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  1. Sub Mods- "must haves" and discussion
  2. The return of Timur the lame
  3. Zero's Overhaul
  4. Visual Improvement Pack for KGCM 4.1 RELEASED!!!
  5. Zero's Horde Script - Bta Unit Discussion(need opinions!)
  6. KGCME - BETA SUBMOD DISCUSSION
  7. Symbols?
  8. KGCME - Minor coastline graphic glitch fix
  9. KGCME Download and Feedback Thread
  10. 6 Turns a year with variable winter
  11. Submod Status
  12. byzantium rework
  13. CBUR 4 KGCM byzant rework
  14. Rise of the Horde
  15. RETURN of the HORDE
  16. Strong alliances
  17. KGCME V.4.1 Download and Feedback Thread
  18. Noob-Modders Question thread.
  19. y2day's Visual Improvement Project for KGCM *New Download*
  20. No Borders Mod
  21. CItes Castles and Siege strat map art by Agart
  22. Novgorod and Sweden sub-mod
  23. New faction logos
  24. Trait/Ancillary 'Flavor'?
  25. Dave's additional recruitment and balance changes
  26. Faction Uniqueness +Milan changes
  27. For those who want seige engines with fire!
  28. Polish version (v1.0) - Kingdoms Grand Campaign Mod 4.2 - Released
  29. KGCME 4.2, Ideas, Beginnings, and Progress
  30. Muslim Princesses? a proposal
  31. World At War text mod
  32. New descr_mercenaries File,New Mercanaries Added to British Isles,Scandinavia and Northern Russia!
  33. Rebellions, Heretics and Civil War
  34. KGCM Submods
  35. Kings and Crusaders submod
  36. better accuracy....
  37. Improved combat system for KGCM.
  38. All incendiary ammunition accounted for, sir!
  39. America's fog
  40. GALS (MTW Glorious Achievements Loading Screens)
  41. HHB RGS (Reduced Garrison Script)
  42. delete
  43. Enhanced Gunpowder for KGCM 4.2 + HBB
  44. Perm Stone Forts for KGCM 4.2 - now with added HHB descr_strat
  45. Warman's Lost Units and (New)Animations Submod(WIP)
  46. Larger AI armed forces
  47. 1180: KGCM Faction Descriptions Submod 1.1 (UPDATED)
  48. The New Single Player Mongol Campaign (WIP)
  49. Papal States Submod - advice
  50. KGCM 4.3 Teutonic Order Rework + More
  51. Revival (KGCM 4.3)
  52. Jedi Knight's KGCM Submod (Timurids Added)
  53. Dismounted Orderly Knights?
  54. A little sub mode for CLEAN KGCM 4.3
  55. Scotland Submod
  56. Bringing to campaign map all the units avaible in custom battle for each faction
  57. Diplomacy Panel Fixed Faction Symbols Lines + Link
  58. Bringing to campaign map all the units avaible in custom battle for each faction
  59. Is he there ?
  60. All units + Enhanced trading sub mod
  61. A small but essential submod for clean KGCM 4.3 mod.
  62. builder's KGCM submod MORE UNITS, SLOWER BUILDING
  63. Reduced Garrison Script for 4.3
  64. Medieval 2 Reloaded, GREAT PREVIEW ADDED - Mighty Egypt, not a sub-mod for KGCM