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View Full Version : Skins, Models, and Animations



  1. [Resource] Converting .TEXTURE to .DDS when the unpacker arrives.
  2. [Tool] CA .cas exporter released
  3. [Tutorial] Breaking News: I HAVE unpacked animation files!
  4. [Tool] .texture to dds converter released!(updated with another converter)
  5. [Tool] texture/dds converter
  6. [Tool] open dds file
  7. [Tutorial] How to make a normal texture file
  8. [Tutorial] How-To Edit unit textures.
  9. [Tutorial] Guide for editing Army Banners
  10. [Tutorial] Alletun's Eyecandy Tutorial
  11. [Tool] Python mesh converter for mounts and siege engines
  12. [Tutorial] Getting your own [made from scratch] models into the game
  13. [Resource] Modder's Resources Volume 1 - Battle Banners
  14. [Resource] mesh converter documentation
  15. [Resource] M2TW Animations Released
  16. [Resource] Animation Utilities
  17. [Tutorial] Sprite Generation
  18. [Tool] Animation Utilities: Version 1.1
  19. [Tutorial] How to create a dismounted knight.
  20. [Tutorial] Strat Map Models Reloaded
  21. [Tutorial] HowTo: Custom Portraits
  22. [Tutorial] How to edit M2TW MESH
  23. [Tutorial] How to make new info cards
  24. [Tutorial] Making unit cards for M2TW using Milkshape and Photoshop
  25. [Resource] Unit Makers Tome of Knowledge
  26. [Tool] Milkshape ms3d Importer/Exporter for 3ds Max and Gmax
  27. [Tool] Milkshape .ms3d importer/exporter for 3ds Max and Gmax, version 1.1
  28. [Tool] Python strat model converter for Milkshape Users
  29. [Tool] NEW- MW Graphics texture tools!
  30. [Tool] RTW animations converter
  31. [Tutorial] How to change faction symbol with paint.net
  32. [Tutorial] How to: Add Alpha Channel and Make .tga for units with GIMP
  33. [Tool] Utility for writing UV map templates in dds format
  34. [Resource] Brushes and Tutorials (Skinning)
  35. [Resource] Modder's Resources Volume 2 - Barded & Mailed Horses
  36. [Tutorial] J@mes's guide to Milkshape.
  37. [Tutorial] EpicJon's Modeling Tutorials
  38. [Resource] Modder's Resources Volume 3 - Generals & Captains
  39. [Tutorial] Strat Models
  40. [Resource] Modder's Resources Volume 4 - The Shield Project
  41. [Tutorial] How-To: UV map merged models
  42. [Tool] GOAT and GOAL: A collection of modelling and animation utilities
  43. [Tutorial] RTW -> MTW2
  44. [Tutorial] How to make Better normal maps
  45. [Resource] AttachmentSet texture inventory
  46. [Tutorial] Normal Map with GIMP
  47. [Resource] Modder's Resources Expansion Pack - A Taste of Vanilla
  48. [Resource] B. Ward's Modder's Resources
  49. [Resource] Modder's Resources Volume 5 - The Armory
  50. [Tutorial] Converting RTW units to M2TW
  51. [Tutorial] How to merge materials without Grumpyoldmen´s converter
  52. [Tool] 3DS Max animation export/import
  53. [Resource] Hunter Makoy's 2d Stencils
  54. [Tool] GOAT version 1_1, bug fix release
  55. [Tool] DDS plugin for GIMP
  56. [Tutorial] Nakharar's Basic Art: UV mapping
  57. [Tutorial] Nakharar's Basic Art: Assigning Textures to Models
  58. [Tutorial] Gmax-Tutorial how to convert a geometry to ms3d/UPDATED17/02/2009
  59. [Tutorial] Modelling in Maya Part 1
  60. [Tutorial] Bwian's Guide to the Infinite Possibilities of Animations
  61. [Resource] the Armory
  62. [Tutorial] Applying textures in 3dsmax.
  63. [Tutorial] Everything you ever wanted to know about banners!
  64. [Tutorial] How to make Faction Symbols ala Stephan
  65. [Tutorial] How to make Unit Cards for Mounted Units
  66. [Tutorial] Animation for Beginners
  67. [Tutorial] How to add new models different for each faction (for the campaign map)
  68. [Resource] Update! - Animated Bowstring, War Wagon and Decapitations Animations Pack
  69. [Tutorial] Event Picture Tutorial
  70. [Tutorial] Unit Info Card in photoshop
  71. [Tutorial] Battlemap Building Textures
  72. [Resource] Modeling Course 101
  73. [Tutorial] World Collision Entry alterations
  74. [Tutorial] Battle model comments
  75. [Tutorial] Vanilla faction symbols: How to make one yourself
  76. [Tutorial] Normal Mapping in Layers
  77. [Tutorial] Creating a World – Creating Character portraits
  78. [Tutorial] A Guide to Cursors
  79. [Tutorial] Creating a Helmet
  80. [Tutorial] Unpack KINGDOMS mesh files so you can convert them to ms3d using GOAT
  81. [Tool] World - 3dstudio max's scripts
  82. [Tutorial] How to: Fix .obj file errors!
  83. [Tutorial] How to Add Red Brick castles to a faction both in strat and battle maps
  84. [Tutorial] How to remove split mesh seams
  85. [Resource] Lü Bu's resources
  86. [Resource] Head references
  87. [Tutorial] Basic through Intermediate Practical Application Modeling Course
  88. [Resource] Base 3d model
  89. [Tutorial] Be a Modder: Doctoring of Medieval 2 units.
  90. [Tutorial] Creating High-Res Normal Maps
  91. [Tool] Do any of you use SketchUp?
  92. [Tool] Mesh/Cas/Engine - MaxScript version of GOAT tool
  93. [Resource] Free texture source
  94. [Resource] Custom Settlements Repository
  95. [Tool] DDS & Normal Map Plugin for Photoshop x86\x64 Both
  96. [Resource] Coat of Arms Library
  97. [Tutorial] Easy Way of Creating Blank Texture
  98. [Resource] The Theodosian Walls [Model]
  99. [Tool] DXTBmp 4.00.96-texture converter
  100. [Resource] Face collection:European,African,Far Eastern
  101. [Resource] Middle Eastern Shields
  102. [Resource] templates
  103. [Resource] Akthross anims released
  104. [Resource] Warman's Animation Insights
  105. [Tool] Release of the SD mod tool
  106. [Tutorial] Wave effect - skinning tutorial by +Mr.Crow+
  107. [Tutorial] How to assign model as officer banner-bearer with MS3D
  108. [Resource] Basic Cloth Patterns
  109. [Tutorial] Create Realistic Texture Illumunation and Shading in Photoshop
  110. [Resource] Community donation from the WotN team
  111. [Tutorial] Taro's bag o' tricks (tutorial + some recources)
  112. [Tutorial] Adding completely custom weapons to a default figure
  113. [Resource] New potraits for muslim princess
  114. [Resource] Elvasat's Shield Textures Pack
  115. [Tutorial] Bowstring animated model creation
  116. [Tutorial] The Total guide to Animation in MS3D for M2TW
  117. [Tutorial] Unit Cards
  118. [Tutorial] The Guide to the BMDB (battle_models.modeldb) for absolute beginners and non-English speakers.
  119. [Tutorial] How to make musketeers fire by rank perfectly
  120. [Tutorial] Learn-by-Example Modelling 01: Medieval Dagger
  121. [Resource] Heads Pack
  122. [Tutorial] Learn-by-Example Modelling 02: Composite UV-Mapping
  123. [Tool] ddsview - alternative to DDS Converter
  124. [Tool] TEXTURE file converter/editor
  125. [Resource] Ambient building reduction mod
  126. [Resource] Human Body
  127. [Tutorial] Learn-by-Example Modelling 03: Human Body
  128. [Tutorial] Creating and Adding New 2d Building Art with GIMP (For Beginners)
  129. [Resource] Chinese armour drafts from several eras
  130. [Tool] Animations and Skeleton Unpacking Tool
  131. [Resource] Marka horse death animation fix
  132. [Tutorial] How to fix the UV problem with Taleworlds Models
  133. [Resource] Sumskilz's Models & Textures
  134. [Tutorial] Learn How to Use Blender 2.68! It's easy!
  135. [Resource] Medieval Knights
  136. [Tutorial] Learn-by-Example Modelling 04: Multi-layered Normal Maps
  137. [Resource] Mongol Unit Cards
  138. [Resource] Creating a World - Fixing square projectile trails
  139. HOW do i install a mod file???
  140. [Tool] Animations and Skeletons unpacker/packer.
  141. [Resource] Resource Works by Paleologos
  142. Rome units in MTW2 help
  143. How to correctly save .dds files for unit skins?
  144. Strat map settlement models.
  145. Python Setup & Basics
  146. Ultimate Unwrap and Milkshape Compatibility
  147. [Tool] M2TW Modeler's Toolbox - Version 0.4 Beta Released On 12/06/2014
  148. How to add a skin to a new unit
  149. [Resource] Muslim_Assassin.CAS FIXED
  150. [Tutorial] How to paint units
  151. [Tutorial] Creating a World - Unit Sprite Generating
  152. [Tutorial] Let's Mod - Age of Petty Kings: Unit Creation
  153. [Tutorial] Creating a World - LOD reduction without texture loss