Announcements

Forum: Rome: Total War & Remastered Hosted Modifications

  1. Dismounted Feudal Knight's Avatar my horse for a unicode
    Content Director Citizen

    Join Date
    Aug 2017
    Location
    there!
    Posts
    3,048

    New blood for TWC? You, perhaps?

    Members of TWC, this fine site could not exist without your support. No I'm not begging for money: rather, if you have some time to spare and interest in helping tidy up the place, I ask that you take a look at our recruitment thread. In-staff, assisting, or just helping tidy up, anything is appreciated!

    Good fortune to all, whatever you decide.
    With great power, comes great chonky dragons to feed enemies of the state. --Targaryens?
    Spoiler for wait what dragons?



  2. Hader's Avatar Things are very seldom what they seem. In my experience, they’re usually a damn sight worse.
    Moderator Emeritus Administrator Emeritus

    Join Date
    Mar 2006
    Posts
    13,192

    Want a Forum for your Mod?


    If you have a mod and would like a subforum for it, private message a Modding Hex. Links to the profiles of the current Modding Hexes can be found on the staff list.

    *subject to the discretion of the administration.

    Requesting a forum; First you must open a thread in the mod threads forum (here) or provide a link to an existing thread here at TWC for your mod, the thread is required to run for a period of no less than three months before review (depends on amount of work done). This is so the Administration can see how your mod and team is progressing, there is no guarantee that you will be successful in obtaining a forum at the end of this period. *Evidence of substantive areas of work actually completed in game ready format will be required - proposals at research stage only are unlikely to be granted forum. Links to external Mod sites will be taken into consideration.

    It is also suggested you read this thread.

    If you are successful you must provide the following;

    Forum applications


    Mod Subforum Header
    Mod Name: The mod's full name (and it's acronym in parentheses, if it has one), hyperlinked to release thread.

    Platform: (RTW/M2TW) - Your mod's main platform. If it can also be played on other platforms, list these afterwards in parentheses.

    Era: The mod's timeframe and setting in 5-7 words.

    Description: Mod description - this goes into the forum header.

    Latest Build: Mod's latest main build release name/version.

    Latest Patch: Mod's latest patch release name/version.

    Wiki Page: Link to the mod's TWC Wiki page. (Optional)

    Mod & Team
    ModGoal: Description of the mod's planned purpose, timeframe, features (150-300 words)

    Mod Leader(s): Name(s) of Mod Leader(s) and links to profile page.

    Current Members: List of current team members and profile pages, where available

    Team Positions:
    • Coding: Name and pp of team's coder(s)
    • Scripting: Name and pp of team's scripter(s)
    • 3D Modeling: Name and pp of team's modeler(s)
    • Skinning: Name and pp of team's skinner(s)
    • Animation: Name and pp of team's animator(s)
    • 2d Art: Name and pp of team's 2d artist(s)
    • Mapping: Name and pp of team's battle or campaign mapper(s)
    • AI: Name and pp of team's coder(s)
    • Research: Name and pp of team's researcher(s)

    Note: Depending on the scope of your mod, you will imperatively need to fill some key positions with a number of stable "full-time" members. The type of positions and the number of required members varies depending on the mod's type, scale and purpose and also the members' apparent skill level. A member may fulfill multiple roles.

    Proposed Local Mods: Names of the proposed Local Moderators for the mod subforum and links to their profile page.

    Note: Remember you are expected to and given the trust to run your own forums, so chose carefully your chosen local moderators. Members who have outstanding warnings in any areas of TWC will not be given local mod privileges, but exceptions are subject to the discretion of the administration.

    *Replace the italicised text with your own.

    Mod Status

    Coding: Includes modification of text files like EDU, EDB, BDMB, EDCT, EDA, hex editing etc.
    Intended Complexity Level: Basic/Average/Advanced
    Percentage Completed: None/Small/Average/High/Ready

    Scripting: Includes campaign_script.txt, show_me.txt, historical\custom battle scripts etc.
    Intended to use: None/Basic/Advanced
    Percentage Completed: None/Small/Average/High/Ready

    3D Units\Buildings & Animation: Includes new or modification of existing 3D models of units\buildings, skins, animation etc.
    Intended to use: Vanilla/Few Editions/Some Editions/Many Editions/All New
    Percentage Completed: None/Small/Average/High/Ready

    2D Art: Includes UI cards, battle|strat map interface, banners, misc textures etc.
    Intended to use: Vanilla/Few Editions/Some Editions/Many Editions/All New
    Percentage Completed: None/Small/Average/High/Ready

    Mapping: Includes modification of campaign map & battle maps. Like modification of trees and terrain on battle map using ITWE tool or campaign map modification via map files (heights, climates, ground types) text files (DR, DS) map textures, map models, resources etc.
    Intended Complexity Level: Average/Advanced
    Percentage Completed: None/Small/Average/High/Ready

    AI: Includes any modification related to campaign AI or Battle AI. For descr_campaign_ai_db.xml etc.
    Intended to use: None/Few Editions/Some Editions
    Percentage Completed: None/Small/Average/High/Ready

    Research: Includes historical research, concept art, names, quotes, lore, general ideas etc
    Intended Level: None/Low/Average/In-depth
    Percentage Completed: None/Small/Average/High/Ready

    SFX\Music: Includes modification of existing in game sound effects and addition of new soundtracks\music in the game.
    Intended to use: Vanilla/Edited Vanilla/New
    Percentage Completed: None/Small/Average/High/Ready

    Note
    :
    Please be wary of copyrighted soundtracks.


    *Replace the italicised text with your own, deleting the options that do NOT correspond to your mod's status.

    Note: The purpose of this part of the form is to get an idea of the team's plans of the mod and how far along it is estimated to be in terms of content completion. Make sure your answers correspond to reality, it will not help the application if you provide inaccurate information.

    Should a development forum become inactive for an extended period of time (in excess of six months) the administration will post a request for proof of activity. If no reply is received within a week the administration will move the development forum to the morgue, the mod will remain there until a team member requests reinstatement which will be held at the discretion of the administration.
    Mod Registry



    Mod Name:

    Mod Platform: (please specify: RTW, RTW-BI, M2TW, M2TW-K)
    Release Status:
    Mod foldered: (If no, state the extent to which vanilla is overwritten)
    Mod creator\team leaders:
    Mod team members:
    Mod Description: (3-4 sentences):
    Other info on mod:
    Forum link(s): to be provided by administrator
    Download link(s)
    Permissions: (see definitions below)

    Permission Statements

    Use the bolded definition in the mod registry form

    Personal use only.
    This means that the creator wishes that under no circumstances can elements of their work be included in other mods, Permission may be sought but refusal is likely.
    Free to use.
    This means that all elements of the Creators work are free to use, though it is common courtesy to give accreditation.
    Permission by request only.
    This means that permission must be sought to use any elements of the creators work, this is to cover instances where the creator wishes to keep certain elements (ie; use of names) at their discretion.
    Accreditation
    It is common courtesy to give accreditation to any work done by another modder which is included in your work.