaign. "The white cliffs, and the lands of sand."
  168. King Aragorn mod?
  169. descr_mount text
  170. Beter cavalary engagement (only to RR+RC)
  171. Sound problem
  172. Ent Faction for Third age 1.3
  173. Saruman (for TATW 1.3)
  174. Can I use this list of SubMods (from a noob)
  175. RR and One ring
  176. Riders of Rivendell for the High Elves
  177. Noob question..
  178. Can i use
  179. Strengthened Troll-men
  180. Are there any plans of making accurate movie buldings
  181. Problems with adding a unit in battle_models.modeldb
  182. TWC Faction mod for TA 1.3 BETA V1, Beta V2 again needs help
  183. Mod Suggestions?
  184. BALROG with more FIRE -SUBMOD-
  185. [IDEA] every gondor's cities and castels with the minas tirith culture/texture
  186. Mod Proposal : Assistance Requested
  187. Eighty Years Before TATW 1.4?
  188. Anyone got a good alliance mod?
  189. Changing General starting locations?
  190. Help with the "One Ring" Mod.
  191. "Forgotten Realms Of Middle-Earth(FRoME) NOT FOR 3. ///FARE WELL LADS!MOVED TO NEW FORUM
  192. Full Polish version (v1.0) - Third Age TW v1.4.1/Full Polish version (v1.01) - Third Age TW v2.1 - Released
  193. Minimod: Silvan Forest Wardens and Horse Archers recolored
  194. making a translation
  195. List of Sub Mods compatible with 1.4
  196. Units
  197. Request: No catapults/ballistas in quick battles
  198. Noob submod question
  199. addint unit
  200. Would anyone like a 12 turns/ year mod to go with 1.4 RR/RC?
  201. 12 Turn Per Year Mod: Beta
  202. Untainted Heroes
  203. (Request)New unit
  204. Which sub mods to choose for 1.4?
  205. Heroes
  206. REQUEST- Esgaroth Town Guards back into the game
  207. North-Western Rework Project
  208. Great appreciation for these sub mods!
  209. 12 Turns per year Mod: Compatible with TATW and RR/RC Jan 18
  210. Mirkwood Rangers - Released - Now available in campaign
  211. [WIP] "Where are the Snowdens of Yesteryear?"
  212. How to remove sub mods?
  213. im pretty sure i didnt imagine it........
  214. Forest Warden
  215. Adding other faction units [TUTORIAL]
  216. Gothmog and Lurtz portraits
  217. mod compatibility
  218. Unit Request: Mounted Nauz'gul
  219. Any descr unit very huge mods
  220. Total Recruitment for TATW 1.4
  221. What are your favorite mods?
  222. Independent Umbar faction
  223. Good Sub Mods for Rohan?
  224. Real Alliances Mod 0.5 For TATW 1.4.1
  225. FURTHER TWEAKS
  226. Trying to create my own Custom Maps- but ehh.....
  227. Cursors Pack Mod
  228. Multiple mods - need help.
  229. Compatibility Issue & REQUEST!
  230. FOR THOSE WHO ARE NEW: RC/RR for TATW 1.4 ver.Jan 31 & UPDATES
  231. Saruman Hero Completed
  232. How can I bring the roads back?
  233. Isengard Mine
  234. M2TW music question
  235. How to add other factions generals to my own
  236. Help needed with modelsdb
  237. Are there anymods that add units to Rhun
  238. TATW Faction Succession Submod
  239. Updated! - Next in Line - V1.0a - (Choose your faction heir sub-mod) #Updated 16/03/10 - Now compatible with RR/RC!
  240. Bigger mumakils?
  241. Weathertop minimod for 1.4.1 "under construction"
  242. el Cid and jản's new faction symbols --V1.0 RELEASED--VERSION 2.0 COMING SOON--
  243. Third Age Total War Expanded Mod (1.4.1/RCRR/ME Lore/More)
  244. Traits and Ancillaries Project 1.1 - Updating soon! - For Download
  245. Cant install any submod >.<
  246. Small Projects mods, NEW Faction Symbols released
  247. Tips
  248. Fourth age?
  249. some modding questions
  250. Mumakil Submod(for 1.4.1)