View Full Version : Text Editing & Scripting

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  1. [Resource] Docudemon files released
  2. [Tutorial] for people who want to use gunpowder right away..
  3. [Tutorial] to make crusades, hording targets, and jihad..
  4. [Tutorial] More money for all factions
  5. [Tutorial] More Artillery Pieces in a Unit
  6. [Tutorial] How to add another armour upgrade to units
  7. [Tool] Trait Editor (WIP)
  8. [Tool] .strings.bin converter
  9. [Tutorial] How-To: Add other faction units for new factions
  10. [Tutorial] Make all ancilliaries transferable
  11. [Tutorial] I Cracked Era System for Units!!!
  12. [Tool] Building and Unit Validator
  13. [Tutorial] How-to: make battle_models.MODELDB more readable
  14. [Tutorial] Converting Huge Cities to Castles
  15. [Tutorial] Want tougher AI generals to fight? Here's how:
  16. [Tutorial] A Guide for Guilds (MAJOR UPDATE 3/9/07)
  17. [Tutorial] Traits, Triggers&Monitors
  18. [Tutorial] How to create a dismounted unit
  19. [Tutorial] Adding New Faction from Nothing – Step by Step
  20. [Tutorial] A Guide for Missions
  21. [Tutorial] How to make a berserker unit (tut)
  22. [Resource] Formatted modeldb file
  23. [Tutorial] Enabling War Wagons and Wagon Walls
  24. [Tool] Updated formatted modeldb file and associated syntax checker
  25. [Tutorial] A Guide to Modding Character Names in MTW2
  26. [Tutorial] A Guide to Modding Character Names in M2TW
  27. [Tool] BMTWTS - Unit Editor Plugin
  28. [Tutorial] Giving Units and Buildings the Free Upkeep Ability
  29. [Tutorial] How-To: Make a ZoR
  30. [Tutorial] alpaca's Script-O-Rama
  31. [Tutorial] How to change the display of a settlement
  32. [Tutorial] How to add any type of horse to any cavalry unit(easy)
  33. [Tutorial] How To Add New Historic Events
  34. [Tool] battle_models.modeldb Validation/Beautifying/Compacting Tool
  35. [Tutorial] How to Get Rid of Faction Borders on the Mini Map
  36. [Tutorial] How to change shared.txt and strat.txt
  37. [Tutorial] Scripting based on Difficulty and AI/Player
  38. [Tutorial] Adding existing units into other factions in battle_models.modeldb made easy
  39. [Tool] cururu's unit toolbox v1.0 ---- tools for easy editing of battle_models.modeldb
  40. [Resource] Trait List for Generals
  41. [Tutorial] Zeph's Adding Regions To Any Faction Tutorial
  42. [Tutorial] How to make crosbowmen rate of fire slower
  43. [Tutorial] How To: Change Faction Religion and Church
  44. [Tutorial] Errabundi's Rebels Right in Place (RRiP)
  45. [Resource] M2TW Ultimate Docudemons 4.0
  46. [Tutorial] The Holy Banana of Jerusalem (Projectile)
  47. [Tutorial] descr_events file for modified time-scale
  48. [Tool] Brandon EDU tool for Kingdoms
  49. [Tool] Quick & Dirty Mass Unit Size changer
  50. [Tutorial] How To: Enable year and season display
  51. [Resource] FAUST (Unit Stat guide) for M2:TW/Kingdoms
  52. [Resource] Kingdoms Docudemons
  53. [Tool] EDSUV Lister and EDU Lister
  54. [Tool] Family trees in M2TW - a useful freeware tool
  55. [Tutorial] Using toggle_demeanour to mod diplomacy
  56. [Tutorial] Crashes and how to fix them
  57. [Tutorial] How to create an emerging faction
  58. [Tutorial] alpaca's odds and ends
  59. [Tutorial] M2TW AI Modification: An Interactive Essay (link)
  60. [Tutorial] Turning footsoldiers into Captains & Generals with text editing only
  61. [Tutorial] How to force male offspring and more than four children
  62. [Tutorial] How to play as the Aztecs in Campaign mode.
  63. [Tutorial] Nakharar's Basics : Religion
  64. [Tutorial] Improved horde faction behavior (Mongols/Timurids)
  65. [Resource] Creating a World - Bare Kingdoms
  66. [Tutorial] Adding Greek Fire
  67. [Resource] 12 turns per year with proper aging
  68. [Tool] Creating a World - Name Converter for data\text files
  69. [Tutorial] Guide: The Complete Guide to Plugins
  70. [Tutorial] How to fix siege units slowing down your armies.
  71. [Tutorial] Changing The English General Battle Model
  72. [Tool] M2TW Campaign and Show Me Script Editor
  73. [Tutorial] J@mes' Kingdoms Scripts
  74. [Tutorial] How to add an animal handler unit (Wardogs)
  75. [Tutorial] How to add a religion
  76. [Resource] Formatted campaign modeldb files for all campaigns - Kingdoms & Vanilla 1.5
  77. [Tutorial] Nakharar's Basics: Descr_strat
  78. [Tutorial] Nakharar's Basics: Resources
  79. [Tutorial] Know how about invasions and Ai-horde-mode behavior (for advanced users)
  80. [Tutorial] Nakharar's Basics: Rebels
  81. [Tutorial] How To: The Ancillary Guide
  82. [Tutorial] How to make Mounted Greekfirethrowers/Naffatun with just text
  83. [Resource] My mongol invasion script.
  84. [Tutorial] How to: Improve cavalry charges
  85. [Tutorial] How to create a GreekFire Cannon
  86. [Tutorial] A Beginner's Guide to the Export_Descr_Unit
  87. [Tutorial] How To Make New Units
  88. [Tutorial] A Guide to Export_Descr_Buildings.txt
  89. [Tutorial] How to Make New Buildings
  90. [Tutorial] How to create an emerging faction with Barons Alliance script
  91. [Resource] Religion conversion script version 1
  92. [Tutorial] How to Edit Settlements
  93. [Tutorial] Creating a World – Adding a new Faction
  94. [Resource] Experiments with units and results
  95. [Tutorial] How to create a complex religion change script
  96. [Tutorial] Nakharar's Basics: How to remove "unlocalized placement text"
  97. [Tutorial] How to: Change Fort model on Campaign- and Battlemap
  98. [Tool] GrnEyedDvl's Script Replicator
  99. [Tutorial] How to add mercenaries.
  100. [Tutorial] Bwians guide to changing a factions name
  101. [Tutorial] A Guide To settlement_mechanics.xml
  102. [Tool] EDUHelper
  103. [Tutorial] Setting Heirs to your preference
  104. [Tool] Excel Traitgenerator
  105. [Tutorial] Increased Movement Points(Cavalry, Infantry and/or Siege)
  106. [Tutorial] Mines
  107. [Tutorial] How to add a new unit into game
  108. [Tool] Creating a World - Adding a Culture
  109. [Tutorial] Yes/No Event Tutorial
  110. [Tutorial] The placement of units, Coded and Scripted - using various commands
  111. [Resource] Archaon’s Scripting Commands Research and Guides.
  112. [Tutorial] Creating a World - Replacing Strat Models
  113. [Tutorial] Making a Family Tree With an Under Age Faction Heir or Leader
  114. [Tutorial] Creating a World - Functional Grape Shot
  115. [Tool] EDB validator
  116. [Tool] ATVTW - Trait/Ancillary Validator
  117. [Tutorial] Miniscript to hide/unhide stratmap-ui whilst ingame
  118. [Resource] King's Purse script
  119. [Tool] EDU-matic: Automatic unit balance/EDU generation system
  120. [Resource] TimeWithArmy Condition
  121. [Tutorial] How to add a Mangonel in your mod
  122. [Tutorial] Make a settlement a power centre for training special units.
  123. [Tutorial] Garrison Script
  124. [Tutorial] Hero Abilities
  125. [Tool] Random Trait Generator
  126. [Tutorial] Working Patriarch & Redesigned Bishops
  127. [Tool] boboav's Build Maker1.0
  128. [Tutorial] The use of destroy_units in the campaign script
  129. [Tutorial] How to add an existing unit to another faction
  130. [Tutorial] Creating a World – Using Character portraits
  131. [Tutorial] 31 factions without the Faction Select screen crashing
  132. [Tutorial] Creating a script to give all the names you want to a settlement
  133. [Tutorial] Legion-Names for MTW2
  134. [Tutorial] Quick and dirty method for enabling units for all factions
  135. [Tutorial] Taiji's weapon upgrade system explained
  136. [Resource] Roman names gens/surnames.
  137. [Tutorial] Forts: Everything you need to know about permanent, stone and/or buildable forts
  138. [Tutorial] How to spawn family members via script.
  139. [Tutorial] Field costs
  140. [Tutorial] Leader traits with faction-wide effects.
  141. [Tutorial] How piety works and how to activate the alternative piety mode
  142. [Tool] Easy script for medieval II
  143. [Resource] Carl - the Taxman (economy script)
  144. [Tutorial] Adding blank keyboard shortcuts for scripting purposes
  145. [Tutorial] Basic faction conversion
  146. [Tutorial] One Settlement Type
  147. [Tutorial] Varied Adoption
  148. [Tutorial] Basic Character Specialization
  149. [Resource] Quotes strings.bin file format.
  150. [Tutorial] Guild Requirements Reworked
  151. [Tool] R.I.M.
  152. [Tutorial] How to make a choice between buildings
  153. [Tool] Workbook that creates any mod's unit list
  154. [Tutorial] How to make an emergent faction playable from start
  155. [Tool] battle_models.modeldb sweeper
  156. [Tool] PercentageUnitAttribute log error filter
  157. [Tutorial] How to add a custom title for family members
  158. [Tutorial] Hidden Attributes
  159. [Tool] TW Script Editor
  160. [Tutorial] How to create new Hidden_Resource
  161. [Tool] Easy EDU Editor
  162. [Tutorial] How to create a playable horde
  163. [Resource] Forced Diplomacy v1.2
  164. [Resource] MUG: Modding Unit Guideline (Work in Progress for future version)
  165. [Tutorial] How To set up Medieval II for Modding - Updated December 2014
  166. [Tutorial] Emergent Generals
  167. [Tutorial] A Guide on the Descr_Projectile.txt
  168. [Tutorial] A Guide on the Descr_Mount.txt
  169. [Tutorial] How to call a crusade with papal state
  170. [Tutorial] -The Long Road- Campaign Script System
  171. [Resource] Hero Abilities...TUTORIAL and RESOURCE...2nd post contains battle.sd.xml / battlepage_04 (huge: 500 x 510 pxl) ,edited as placeholders for battle-ui customization
  172. [Tutorial] Complex Interactive Events
  173. [Tool] Edu validator
  174. [Tutorial] A Guide to Events
  175. [Tutorial] Moneybag14's Naval Invasions Tutorial
  176. [Tutorial] How to: give custom portraits to dead characters
  177. [Tutorial] Unique Names (and avoiding labels)
  178. [Resource] BareBones EDU
  179. [Tutorial] How to add strat map character levels & change battle models
  180. [Tool] Excel Editing
  181. [Tutorial] How to have more than one faction leader or heir
  182. Man cap/unit
  183. [Tutorial] AOR concept: 199+ AOR with just 8 resources
  184. [Tutorial] Unified Mod Version Tracking \ Troubleshooting Proposal
  185. [Tutorial] Sapping on the Campaign map
  186. [Tutorial] A garrison script that incorporates the ‘destroy_units’ command
  187. [Tutorial] effective phalanx with pike and sword
  188. [Tutorial] How to remove a unit from game
  189. [Tutorial] Prisoner Treatment
  190. [Tutorial] How to disable autoresolve for the player
  191. [Tutorial] Implementing Marian Reforms in M2TW
  192. [Tool] Unit Editor
  193. [Tutorial] how to make pikemen with guard mode start by default
  194. [Resource] Give a region to another faction via script
  195. [Resource] Settlement Coordinates
  196. [Resource] Script to add a "Capital" building
  197. [Tool] TWCapital v1.4: script generator for a Faction Capital building [13-Feb-2013: update]
  198. [Tool] TWRegionOwnerSwitch v1.3: script generator for changing a region's owner
  199. [Tutorial] How to Add Heroes in Custom Battle
  200. [Tutorial] Single Model Units in Campaign
  201. [Tool] Historic Event Creator
  202. [Tutorial] Creating Localised Re-Emerging Factions without using the Horde Ability
  203. [Tutorial] How to make family/clan/tribe traits for your faction
  204. Elephant Artillery and Merchants
  205. [Tutorial] Move the campaign camera to a character with script
  206. [Tutorial] Test that a faction is dead/alive including hordes
  207. [Tutorial] Creating a World - Killing characters multiple ways
  208. [Tutorial] Family trees compendium of knowledge
  209. [Tool] Creating a World - The BinEditor
  210. [Tool] export_descr_buildings_enums name generator
  211. [Resource] Name lists for generals and family members
  212. [Tutorial] How to make units that can fire lots of new projectiles
  213. [Resource] Total Conversion Mods: Some things to try
  214. [Resource] Script for selecting the heir - (Update 24.07.2015)
  215. [Resource] Creating a World - Accelerating Stratmap Animations via Script
  216. [Tutorial] Get a character_record when you need it
  217. [Tool] TWTECV: TW Text Editor, Cleaner & Validator v1.20
  218. [Tutorial] (Almost) Complete Guide to Adding a Unit
  219. [Tutorial] Creating a World - Importing units from another mod
  220. [Tutorial] export_desc_buildings.txt unit recruitment rate parameters.
  221. [Resource] Creating a World - Changing hidden key board settings (console key)
  222. [Resource] Creating a World - converted battle, tooltips, shared and strat TXT files
  223. [Tutorial] Things that affect Bodyguard Size in M2TW
  224. [Tutorial] More Visible Small Arms Bullets
  225. [Tutorial] diplomacy_mission: how to use
  226. [Tutorial] Custom Effects/Models for Projectiles
  227. [Tutorial] Creating a World - Faction Limits for Agents
  228. [Tutorial] How to: remove pike/any units in-between spacing
  229. [Tutorial] Reload-safe Yes/No Events
  230. [Resource] The mystery of the missing reinforcement portrait solved
  231. [Resource] Creating a World - Instant garrisons and their disbandment
  232. [Tutorial] Faction destroyed event
  233. [Tool] Historic Events Checker - Version 1.0 Released On 14/06/2014
  234. Changing unique settements to lool like a fortress or a citadel
  235. [Tutorial] Finding/fixing EOL & Encoding problems in Notepad++
  236. [Tutorial] How to enable shield wall formation for units
  237. [Tutorial] How To Have More Than 64 “Hard Coded” Hidden Resources
  238. [Tutorial] Remove ancillary with script or the give_ancillary mission
  239. [Tutorial] Scripted buildings: create_building and destroy_buildings
  240. [Tutorial] Script for annexing a faction by marriage ties
  241. [Resource] Creating a World - 29 Factions on selection display
  242. [Resource] Union with changing faction in game
  243. [Tutorial] Scripted sieges
  244. [Tutorial] Finding incorrect usages of "\" with Notepad++
  245. [Tutorial] How to change an already existing faction to a completely new one
  246. [Tutorial] Enabling Trace in the Crashlog; for detailed reporting of crashes and bugs to modders.
  247. [Tutorial] Creating a World - Disasters and the add_events command
  248. [Tutorial] Prolong or shorten campaign time
  249. [Tutorial] How to script unit recruitment according to a characters title (Anc)
  250. [Resource] Uses for show_cursorstat