- [Resource] Converting .TEXTURE to .DDS when the unpacker arrives.
- [Tool] CA .cas exporter released
- [Tutorial] Breaking News: I HAVE unpacked animation files!
- [Tool] .texture to dds converter released!(updated with another converter)
- [Tool] texture/dds converter
- [Tool] open dds file
- [Tutorial] How to make a normal texture file
- [Tutorial] How-To Edit unit textures.
- [Tutorial] Guide for editing Army Banners
- [Tutorial] Alletun's Eyecandy Tutorial
- [Tool] Python mesh converter for mounts and siege engines
- [Tutorial] Getting your own [made from scratch] models into the game
- [Resource] Modder's Resources Volume 1 - Battle Banners
- [Resource] mesh converter documentation
- [Resource] M2TW Animations Released
- [Resource] Animation Utilities
- [Tutorial] Sprite Generation
- [Tool] Animation Utilities: Version 1.1
- [Tutorial] How to create a dismounted knight.
- [Tutorial] Strat Map Models Reloaded
- [Tutorial] HowTo: Custom Portraits
- [Tutorial] How to edit M2TW MESH
- [Tutorial] How to make new info cards
- [Tutorial] Making unit cards for M2TW using Milkshape and Photoshop
- [Resource] Unit Makers Tome of Knowledge
- [Tool] Milkshape ms3d Importer/Exporter for 3ds Max and Gmax
- [Tool] Milkshape .ms3d importer/exporter for 3ds Max and Gmax, version 1.1
- [Tool] Python strat model converter for Milkshape Users
- [Tool] NEW- MW Graphics texture tools!
- [Tool] RTW animations converter
- [Tutorial] How to change faction symbol with paint.net
- [Tutorial] How to: Add Alpha Channel and Make .tga for units with GIMP
- [Tool] Utility for writing UV map templates in dds format
- [Resource] Brushes and Tutorials (Skinning)
- [Resource] Modder's Resources Volume 2 - Barded & Mailed Horses
- [Tutorial] J@mes's guide to Milkshape.
- [Tutorial] EpicJon's Modeling Tutorials
- [Resource] Modder's Resources Volume 3 - Generals & Captains
- [Tutorial] Strat Models
- [Resource] Modder's Resources Volume 4 - The Shield Project
- [Tutorial] How-To: UV map merged models
- [Tool] GOAT and GOAL: A collection of modelling and animation utilities
- [Tutorial] RTW -> MTW2
- [Tutorial] How to make Better normal maps
- [Resource] AttachmentSet texture inventory
- [Tutorial] Normal Map with GIMP
- [Resource] Modder's Resources Expansion Pack - A Taste of Vanilla
- [Resource] B. Ward's Modder's Resources
- [Resource] Modder's Resources Volume 5 - The Armory
- [Tutorial] Converting RTW units to M2TW
- [Tutorial] How to merge materials without Grumpyoldmen´s converter
- [Tool] 3DS Max animation export/import
- [Resource] Hunter Makoy's 2d Stencils
- [Tool] GOAT version 1_1, bug fix release
- [Tool] DDS plugin for GIMP
- [Tutorial] Nakharar's Basic Art: UV mapping
- [Tutorial] Nakharar's Basic Art: Assigning Textures to Models
- [Tutorial] Gmax-Tutorial how to convert a geometry to ms3d/UPDATED17/02/2009
- [Tutorial] Modelling in Maya Part 1
- [Tutorial] Bwian's Guide to the Infinite Possibilities of Animations
- [Resource] the Armory
- [Tutorial] Applying textures in 3dsmax.
- [Tutorial] Everything you ever wanted to know about banners!
- [Tutorial] How to make Faction Symbols ala Stephan
- [Tutorial] How to make Unit Cards for Mounted Units
- [Tutorial] Animation for Beginners
- [Tutorial] How to add new models different for each faction (for the campaign map)
- [Resource] Update! - Animated Bowstring, War Wagon and Decapitations Animations Pack
- [Tutorial] Event Picture Tutorial
- [Tutorial] Unit Info Card in photoshop
- [Tutorial] Battlemap Building Textures
- [Resource] Modeling Course 101
- [Tutorial] World Collision Entry alterations
- [Tutorial] Battle model comments
- [Tool] IWTE - World editing(Added tutorial)
- [Tutorial] Vanilla faction symbols: How to make one yourself
- [Tutorial] Normal Mapping in Layers
- [Tutorial] Creating a World – Creating Character portraits
- [Tutorial] A Guide to Cursors
- [Tutorial] Creating a Helmet
- [Tutorial] Unpack KINGDOMS mesh files so you can convert them to ms3d using GOAT
- [Tool] World - 3dstudio max's scripts
- [Tutorial] How to: Fix .obj file errors!
- [Tutorial] How to Add Red Brick castles to a faction both in strat and battle maps
- [Tutorial] How to remove split mesh seams
- [Resource] Lü Bu's resources
- [Resource] Head references
- [Tutorial] Basic through Intermediate Practical Application Modeling Course
- [Resource] Base 3d model
- [Tutorial] Be a Modder: Doctoring of Medieval 2 units.
- [Tutorial] Creating High-Res Normal Maps
- [Tool] Do any of you use SketchUp?
- [Tool] Mesh/Cas/Engine - MaxScript version of GOAT tool
- [Resource] Free texture source
- [Resource] Custom Settlements Repository
- [Tool] DDS & Normal Map Plugin for Photoshop x86\x64 Both
- [Resource] Coat of Arms Library
- [Tutorial] Easy Way of Creating Blank Texture
- [Resource] The Theodosian Walls [Model]
- [Tool] DXTBmp 4.00.96-texture converter
- [Tutorial] Editing worldterrain files (IWTE)
- [Resource] Face collection:European,African,Far Eastern
- [Resource] Middle Eastern Shields
- [Resource] templates
- [Resource] Akthross anims released
- [Resource] Warman's Animation Insights
- [Tool] Release of the SD mod tool
- [Tutorial] Wave effect - skinning tutorial by +Mr.Crow+
- [Tutorial] How to assign model as officer banner-bearer with MS3D
- [Tutorial] IWTE for the complete utter noob
- [Resource] Basic Cloth Patterns
- [Tutorial] Create Realistic Texture Illumunation and Shading in Photoshop
- [Resource] Community donation from the WotN team
- [Tutorial] Taro's bag o' tricks (tutorial + some recources)
- [Tutorial] Adding completely custom weapons to a default figure
- [Resource] Elvasat's Shield Textures Pack
- [Tutorial] Bowstring animated model creation
- [Tutorial] The Total guide to Animation in MS3D for M2TW
- [Tutorial] Vegetation editing
- [Tutorial] Unit Cards
- IWTE Tutorial - by Red_Devil - Update: 07/01/2013
- [Tutorial] The Guide to the BMDB (battle_models.modeldb) for absolute beginners and non-English speakers.
- [Tutorial] How to make musketeers fire by rank perfectly
- [Tutorial] Learn-by-Example Modelling 01: Medieval Dagger
- [Resource] Heads Pack
- [Tutorial] Learn-by-Example Modelling 02: Composite UV-Mapping
- [Tool] ddsview - alternative to DDS Converter
- [Tool] Faction Launcher
- [Resource] Ambient building reduction mod
- [Resource] Human Body
- [Tutorial] Learn-by-Example Modelling 03: Human Body
- Rigging in Milkshape?