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  1. Local Moderator Forum Rules
  2. DarthMod Empire
  3. (OLD GIGA THREAD) In less than 2 weeks around 190.000 views and 2000 replies.
  4. Mod Help
  5. DarthMod
  6. Installation Instructions and Issues
  7. >>>DOWNLOAD<<< DarthMod Empire Commander 7.0+ (DM)
  8. DarthMod Empire 0,75 General Feedback & Suggestions
  9. How do you find the campaign AI of DarthMod Empire 0,75?
  10. Naval Battles in DarthMod Empire are...
  11. How do you find the new Musket Balance of DarthMod?
  12. 4 Turns per year!
  13. Nations Character?
  14. fire and advance is gone... YIHAAA!
  15. Steam for newbs
  16. My problems with DarthMod Empire
  17. Changing Darhmod version in on-going...
  18. Suggestion.
  19. grats
  20. How do I get rid of "tighter formations" in Darthmod?
  21. historical units types
  22. Do you want in the next version to remove grenades from the game?
  23. how in the world...?
  24. Grape & chainshot basics
  25. Need Help installing (Me=Noob)
  26. Question
  27. Darthmod with Imperial Splendour (Move to the new thread)
  28. How to uninstall the mod?
  29. Are new versions compatible with old versions?
  30. Installation and Mod launch question
  31. Does Darthmod work with JSGME?
  32. Multiplayer Question
  33. DarthMod Empire 0,8 General Feedback & Suggestions
  34. Help...please <=(
  35. Vanilla?
  36. General's Bodyguards
  37. My Sympathy to the Italians who were hit by the earthquake.
  38. DarthMod Empire 0,8 Land Battles are...
  39. Laser and Ion Trails
  40. Sea battles
  41. Moral :/
  42. Mini map highlighter - can it be removed?
  43. Moral mark 2
  44. Cavalry
  45. Thirteen Ghosts?
  46. Technologies / dates
  47. More elite units
  48. DarthMod 0,85 General Feedback & Suggestions
  49. Simulating Naval Invasions
  50. Didn't work for me
  51. Hold your fire boys, we're missing 1 man, he's at the fence over yonder.
  52. Err
  53. Videos
  54. DarthMod Empire 0,9 General Feedback & Suggestions
  55. Darthmod 8.5 - Someone have a copy?
  56. GUARD MODE: doesnt work with ranged combat.
  57. Musketry in DarthMod Empire is...
  58. Unit Experience in 8,5
  59. Darth AI and challenging campaign
  60. [How-to]Combine files from Imperial Splendor in to DarthMod
  61. difficulty
  62. Adding musket trails back to darthmod.
  63. what is your policy on...
  64. DarthMod Empire SubMods
  65. Why do I only have half the mod ?
  66. Russian and Austrian Line Infantry: abit too strong?
  67. CAI on adrenaline?
  68. Fighting the Indians
  69. Campaign gameplay?
  70. Toggle Line Fire/Platoon Firing
  71. Sikh V Hindu warriors
  72. CTD-DarthMod?
  73. Sault Ste. Marie / player sally forth bug
  74. Do you *need* to have patch installed to run DarthMod?
  75. Discovery about modding ships and range
  76. DarthMod Empire 0,95 General Feedback & Suggestions
  77. Musketry in DarthMod Empire 0,95 is...
  78. Granades and hand mortars in 0.9...?
  79. Fatigue bugged from vanilla?
  80. We ara not ZERG
  81. native american too strong
  82. Slow battle map movement
  83. darth empire 1.0
  84. janissaires cemaat and bachi-bouzouk
  85. DarthMod Empire 1.0 General Feedback & Suggestions
  86. Upkeep to high recriuting cost to low
  87. DarthMod Empire Commander Edition screenshots
  88. Darthmod Howitzer debate
  89. Darthmod multiplayer, today!
  90. How do you find the new musketry of DarthMod Empire 1.0
  91. Something annoying
  92. Commander edition
  93. A quick question.
  94. Why in GC commander Edition starting armies are still 160?
  95. wheres the download
  96. war of sucession
  97. Grenzers. The supermen of the battlefield?
  98. Help me mod the Darthmod
  99. fire by rank bugged?
  100. Line Infantry: Whats best for who
  101. Changing Unit Sizes in Darthmod
  102. Size of Unique French Infantry
  103. Ministers, Rakes not spawning with upgrades and new buildings.
  104. To Darth
  105. 64lber Carronade cannons for Carronade Frigates.
  106. Chokepoints & BAI
  107. Older version of this mode
  108. Very low fps in Commander edition
  109. Fan Art
  110. Dragoons - cavalry by 1750
  111. why is the guards smaller than line in cmdr?
  112. Very Odd BUG - Vannilla or Darthmod not sure.
  113. infrnatry hides behind cover
  114. does this make vanilla unplayable / how do i uninstall
  115. Some issues...
  116. altering unit/building costs with darthmod
  117. Increasing Campaign Ship Movement distances?
  118. any1 added highlanders and clansmen into darthmod successfully?
  119. Uninstallation
  120. So... you want to be a commander?
  121. CTD After Battle
  122. DarthMod Empire 1.1 General Feedback & Suggestions
  123. Couple of questions
  124. The AI Not Agreeing with unit size.
  125. Thank you
  126. Option settings keep on revert to default
  127. Flanking
  128. Agent spawning and traits
  129. Which artileery do you prefer
  130. ottoman army set up darthmod
  131. A Battle with The Marathas in DarthMod 1.1 Commander Edition
  132. Unit multiplier
  133. news by Lusted about next patch
  134. where can i download darth mod?
  135. can you recruit Grenzers in darthmod?
  136. unit_stats_land_experience_bonuses bugged file
  137. Download link
  138. Can we get rid of the cowardice and resting habits?
  139. A good victory?
  140. Declaring War
  141. Light Galleys = Fire Ships?? XD
  142. errors in _kv_rules ?
  143. ADDITIONAL UNITS MOD (AUM) 1.7 (updated to DM 1.7)
  144. regardind darth mod
  145. Commander Edition the only edition of DarthMod
  146. Chainshot - was my battle fair ?
  147. DarthMod Empire Commander Edition 1.2 General Feedback & Suggestions
  148. How do you find the new melee system of DarthMod Empire 1,2
  149. Darthmod 1,2 download is commander edition only...
  150. DarthMod FPS Center - For all your performance queries
  151. list of unit sizes per faction
  152. CANT PLAY 1.2 CORRECT
  153. one question
  154. Map Sizes
  155. Diferences hard-very hard?
  156. [optional & unofficial] Updated startpos.esf for Darth 1.3
  157. people who bought vanilla empire
  158. Naval Campaign AI
  159. Square formation disabled?
  160. Muskets vs swords?
  161. fire by rank
  162. Normal Mode on Darth
  163. 1.2 My Grenadiers are doing the Platoon Fire dance.
  164. New DM vs old DM
  165. Suppression Fire
  166. a few question
  167. whered normal darthmod gone ?
  168. Crash on declaring war or attacking a settlement (even with autoresolve)
  169. DarthMod Empire Commander Edition 1.3 General Feedback & Suggestions
  170. Combat AI
  171. Normal Difficulty?
  172. Musket Balance
  173. Storming buildings
  174. Unexplained troop losses
  175. Prussian line
  176. "Sleeping" Factions
  177. Bug in battles @ 1.3
  178. Commanders Edition Question Re: Retraining Armies
  179. Animation issue
  180. Cavalry Flank attacks even more devastating?
  181. Coomander edition and compatibility
  182. What would happen...
  183. Crashing to desktop
  184. Compatebel with new darthmod?
  185. Locking up during battles
  186. Confused AI
  187. Commander Version ... request
  188. DarthMod Empire Commander Edition 1.4 General Feedback & Suggestions
  189. Tips on capturing India?
  190. Seriously, time to copy IS musket mechanics
  191. Does anyone else do this? Double costs
  192. Hussars have the highest defense rating of all cavalry?
  193. Artillery Sub-Mod feedback Thread (Version 1.6)
  194. Commander mode mid-campaign
  195. Darthmod 1.1 download (bayonet fodder, here you go)
  196. 1.4 naval battles discuss
  197. Darth Mod AAR's
  198. Law of diminishing returns VIOLATED - fix proposed
  199. Commander Edition HELP!
  200. Flanking/Rear Attacks morale penalties too intense
  201. unlock all factions
  202. Where can I DL the regular version of Darth mod? (not commander edition)
  203. Americas left undefended
  204. two questions from an intrepid noob
  205. noob questions for modding gurus
  206. Diplomacy tweek
  207. DarthMod Empire Commander Edition 1.5 General Feedback & Suggestions
  208. Scripts
  209. Normal(Unit numbers) Version of Darthmod Empire *UNOFFICIAL* (new for 1.6)
  210. Light Infantry and Skirmishers
  211. Who else had a naval duel with Darth Mod?
  212. Kampf um Europa: RPG Campaign with Darthmod 1.5
  213. Is this a naval invasion?
  214. Naval Feedback: Raking Shots
  215. Bunching infantry bug in Darthmod
  216. Expert AI
  217. Whats the point in the user.empire_script.txt file
  218. Diplomacy to easy
  219. Is it possible to merge IS Naval mechanics?
  220. How do I stop attacks from friendly nations?
  221. Odd Attack by my allies
  222. CAI went to sleep...zzzzzz
  223. my grenadier don't have grenade ?
  224. Unbreakable peasants
  225. Firing mode
  226. Ai protects artillery with stakes, both sides, screen attached
  227. Merging other ideas with DM
  228. Cant assault buildings?
  229. Diplomacy is broken - AI never surrenders
  230. Campaign AI issue
  231. Fingers crossed for the upcoming update.
  232. Darthmod and player stats?
  233. Rifled Naval Cannons?
  234. FIELD WORKS
  235. Unit scale changing in the middle of campaign?
  236. Compatibility
  237. Interview with the Emperor
  238. Unit sizes, bring it down?
  239. Guide to unit sizes.
  240. DarthMod Empire 1,6 is the last version before the patch...
  241. need help please ...
  242. Ships not moving at full speed
  243. Large cap between H and VH battle difficulties
  244. System Specs and Commander Mode
  245. Q for the Darth - Smoke Mod
  246. Is there any way to mod fort defense?
  247. Is it alright to have Darthmod and Imperial splender?
  248. Trade spots in darthmod
  249. Exploding ships
  250. Possible Naval Invasion Tread